The Ultimate Site of Worms Armageddon

Cups and Tournaments => Cups and Tournaments Comments => Topic started by: kirill470 on November 15, 2023, 02:42 PM

Title: Cup #1226, Roofless Ruthlessness
Post by: kirill470 on November 15, 2023, 02:42 PM
ae please confirm
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 15, 2023, 03:10 PM
signups are open, time for a new team17 cup ;o the maps thats needed for this cup are double layer cave maps which are open from the top, like mole shoppa style. this is not a new idea tho, first cup with such options from the past is here:

https://www.tus-wa.com/cups/cup-911/

last time Adnan was victorious in that cup, lets see how it goes now :-*
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Irtis on November 15, 2023, 03:48 PM
Is ropeknocking allowed?
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 15, 2023, 08:49 PM
Is ropeknocking allowed?

(https://www.magyarkurir.hu/img1.php?id=109820&img=c_03.jpg)

knocking perversion..
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 18, 2023, 03:52 AM
players list is lukin stronkk now ;o
3 more join? we'd like to start this with 16 players, any more t17 likers?
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: kirill470 on November 19, 2023, 02:47 PM
Groups formed, enjoy the game
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 20, 2023, 03:13 PM
we changed the required win formats for the stages, group is still: bo3 as it was intended, however KO and finals will be: bo5
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Deadcode on November 20, 2023, 07:31 PM
I understand why Donkey, Armageddon, and Sheep Strike are disabled, and I guess I can concede Carpet Bomb, but why Freeze? It's fun having that one in the scheme, and there's nothing special about roofless that would change that, is there?!

Also, how much of the roof should be removed? If you click the button to toggle the roof off in modern versions of WA, it removes all 8 pixels of the roof. But that results in a pretty thin roof. The easiest way to keep that 8 pixels in the roof is to remove it by erasing 1 pixel from it instead of toggling off the roof.
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 20, 2023, 08:10 PM
I understand why Donkey, Armageddon, and Sheep Strike are disabled, and I guess I can concede Carpet Bomb, but why Freeze? It's fun having that one in the scheme, and there's nothing special about roofless that would change that, is there?!

Also, how much of the roof should be removed? If you click the button to toggle the roof off in modern versions of WA, it removes all 8 pixels of the roof. But that results in a pretty thin roof, and it can still be a roofless cavern with 8 pixels extra roof there (one way is to simply draw them back onto the map, carefully so as not to add them where they don't belong, but with at least 1 pixel left empty).

disabling the freeze too was mainly my idea, due to it adds unnecessary luck factor to an already kinda luck based scheme. if one player has freeze and uses it before the nuclear trigger, thats a main luck factor and winning factor. its more balanced if noone has it, I could compare this why noone should have clusters or petrol bombs in shopper, so that flame traps can be avoided, and 120 damages with clusters can be avoided. for me, at least having freeze in team17 is the same pattern, if I use freeze at the right time and the opponent doesn't, its pretty much goes down who were luckier with crates. thats still what team17 is about though, but I view this as a way of making the scheme more balanced overall.

and I'm not sure if I understood the part about the roof of the map?

https://www.tus-wa.com/cups/game-239296/

check out this report. thats how maps should work. I dunno any other way of how to make thin roof walls :D if u follow the cup description, you just completely disable it, thus the map turns into an island and aerial weapons come into play. this is what this roofless t17 cup is mainly about. and me trying to come up with a bit more unique, and overall balanced team17 scheme
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Deadcode on November 20, 2023, 08:50 PM
disabling the freeze too was mainly my idea, due to it adds unnecessary luck factor to an already kinda luck based scheme. if one player has freeze and uses it before the nuclear trigger, thats a main luck factor and winning factor. its more balanced if noone has it, I could compare this why noone should have clusters or petrol bombs in shopper, so that flame traps can be avoided, and 120 damages with clusters can be avoided. for me, at least having freeze in team17 is the same pattern, if I use freeze at the right time and the opponent doesn't, its pretty much goes down who were luckier with crates. thats still what team17 is about though, but I view this as a way of making the scheme more balanced overall.

But you can often deny your opponent from using Freeze, by paying attention to the clock and timing the end of your turn. That was something I liked. Also it provides a comeback mechanism, giving hope if you're way behind. Sure, it can do the opposite, too, but that's always been fine with me.

Quote
and I'm not sure if I understood the part about the roof of the map?

https://www.tus-wa.com/cups/game-239296/

check out this report. thats how maps should work. I dunno any other way of how to make thin roof walls :D if u follow the cup description, you just completely disable it, thus the map turns into an island and aerial weapons come into play. this is what this roofless t17 cup is mainly about. and me trying to come up with a bit more unique, and overall balanced team17 scheme

Evidently you did not understand what I was saying.

My point is, simply right-clicking that button results in a roof that is thinner than it needs to be. The roof can be 8 pixels thicker than that if you disable it by erasing 1 pixel from the roof. And I prefer it that way. Would it be acceptable to play in this cup with that kind of map?
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 20, 2023, 08:55 PM
Evidently you did not understand what I was saying.

