The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: FoxHound on December 11, 2023, 10:26 PM

Title: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 11, 2023, 10:26 PM
Aprove, please.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 12, 2023, 05:42 AM
I just had an idea, after all these years that I made this scheme. Please, moderators, aprove my new map upload before people start playing the challenge. It makes the gameplay easier, more fun to play. I just raised the water, it makes more sense, it's easier to see the meteors falling.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: MonkeyIsland on December 12, 2023, 07:53 AM
Your map has been updated.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: kirill470 on December 12, 2023, 02:23 PM
There it was necessary to activate the checkbox so that you could specify a record. It seems like something like this is the first try. Retreat time: 00:00:21.78
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 13, 2023, 01:07 AM
There it was necessary to activate the checkbox so that you could specify a record. It seems like something like this is the first try. Retreat time: 00:00:21.78

I didn't activate the checkbox in purpose. I don't think players should worry and waste time adding the record. I can do this myself. I'm the one organizing this challenge. So, I'm just facilitating to people play the challenge. They don't need to worry about the score, I'll do this.

The challenge is in minutes so converting 00:00:21.78 seconds to minutes = 0.363m



EDIT: By the way, I noticed that my new map upload did not save the water rising edit I made in WA Editor. So, I had to set the water rising via TUS and test it downloading the map several times. A value of 47 pixels of flood seems great. It is now properly edited.

So, since Kirill already sent the first record, I'll accept both maps: with 47 pixels of flood and without flood in this challenge. I do recomend downloading the edited map that is available right now, with 47 pixels flood.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on December 13, 2023, 06:53 PM
Damn! I forgot click the + for add health... I need play again. (https://www.tus-wa.com/Smileys/perfect_smileys/cry.gif)

Played... Retreat: 00:02:31.86 is good? No? Maybe 5.244 min then?
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 14, 2023, 06:57 AM
Damn! I forgot click the + for add health... I need play again. (https://www.tus-wa.com/Smileys/perfect_smileys/cry.gif)

Played... Retreat: 00:02:31.86 is good? No? Maybe 5.244 min then?

Maybe I should consider replays that people forgot to add the "+", since 63 extra HP may not make much difference in this challenge. However, It's clearly a disadvantage to start with less health, so you should remind to set the "+" anyway. Despite this, people should remind this in case they ever play online this scheme. In multiplayer games, 63 HP makes difference specially in the beginning. Some people are still learning to play, and might survive with little health.

I decided to delete your first attempt, since you sent newer replays with 318 HP initial health. Congratulations, more than 5 minutes dodging meteors!



By the way, It's bizarre this TUS system. I think challenge moderators shouldn't be able to choose between seconds and minutes and convert to decimal system... I think challenge moderators should just select "point system" or "time system". In time system, you shouldn't need to select minutes or seconds. TUS should always work with seconds, and if the seconds exceed 60, TUS should convert every 60 seconds to minute, like: 2min and 33 seconds and 200 milliseconds. Or simply the way WA time works --> 00:05:14.68 (Danger time in WA log)
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on December 20, 2023, 02:43 PM
Can I have question? Why the map is so high when 90% of it is under water, so it looks like small map with normal water?
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 21, 2023, 09:11 PM
Can I have question? Why the map is so high when 90% of it is under water, so it looks like small map with normal water?

I made it 100% using WA map editor. Even those tiny walls I made them using carefully the brush sizes. That's why the map is not fully simétric. There is one side that has more empty space than the other. It doesn't interfere in the gameplay so much, though.

Why it it is not small? I remember that i was having troubles because the game behaves differently depending on the quantity of land you put on the map. Sometimes girders may appear on the map, sometimes the terrain becomes non-flat on the surface and sometimes if there's low land, some other things may change or the map is not playable.

