The Ultimate Site of Worms Armageddon

One-Boards => Files Comments => Topic started by: Thewolensheep on December 06, 2018, 07:22 PM

Title: File #1596, [Worms1/DC] NotElvis
Post by: Thewolensheep on December 06, 2018, 07:22 PM
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx
Title: Re: File #1596, [Worms1/DC] NotElvis
Post by: Domitorisensei on December 06, 2018, 09:34 PM
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx

I hardly believe that first-generation Worms games use self-extracting archives since 7-Zip couldn't open these files.
Title: Re: File #1596, [Worms1/DC] NotElvis
Post by: Edoardo Moretti on December 11, 2018, 11:19 PM
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx
I tried to open the .sfx files with all the programs, but nothing... Is this IMPOSSIBLE to open those files!? :(
Title: Re: File #1596, [Worms1/DC] NotElvis
Post by: StepS on December 12, 2018, 10:29 PM
It's possible that the original recordings use a custom format, which was the case with many DOS games. I faced the same problem when extracting music files of Tronic which used "DMF" (all references of this format on the internet do not belong to the same one used in Tronic, which was a completely unrelated, custom-made format). Changing bytes in the files changed tunes in-game, which means they're primitive 8-bit recordings, just represented differently from the mainstream MOD, S3M, XM, etc. formats.
To decode such files you would need to have some good understanding of audio encoding algorithms and data representation, as well as reverse-engineer the game.