The Ultimate Site of Worms Armageddon
One-Boards => Challenges => Topic started by: Statik on February 07, 2013, 02:00 PM
-
Hey all. The recent TTRR challenges activity is really low. I had to ask Dulek to host the last challenge, because he didn't really want to... I wonder what is the reason of it. TTRR challenges have so long history, I wouldn't like to stop it, even a little break doesn't sound good :)
I think we could make those challenges more open by removing deadlines and allowing to submit records for any maps (currently it's possible, but doesn't give any points) from a selected list... I dunno, hope the poll will help :)
-
I'm too bad, I don't know how to view hundreds of sec and I don't feel like spending hours TTRR'ing on one map (as that's the only way to set a good time).
-
(http://phandroid.s3.amazonaws.com/wp-content/uploads/2012/10/bitch-please.jpeg)
-
I don't play TTRR challenges because they are dominated by a group of 3-4 dedicated players who spend hours offline trying to get one good run. I usually get bored after playing the same RR map more than a couple of times.
Maybe there would be a hope in short (about 15 sec) maps, which can be easily finished with a reasonably good time even by players who don't like to spend all day playing offline.
-
I don't play TTRR challenges because they are dominated by a group of 3-4 dedicated players who spend hours offline trying to get one good run. I usually get bored after playing the same RR map more than a couple of times.
This is why I voted for the "not enough time" option, I don't have the time to spend possibly a whole day trying to get the best time possible, and plus I get too angry doing the same TTRR map so for the sake of not having a stress-induced heart attack, I tend to avoid these...
-
I don't play TTRR challenges because I much prefer the fun of an actual live league game face to face instead what barman described. But that's just me.
-
damn, my post disappeared?? :(
-
So many people want to play, but don't have much motivation I guess...
What about the following rank system:
On each map a player can have personal rank: rookie, average, pro, master or smth like that. A rank depends on time of course. Obviously, we will need some trusted ropers to set times for many maps. For example:
60.00 - Rookie
45.00 - Pro
40.00 - Master
It's just an idea and I don't know if it can boost the activity. It actually removes the challenge between players, instead you gotta challenge yourself :D But on the other hand franz is right. If you want to challenge another player, play him online. And if you want to get ranks & points for maps, then beat some "edge" times.
-
I don't play it, coz I suck in ttrr..
btw I was thinking to make a ttrr cup similar like HHC made the elite champions cup, but there would play only the average ttrr players.. I usually feel after watching the player list of a cup that "this is not for me xd"
-
.
-
Statik, from TUS experience on TTRR challenges, the more a map is easy the more people participate. Check various challenges, you'll notice this. It's about people feeling they have a shot on a map.
-
why do people care so much if they get a good time or not... just play the damn map once and post ur result, try improving the next day if u feel like it
-
.
-
ill play more challenges in the future, now i just get too much frustrated when i start good and fall in the middle or near the end.
i've tried some challenges in the past, trying for hours to make a good run. i was usually 2 or 3 secs too slow for the top3, so i just quit doing that (too much time spent, no rewards for doing it).
when ill get better ill participate more often.
-
As I said in my previous message, we can "extend" the "top" by separating all times into 4-5 categories. If you'll manage to get into category A (top times) by finishing map in less than N seconds, then you get X points. To keep it competetive we can add bonus points for each 0.5-1 second...
(http://achievements.schrankmonster.de/Achievement.aspx?text=Finished%20Barman%20[25]%20in%2040%20seconds.)
;D
-
the ttrr challenge is very nice and important, you are right.
I've tried too to do it sometimes, but I have not much time as well and I don't like to not do it in the way I wanted... Maybe also Husk is right, just do it, the times you can and then post the result... Just take it easy...
I personally try to do it more frequently...
I don't think putting sub-categories would be a good idea, you spend a lot of time in doing the run, you deserve the top, the only top which exists.
-
Don't know about others, but back in the TCB days, there was an incentive to finish as many challenges as possible, because you got TCB currency, which you could use to buy rewards. Back then, it meant replays, but there were other ideas like locked challenges for example. Unfortunately, TCB shut down before any of that could happen.