I remember I tested a lot the map and this one worked perfectly. But it is too tall, so I always played holding the mouse to see the meteors falling from above, to have time to dodge them. I was thinking to create special PNG maps for this scheme with low land, but I would have to balance the meteors all again for that low land map. So, only in this challenge I realized that raising the water it would solve this problem, without needing to balance the meteors and change the whole scheme again.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on December 22, 2023, 07:14 PM
OK, look attached replay, if you can see any difference. It is played on attached map.

BTW there is sudden death?!  :o   So I need activate armageddon as soon as possible to have SD later?
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 23, 2023, 11:51 AM
I'm currently traveling right now. I'm in Belo Horizonte (far from my hometown). I'll stay here for a week I think and I'm not with my computer to watch replays. But as soon as I get back home I'll watch it. I decided to don't create a special scheme for this challenge, so it is exactly the scheme that can be played up to 6 players, this means that yes, if you use Armageddon fast, you will delay the sudden death and more health crates will spawn on the map. Sudden death only ceases the health crate spawns. Nothing else happens.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on December 23, 2023, 01:57 PM
Sudden death only ceases the health crate spawns. Nothing else happens.
That is wrong. I noticed that water start rise slowly too on sudden death.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 23, 2023, 08:54 PM
That is wrong. I noticed that water start rise slowly too on sudden death.

I'll have to check this when I arrive home. Might be a bug from TUS. Or maybe it is so small the water rise I didn't notice when playing with normal water level.

EDIT: if I were at home I would download the latest version of the scheme available on worms2d.info: https://worms2d.info/File:Flat_Earth_Apocalypse.wsc

And compare with TUS scheme. I noticed the scheme on TUS is with 5 pixels water rise. If it is different from WKB scheme it is a bug. If it is equal, maybe I choose 5 pixels because I tested with low water level. However for this challenge maybe I should remove the 5 pixels now that I raised the water. Or maybe let it be  this way.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on December 27, 2023, 02:15 PM
TIP: when making gif from replay, you can disable meteor timers by pressing Del.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on December 30, 2023, 11:51 PM
Alright, I watched both replays you sent here (I'm back home). Wow! I'm impressed! more than 10 minutes dodging meteors. The water almost plopped your worm!

I realized it was not a TUS bug. I decided to put 5 pixels of water rising in the past because the land was very high when I created the scheme, so it would be almost impossible to a worm plop, I did this in case the game never ends. However, now that the land is low, it doesn't make sense to keep the water rising. I removed the water rising from the scheme (the scheme is now updated).

Your record is still valid, but I'll ask to people update the scheme from now on, however I will accept replays with the old scheme.

I could make the challenge with water rising and make damage as tie-break, but I needed to update the scheme for online play anyway, so I prefered to allow the challenge to last longer.

Maybe I'll try myself to beat you since no other players are trying this chally, and this is the first time I find a player with a very good level of skill in this scheme.


TIP: when making gif from replay, you can disable meteor timers by pressing Del.

Oh, thanks for this tip. I didn't know this was possible, and I always wanted to hide those numbers. Although, it seems that when you do this the worms names are not shown too.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 03, 2024, 08:19 PM
I think, some rules are too cruel even if it did disadvantage:

Start with less than 318 HP.
Scheme with water rise on sudden death.

Both cases made only disadvantage of sooner end, so there is no point of disqualify it.

TIP for gameplay: trying to catch first meteor is bad idea. ;)
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on January 04, 2024, 01:47 AM
I think, some rules are too cruel even if it did disadvantage:

Start with less than 318 HP.
Scheme with water rise on sudden death.

Both cases made only disadvantage of sooner end, so there is no point of disqualify it.

TIP for gameplay: trying to catch first meteor is bad idea. ;)

Ok, Rules are now updated. The only major criterium for disqualification is not using Armageddon for one turn. The other things I kept on the description only as a reminder that they will give a disadvantage.

Man, I think your nick name could be Ninja135, I would never imagine that someone could go this far! Now I'm triggered and I will surely try to beat you, but I doubt I'll do it.

