The Ultimate Site of Worms Armageddon
One-Boards => Files Comments => Topic started by: Sensei on April 03, 2024, 02:02 PM
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<3
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King-Gizzard, good job :) I guess you only need to change clouds then ^^
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We're lucky to have you King-Gizzard! Great job on this terrain! Thank you!
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King-Gizzard, good job :) I guess you only need to change clouds then ^^
clouds could be swapped to little demons/imps, just an idea (:
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Thank you for your service
(https://i.imgur.com/MlmTQgm.gif)
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This looks awesome! :-*
Is there any way to edit the worms so they look more pixelated in alignment with the map itself? That would be the cherry on top! As well as the clouds others have mentioned.
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I'm doing a test now on the clouds replacement - will post it later :)
It's totally possible to pixelate the worm sprites, there's just a LOT of worm sprite files to process so if I did it I would pixelate all sprites as a mini project. I could probably automate a lot of it. One for another day maybe
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It's totally possible to pixelate the worm sprites, there's just a LOT of worm sprite files to process so if I did it I would pixelate all sprites as a mini project. I could probably automate a lot of it. One for another day maybe
Music to my eyes!
Do you accept donations via PayPal? I'd glady donate a little something for your effort!
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Actually i want try AKIMBO on that terrain
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Do you accept donations via PayPal? I'd glady donate a little something for your effort!
Nah, I just do it for the enjoyment. I chip away at some of this when work is a bit slow so I guess I do get paid for it :D But thanks for the thought . Appreciated. :)
As an example, here's just one sprite conversion (out of over 800 for the game, 457 of which contain worm animations ) :
(https://i.imgur.com/SYeevTP.png)
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Aw man, that would look so epic!
It would kind of look like emulating old Worms on the PC WA lol, I definitely have to try that for the retro experience!
The boy's clever the boy's good! o7
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I've attached a demo version with replaced clouds. Make sure you have the default color scheme set in the options or you'll just see normal clouds.
The pain with replacing sprites is you don't have the same freedom as when making terrains. You're limited to a fixed 90 color palette and that palette is different depending on if you use the default color scheme (which uses the gfx0.dir sprites file) or the alternate color scheme for anomalous vision (which uses the gfx1.dir sprites file). Sadly, the game doesn't allow you to borrow colors from the terrain assets. So you have to make your replacement sprites work with those 2 palette sets (by making 2 versions of your sprite) and they are quite different. For example, converting this new sprite to the gfx1 palette looked awful, whereas I just about got away with it in the gfx0 palette (with a lot of diffusion dithering!).
Anyways - it won't be replacing the original but it's a fun little demo. When full color is eventually implemented it will open up some very cool possibilities for the game, especially if Deadcode implements the wkTerrainSync feature set; being able to replace water and sprites, having multiple background layers. It would also be cool to support multiple different debris sprites at the same time and be able to set the amount/density on screen for each.
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Amazing work! the water is amazing :D and excellent pixel conversion ehh
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Amazing work! the water is amazing :D and excellent pixel conversion ehh
Thanks Jago :D It took a while, manually cutting out each frame from Amiga video grabs! It worked better than I thought it would.
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I didn’t think that clouds could even be replaced, very cool work
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I didn’t think that clouds could even be replaced, very cool work
Yeah, thanks to Nizikawa, his module can replace any sprite/image in the game. Custom mines, oil drums, placed girders ... even things like the wind bar. Anything.
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I'd like to see TNT barrels instead of oildrums o:
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I'd like to see TNT barrels instead of oildrums o:
That would be cool. Maybe a Crash Bandicoot themed terrain with the TNT boxes :)
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Finally a Hell Terrain where you can actually see the pixels and not just bump into them in the dark. Can this actually be a part of WA.exe default Hell terrain? The vanilla one is just really troublesome if anyone gets to use Petrol. Sure, it might have a nostalgia factor but... I still end up never hosting a game on that terrain, and discouraging any clan to host on that.
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Finally a Hell Terrain where you can actually see the pixels and not just bump into them in the dark. Can this actually be a part of WA.exe default Hell terrain? The vanilla one is just really troublesome if anyone gets to use Petrol. Sure, it might have a nostalgia factor but... I still end up never hosting a game on that terrain, and discouraging any clan to host on that.
You're talking about the "-Hell" terrain with the completely black pixels (making parts of objects completely invisible when the background is off)? I could fix the palette, replacing the stock terrain and it would still be compatible when playing people using the stock '-hell' terrain. So objects would look like this (original at the top, palette-adjusted at the bottom - though it could be made even brighter) :
(https://i.imgur.com/PDT826H.png)
However I'd be reluctant to release it since it would mean replacing stock game files and it would also give a potential advantage to those who used it online. There are a few stock terrains in WA that could be improved in this way, it's a shame that Team 17 were so sloppy with them. 'Tentacle' for example has a terrible border color revealed when terrain is destroyed; the color blends with the background making it almost impossible to see little pixels of land that remain and this does affect game play.
These kinds of changes would have to come from official channels. I'd be happy to work with Deadcode to make these improvements if it's what the community wanted.
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Awesome work! Reloaded is my first and favorite Worms and I'm glad as hell that someone still makes WR themed terrains.