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Cups and Tournaments => Cups and Tournaments General => Topic started by: h3oCharles on July 09, 2016, 07:54 AM

Title: Worms Guild's 2nd Cup - scheme ideas and discussion
Post by: h3oCharles on July 09, 2016, 07:54 AM
Hey Wormers,
the Worms Guild's 1st Cup is close at starting knockouts, so I would like to know which schemes would you like to see in the next cup and how it would be handled.

These schemes don't have to be league only or pure luck based, they can be even modifications, but it would be good that RubberWorm schemes wouldn't appear.

Also I may just leave it has a discussion all about it, because why not ;)
Title: Re: Worms Guild's 2nd Cup - scheme ideas and discussion
Post by: Sbaffo on July 09, 2016, 09:46 AM
TT...comet dodging
Title: Re: Worms Guild's 2nd Cup - scheme ideas and discussion
Post by: h3oCharles on July 10, 2016, 07:44 AM
TT...comet dodging

I think you meant Comet Dodging Race... sounds interesting.
Title: Re: Worms Guild's 2nd Cup - scheme ideas and discussion
Post by: Sbaffo on July 10, 2016, 07:57 AM
No, Time Trial Comet Dodging.
Title: Re: Worms Guild's 2nd Cup - scheme ideas and discussion
Post by: Triad on July 10, 2016, 09:32 AM
Pub games. With Darts (http://wmdb.org/18172) and Pool (http://wmdb.org/21251).
Title: Re: Worms Guild's 2nd Cup - scheme ideas and discussion
Post by: h3oCharles on July 10, 2016, 10:52 AM
No, Time Trial Comet Dodging.

Yea, I get it, but how we are supossed to count the length of surviving? Counting the frames in demo's wouldn't be ideal nor using RubberWorm

Pub games. With Darts (http://wmdb.org/18172) and Pool (http://wmdb.org/21251).

I might try doing them, but again... RubberWorm :/

EDIT1: Reason why I am afraid of using RubberWorm here, is because I want to address the cup to newcomers (y'know, Shopper and Moles only via HB) as well, they may not know anything about it at all. I know that we can introduce them to it, but I think it's going to end up with less people playing overall.