I should have created a separate scheme for this challenge maybe, because it can be very long, now I realize this. I developed the scheme for multiplayer online play that's why I set this Round time. For single player challenge Sudden Death can be delayed a lot, you mastered this, you use Armageddon before collecting the crate lol. Insane skills! Very fast reflexes! More than 1200 HP I don't remember now, but you reached insane numbers!

You made me question if I should have made the meteors fall faster, maybe reducing Air Viscosity, increasing wind power, the gravity or increasing game engine speed. But I think for online play it is fine, the scheme is already really hard for beginners. You are a pro and this challenge is working well, but it may take a long time to finish a good record.

Again, I'm really, really impressed! I laughed many times watching, you have no idea! Either because you doddged all the meteors very well, or by reading the chat or simply watching the meteors crushing the worm dealing +400 HP, but your health was so much higher that the damage was like tickles to your worm.

If there is a guy surviving Flat Earth conspiracy theories, that guy is Ninja135.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 04, 2024, 02:54 AM
Very fast reflexes!
Only average 0.22 seconds. I have this nice test with sheeps: [attachment=1] (Open with internet browser, it require Flash Player plugin)

Quote from: FoxHound
I doubt you see this link moving below...
Yes, there is scrolling a dot link pointing at worms2d.info\Scheme_ideas. ;)
My extra schemes are missing anyway: nothing, donkey war, skunk war
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on January 04, 2024, 03:32 AM
Only average 0.22 seconds. I have this nice test with sheeps: [attachment=1] (Open with internet browser, it require Flash Player plugin)
Yes, there is scrolling a dot link pointing at worms2d.info\Scheme_ideas. ;)
My extra schemes are missing anyway: nothing, donkey war, skunk war

I installed flash player plugin on chrome, but if I open the file using chrome it will download the same file again (I couldn't open it).

Oh, 3 schemes! Where are they? I clicked on submited schemes in your profile and there is nothing. I searched all 3 schemes on TUS and there is nothing (the scheme "nothing" doesn't appear). Your WMDB user maps (https://www.wmdb.org/users/Danger135) only have Mole Forts and Mole Shopper maps.

EDIT: If you didn't use external tools to discover the link, congratulations! I only managed to click on that link only once, after many attempts, a good while trying. If you discovered using other tools, good job, it probably demands some knowledge. It is not a surprise that the link is Scheme ideas page, though xD
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 04, 2024, 10:49 AM
For me work save swf file to computer. Then drag it to internet browser icom on desktop (or to already opened browser window) for open it. Chrome do not like flash itself from some time, so it can be blocked or removed there. You can easy try if flash work, by clicking on number 1 or 2 in my signature (number 3 is not flash).
Another way is open swf by IrfanView (yes, it can do this too).

My schemes are not uploaded yet because they are not finished (only scheme "nothing" is finished, but nobody like it).

Link moving below: I zoomed in page, and I saw one pixel fast running there. Click on it was hard, and it show link address down left as long as I hold button, but not open it, probably because when release mouse button the link was already away.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 04, 2024, 10:36 PM
More than 1200 HP I don't remember now, but you reached insane numbers!
It is 1892 HP when health crates stop falling (SD).  :)

...or simply watching the meteors crushing the worm dealing +400 HP, but your health was so much higher that the damage was like tickles to your worm.
400 HP is not enough. Sometime I play "catch the meteors" well, and have 505 HP damage in one turn (attached replay), so nothing is impossible.  ;) :D
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on January 04, 2024, 10:57 PM
For me work save swf file to computer. Then drag it to internet browser icom on desktop (or to already opened browser window) for open it. Chrome do not like flash itself from some time, so it can be blocked or removed there. You can easy try if flash work, by clicking on number 1 or 2 in my signature (number 3 is not flash).
Another way is open swf by IrfanView (yes, it can do this too).

My schemes are not uploaded yet because they are not finished (only scheme "nothing" is finished, but nobody like it).

Link moving below: I zoomed in page, and I saw one pixel fast running there. Click on it was hard, and it show link address down left as long as I hold button, but not open it, probably because when release mouse button the link was already away.

