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One-Boards => Challenges Comments => Topic started by: Danger135 on August 21, 2022, 01:16 PM

Title: Challenge #791, Mission #2 Fogotten Lab
Post by: Danger135 on August 21, 2022, 01:16 PM
Fogotten or forgotten?
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: kirill470 on August 21, 2022, 01:34 PM
Fogotten or forgotten?
ok fixed the name, the letter is lost
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 21, 2022, 01:36 PM
it's so nice that you did the whole thing in an RPG maker game style :D :D (in the youtube video) well done Kirill
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Echiko on August 22, 2022, 08:53 AM
Kirill there is a problem with the scheme. When I load it on the game it says: "ERROR: invalid scheme data values"

Maybe you modified it on TUS editor and it screwed something up...
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 22, 2022, 09:14 AM
Yep, pls don't make a px related scheme Kirill, because 98% of the users here don't use and never used px for WA in our whole lives :D
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: h3oCharles on August 22, 2022, 10:13 AM
personally if i was using wkTerrainSync to create that mission, instead of dynas i would place barrels and invisible targets on top of each computer
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Zalo the moler on August 22, 2022, 10:24 AM
OMG that video <3  :-*

personally if i was using wkTerrainSync to create that mission, instead of dynas i would place barrels and invisible targets on top of each computer

I don't really see why but okay...
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: kirill470 on August 22, 2022, 11:28 AM
it's so nice that you did the whole thing in an RPG maker game style :D :D (in the youtube video) well done Kirill
personally if i was using wkTerrainSync to create that mission, instead of dynas i would place barrels and invisible targets on top of each computer
Might be a bug, I'll try to re-upload
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 22, 2022, 11:53 AM
OMG that video <3  :-*

it has one of those old rpg maker based games vibes, the text bubble, the graphics:
(https://rpgmaker.net/media/content/games/8865/screenshots/laniths_seduction.png)

I used to love these very much. thanks for the nostalgia Kirill, I see you're a man of culture as well x3

https://rpgmaker.net/games/8865/
https://rpgmaker.net/
^ this kinda RPG maker :-*
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Zalo the moler on August 22, 2022, 02:04 PM
OMG that video <3  :-*

it has one of those old rpg maker based games vibes, the text bubble, the graphics:
(https://rpgmaker.net/media/content/games/8865/screenshots/laniths_seduction.png)

I used to love these very much. thanks for the nostalgia Kirill, I see you're a man of culture as well x3

https://rpgmaker.net/games/8865/
https://rpgmaker.net/
^ this kinda RPG maker :-*

I played those Lupa, The Witch's House was my favourite
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: kirill470 on August 22, 2022, 02:12 PM
-Update-
That's it, the scheme file is reloaded and it works. You can download and play now.
Also added custom medals
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 22, 2022, 07:36 PM
sorry Zalo, a bit faster :-* maybe those naughty little moles slowed you down a bit bro c:
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 23, 2022, 07:05 PM
ok gj this time Zalo, have to admit - well learnt :-[ :-\
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Zalo the moler on August 23, 2022, 07:55 PM
ok gj this time Zalo, have to admit - well learnt :-[ :-\

Thx my hungarian man 8) I met all my expectations with this 97.72 time. I will take some rest now.
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: vesuvio on August 23, 2022, 08:49 PM
kirill470 is a blesssing  :-\
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: vesuvio on August 23, 2022, 08:56 PM
speedy Gonzalo :P
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 23, 2022, 10:08 PM
if we would be extra strict about rules and such, technically in vesuvio's run the 6th computer hasn't been destroyed completely, at 1:28 ;) :D he destroyed the middle+right part of the PC, there's quite a few left on the left side ::)
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Zalo the moler on August 23, 2022, 10:38 PM
if we would be extra strict about rules and such, technically in vesuvio's run the 6th computer hasn't been destroyed completely, at 1:28 ;) :D he destroyed the middle+right part of the PC, there's quite a few left on the left side ::)

Yeah. Also vesuvio's time is 111.10 (time of boarding the ship).

As for the computers, I followed the rule of a thumb of throwing the dynamite always between 2 pillars (not on the pillar). I would feel bad for leaving a piece of keyboard or screen of my target.
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: kirill470 on August 24, 2022, 12:34 AM
vesuvio dynamite must be placed between two pillars, you have a part of the PC left, which means that enemies can recover data from hard drives :0 try again
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Zalo the moler on August 25, 2022, 11:29 AM
new time 90.56

However, my worm was a bit unlucky with the top computer, and I ended up putting a dynamite slightly on pillar. If my run will be invalid, it's 100% fine :) I will do better next time. (300 attempts later)
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 26, 2022, 10:20 PM
This 85 sec run seemed pretty flawless Zalovic, nice ^.-
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 27, 2022, 12:19 PM
There are many ways and many possibilities to do this map, I have a mix feeling of being surprised AND disappointed that only Zalo + me did it so far :D It's a chally where it's not a simple TTRR thing of going from start to finish straight forward, you can really do this a dozen different ways :) This makes this chally a whole different and unique from most of the others that we have here.. but oh well :D
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Zalo the moler on August 27, 2022, 12:32 PM
This 85 sec run seemed pretty flawless Zalovic, nice ^.-

I am super happy with how every dynamite successfully landed directly on the computer. Those were some of the most precise Jetpack turnings that I am capable of doing at full speed :D It would be very unhealthy to play this challenge more after 1896 attempts that I have from it.

See attachment  :-[
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: kirill470 on August 27, 2022, 12:52 PM
This 85 sec run seemed pretty flawless Zalovic, nice ^.-

I am super happy with how every dynamite successfully landed directly on the computer. Those were some of the most precise Jetpack turnings that I am capable of doing at full speed :D It would be very unhealthy to play this challenge more after 1896 attempts that I have from it.

See attachment  :-[
omg, I wouldn't have the patience to try so many times
There are many ways and many possibilities to do this map, I have a mix feeling of being surprised AND disappointed that only Zalo + me did it so far :D It's a chally where it's not a simple TTRR thing of going from start to finish straight forward, you can really do this a dozen different ways :) This makes this chally a whole different and unique from most of the others that we have here.. but oh well :D
ok I will add my replay, but i'm really slow
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: vesuvio on August 27, 2022, 01:45 PM
yes this challenge rly nice.. guys hand out your replays its not all about the best time.. would be sad if kirill puts hearth in this and you guys do not play because u are like "well i cant beat the time anyways"


btw i hope i got them computers good this time and my time is legit
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on August 29, 2022, 02:08 AM
I loved that zooka shot in Boodle2003's run at 370 sec :D This happens very often when you wanna open the wall and you manage to shoot thru a 2-3 pixel gap, which you would never get a shot at other times if you shoot it on purpose x$
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: kirill470 on September 12, 2022, 05:38 PM
Challenge completed! Congratulations 3rd place Lupastic, 2nd place vesuvio, and 1st place GonZaLO who gets into the series!
Title: Re: Challenge #791, Mission #2 Fogotten Lab
Post by: Lupastic on September 12, 2022, 05:43 PM


awesome idea, loving this :-* editing replays right after the intro