-
My idea:
Participants ant their times are hidden until the challenge ends. The only information is the numbers of players who participated. This way, people will not be discouraged by seeing someone doing 45 on a map on which they can barely pull off 60.
TUS doesn't support such features, but I could host an experimental challenge like this for fun and maintain it in a forum topic. What are everyone's thoughts on that?
-
I usually get bored after playing the same RR map more than a couple of times.
-
btw I was thinking to make a ttrr cup similar like HHC made the elite champions cup, but there would play only the average ttrr players.. I usually feel after watching the player list of a cup that "this is not for me xd"
I would like that, even though it's hard to implement.
You could make 2 cups at the same time and divide people according to their presumed skill among the 2 cups.
-
yeah I think it just takes a certain personality to really want to grind out a map over and over offline over a week. Don't get me wrong, I love TTRR league play. It's probably just not for everyone, or maybe it's just the current setup that's losing value.
Since it's offline as well, there's less of a human element to it; just people uploading times at their own whim. I 'might' be interested if it was like a live event where you only have an hour or something, but I don't know, that might still be weird.
-
My idea:
Participants ant their times are hidden until the challenge ends. The only information is the numbers of players who participated. This way, people will not be discouraged by seeing someone doing 45 on a map on which they can barely pull off 60.
TUS doesn't support such features, but I could host an experimental challenge like this for fun and maintain it in a forum topic. What are everyone's thoughts on that?
It's a funny idea for a single challenge. But I don't know how it can help regular rr challenges :)
-
well it sounds like some people don't like submitting times if they see intimidating times already. And I'm actually pretty sure this feature might already exist in the challenge settings: something like all submitted replays are private, and only allow submitting playback times to leave off times (though might be more work for the organizer). (though, not sure if private replays means the best run time is also private, so if that's the case, then maybe not so much extra work)
-
There is no ability to hide players though. If some1 will see "1. Mablak" then he will lose interest anyway :D I think barman wants people to see only personal position, and all other info is hidden.
-
I'm not quite sure how this is gonna help. Personally, a motivator for me is seeing somebody's record and trying to beat it while I know the time/score, but that's just me an probably only a few other dedicated to that formula players.
There used to be more active great RRers back in the time (Cueshark, LH, Flori, dibz). I lost interest in playing those to be honest and don't have that much time anymore for grinding the times.
I could host shorter and wider maps, that should boost the activity for a while.
-
Looks like I have 5 dopplegangers to deal with, it's gonna be a long night. *cocks shotgun*
I just play them when I'm in the mood, which doesn't happen to be every week ;O. Though also I have carpal tunnel now, and it's pretty annoying to attempt any challenge for too long.
-
Don't know about others, but back in the TCB days, there was an incentive to finish as many challenges as possible, because you got TCB currency, which you could use to buy rewards. Back then, it meant replays, but there were other ideas like locked challenges for example. Unfortunately, TCB shut down before any of that could happen.
yea I think this would increase activity
-
I'm too bad I haven't had any luck on the crazy crates mission
-
Coz I am too bad. D:
-
To answer the question:
Some people cheat
Too many people have better equipment
Too many people mod their keyboards
And I don't have time/money to do either of those to compete.
-
Some people can rope xD
-
Challenges frustrates me alot, it's not healthy for me to play them I think. Yesterday I cut my finger after playing Wyvern's daaamn long map, I lost my temper for a short moment of time and hit my computer. I actually started bleeding and I got it to my jeans when I was out.. So yea, I don't play that much challenges to spare my body for the pain and blood, obviously
-
yesterday I cut my finger too :(
-
Because it gets boring trying the same map 100000x? ;p
-
im chuvash and i only play hysteria
-
I'm too bad
OK people, I'm bad in TTRR too, but we could just race against each other ;) Play not for the gold but at least try to beat your own record :P
-
...i dont rope (with exceptions).
-
When I bump my head against the roof or something in one of those maps I just get too frustrated and I quit. It happens less freuqent than it used to.. But still. I'll participate when I'm better.
-
Maybe a div1 and div2 mode would be fine for this challenges. div1 with top 5 or 6 players, div2 the rest.