Definitely I can't open neither number 1, nor number 2. Number 3 is psychedelic. I installed flash player on Mozilla Firefox and dragged the file, I tried many different things, it didn't work.

Where is Nothing, the scheme? I wanna see it. I have some unfinished projects of schemes, maps, terrain and other wormy projects. I hope you finish your scheme so that we can play one day.

It is 1892 HP when health crates stop falling (SD).  :)
400 HP is not enough. Sometime I play "catch the meteors" well, and have 505 HP damage in one turn (attached replay), so nothing is impossible.  ;) :D

So, you're aiming for all the records, biggest health and biggest damage. Nice. I remember some +500 damage while developing the scheme, yes. 600 damage or more would surprise me, but I think it's possible. Maybe it happened with me and I don't remember.

EDIT: I installed IrfanView and now it worked. Looks like someone laughing with a sheep voice. Or a sheep laughing.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 05, 2024, 11:05 AM
Interesting how before 10 years almost each www page required flash installed (even youtube was whole made on flash), and now is problem run simple one flash thing. World is changing...
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 14, 2024, 10:20 PM
No more players? Too hard or bad luck only? Good training (as I did that record) is ride on bike in city 1 hour, then play.  ;D
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on January 29, 2024, 03:56 AM
Ok, I played around 1 hour maybe, I don't know. I made 43 attempts. From these 43, this is my record for now. I have 2 more weeks to beat Danger. I'm still very far away from him.
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 29, 2024, 11:51 PM
I'm tried again too. Not a record, but at least something. Next time I will try make an hour record.  :D

TIP1: you need big resolution (1920x1200) for good results. On 800x600 is that unplayable (yes, I'm tried that too).
TIP2: you can try 2 modes: 1. with Ctrl+Home for have worm always in middle of screen, or 2. with ScrollLock for frozen screen on one place and only worm move, but it need FullHD screen (if you do not have that resolution on your laptop, you can connect it to TV which have).
TIP3: be fast as hell  ;)
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 31, 2024, 01:22 AM
TIP4: plan your trace ahead (see attached image)
TIP5: explosion hurts only in that millisecond when meteor hit ground, boom animation is safe yet
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on January 31, 2024, 03:14 AM
Thank you for the tips, my resolution is 1366 x 768. I don't have TV so, I can't amplify my resolution. It seems the resolution REALLY matters for this scheme. Maybe I'll try more, but it seems that I won't have a good chance playing on my laptop. I played with ctrl + home or holding left button with the mouse. I did not try with scroll lock, but my resolution is not so big.

Zooming in WA... When?
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on January 31, 2024, 02:02 PM
Zooming what? How? Where?

I have 24" LCD screen (more than 10 years old Samsung with 1920x1200) with classic big PC. And new record will coming soon.  ;)   (where available ofc)
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on February 01, 2024, 02:59 AM
44 min 52 sec dodging meteors according to the log. In real life, that would be 17 min 36 sec dodging meteors I think (considering only the retreat time). Wow! I doubt I'll beat your record. But, at least I beat you once in our 2 rounds online of this scheme. You won the other, though. The others were still learning how to use Jet Pack and press enter. I hope we play more FEA funners or other schemes! It was fun today, long time I don't play Neocombat with 6 players, all of them beginners, unfortunately you were without teams to play (only as spectator), my bad, I didn't see this. The players enjoyed a lot Neocombat, we played 3 rounds!
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: Danger135 on February 01, 2024, 12:18 PM
Neocombat is not for me, so I made place for other player team which was sure much more interested as me.  :)  It was not mistake.  8)
Title: Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
Post by: FoxHound on February 14, 2024, 08:28 PM
Congratulations to Danger135 for the gold medal. I considered trying a bit more, but honestly it would be very hard to beat Danger. My resolution wouldn't help either. Congratulations to all the others that participated. LeTotalKiller got the Bronze.