My point is, simply right-clicking that button results in a roof that is thinner than it needs to be. The roof can be 8 pixels thicker than that if you disable it by erasing 1 pixel from the roof. And I prefer it that way. Would it be acceptable to play in this cup with that kind of map?

do the 1 right clicking button plz, everyone should play like that
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 23, 2023, 12:51 AM
KO opened, Rocket is the first to arrive :-\
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Mega`Adnan on November 23, 2023, 06:49 AM
I can play around 16 -17 GMT to 20 GMT (sleeping time), or in morning (4 GMT to 5 -6 GMT).
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 25, 2023, 07:14 PM
we have zalo as a possible replacing candidate, the players who have 0 games so far, pls schedule and play with the others ^^
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on November 28, 2023, 06:14 PM
first 2 pair in KO stage is ready : ) don't forget, KO matches are bo5
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on December 05, 2023, 04:00 PM
group 3: Deadcode vs G match is still to be played. I can't quite reach Deadcode anywhere, maybe if you read this DC, pm me on snooper? and I could call G to play with you tonight or tomorrow
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Deadcode on December 07, 2023, 03:07 AM
group 3: Deadcode vs G match is still to be played. I can't quite reach Deadcode anywhere, maybe if you read this DC, pm me on snooper? and I could call G to play with you tonight or tomorrow
Yes, I know. I was already working on scheduling my match with G. It might be difficult to find a time we can both play.
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Deadcode on December 09, 2023, 07:01 PM
How come sock has progressed past the knockout stage when only 4 games have been played in his bracket, of which he played 2 and lost 1, and yet all 6 games in my bracket are done, but neither I nor Mega`Adnan have progressed? I really don't understand cups...
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on December 09, 2023, 07:18 PM
every game in KO is ready, they are bo5

How come sock has progressed past the knockout stage when only 4 games have been played in his bracket, of which he played 2 and lost 1, and yet all 6 games in my bracket are done, but neither I nor Mega`Adnan have progressed? I really don't understand cups...

the situation in group 1 is simple, Marcello beat everyone. that leaves us 3 players, sock has beat gusa, and Amaterasu was very hard to be reached cuz his nicknames were constantly being stolen by others in AG. so at that point Mr gusa having 2 losses, and sock having overall more win is enough for KO, I think its fair like this. I was thinking of replacing Amaterasu but he had his match with Marcello already. your match with G was more important cuz it was for the sake of #1 and #2 advancers (you or Adnan), while in group 1 it was easier to simplify the advancers
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: MonkeyIsland on December 10, 2023, 05:22 AM
I really don't understand cups...

It's the moderator who manually advances members to the next stage. There's no coded formula/pattern for advancing.
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: TheWalrus on December 10, 2023, 05:49 AM
How come sock has progressed past the knockout stage when only 4 games have been played in his bracket, of which he played 2 and lost 1, and yet all 6 games in my bracket are done, but neither I nor Mega`Adnan have progressed? I really don't understand cups...
it depends on moderator, if I was moderating this cup, the last game would have been meaningless to play.  You were 2-0, beating the only person able to equal your win total.  You had the head to head tiebreak, yet needed to still play a meaningless game that wouldn't matter in seeding?  I guess this is how cups go these days?

It used to be moderated this way, based on wins and tiebreaks and not total games played, but lately even if players have an extra loss and lost head to head they get proceeded?  I don't understand it either, but people can moderate these cups to their liking ultimately. 

In some recent cup I was 3-0, beating shtaket head to head, he was 3-1 and got proceeded in first place while I was proceeded in second because I couldn't find my final opponent.  If I were to do it all over again, I would have adnan report a freewin over me in the final meaningless game to increase my seed, I guess, since it's all ass backwards.

Something seems broken when giving someone a free win will allow you to increase your overall seed for knockout, or maybe that's just me.
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on December 27, 2023, 08:58 PM
Deadcode, Walrus, please schedule and play your match :-\
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: TheWalrus on December 27, 2023, 09:24 PM
Deadcode, Walrus, please schedule and play your match :-\
yah today or tomorrow well play
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on January 04, 2024, 12:17 AM
both finals are ready now. bo5 games, good luck ;o
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: sock on January 15, 2024, 11:36 PM
congrats to Jago!
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on January 15, 2024, 11:42 PM
this cup is also half finished now, congrats Jago for gold and sock for silver : ) Jago is 2nd time gold medalist now in the cup series, 1st gold was long time ago in Lucky Strike cup :-*

Rocket VS Walrus match for bronze is still to be played
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Jago on January 16, 2024, 02:59 PM
thx thx
Title: Re: Cup #1226, Roofless Ruthlessness
Post by: Lupastic on January 20, 2024, 08:01 PM
this cup finished too now yay :-\ congrats 4 bronze to Walrus ♥