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One-Boards => Files Comments => Topic started by: Sensei on April 03, 2024, 02:02 PM

Title: File #3000, Retro Hell Terrain
Post by: Sensei on April 03, 2024, 02:02 PM
<3
Title: Re: File #3000, Retro Hell Terrain
Post by: MonkeyIsland on April 03, 2024, 02:29 PM
King-Gizzard, good job :) I guess you only need to change clouds then ^^
Title: Re: File #3000, Retro Hell Terrain
Post by: Kradie on April 03, 2024, 02:39 PM
We're lucky to have you King-Gizzard! Great job on this terrain! Thank you!
Title: Re: File #3000, Retro Hell Terrain
Post by: Lupastic on April 03, 2024, 02:44 PM
King-Gizzard, good job :) I guess you only need to change clouds then ^^

clouds could be swapped to little demons/imps, just an idea (:
Title: Re: File #3000, Retro Hell Terrain
Post by: Triad on April 03, 2024, 02:50 PM
Thank you for your service

(https://i.imgur.com/MlmTQgm.gif)
Title: Re: File #3000, Retro Hell Terrain
Post by: TheKomodo on April 03, 2024, 03:13 PM
This looks awesome! :-*

Is there any way to edit the worms so they look more pixelated in alignment with the map itself? That would be the cherry on top! As well as the clouds others have mentioned.
Title: Re: File #3000, Retro Hell Terrain
Post by: King-Gizzard on April 03, 2024, 03:50 PM
I'm doing a test now on the clouds replacement - will post it later :)

It's totally possible to pixelate the worm sprites, there's just a LOT of worm sprite files to process so if I did it I would pixelate all sprites as a mini project. I could probably automate a lot of it. One for another day maybe
Title: Re: File #3000, Retro Hell Terrain
Post by: TheKomodo on April 03, 2024, 03:54 PM
It's totally possible to pixelate the worm sprites, there's just a LOT of worm sprite files to process so if I did it I would pixelate all sprites as a mini project. I could probably automate a lot of it. One for another day maybe

Music to my eyes!

Do you accept donations via PayPal? I'd glady donate a little something for your effort!
Title: Re: File #3000, Retro Hell Terrain
Post by: MeTonaTOR on April 03, 2024, 03:59 PM
Actually i want try AKIMBO on that terrain
Title: Re: File #3000, Retro Hell Terrain
Post by: King-Gizzard on April 03, 2024, 04:11 PM
Do you accept donations via PayPal? I'd glady donate a little something for your effort!

Nah, I just do it for the enjoyment.  I chip away at some of this when work is a bit slow so I guess I do get paid for it :D  But thanks for the thought . Appreciated. :)

As an example, here's just one sprite conversion (out of over 800 for the game, 457 of which contain worm animations ) :

(https://i.imgur.com/SYeevTP.png)



Title: Re: File #3000, Retro Hell Terrain
Post by: TheKomodo on April 03, 2024, 04:14 PM
Aw man, that would look so epic!

It would kind of look like emulating old Worms on the PC WA lol, I definitely have to try that for the retro experience!

The boy's clever the boy's good! o7
Title: Re: File #3000, Retro Hell Terrain
Post by: King-Gizzard on April 03, 2024, 05:48 PM
I've attached a demo version with replaced clouds.  Make sure you have the default color scheme set in the options or you'll just see normal clouds.

The pain with replacing sprites is you don't have the same freedom as when making terrains.  You're limited to a fixed 90 color palette and that palette is different depending on if you use the default color scheme (which uses the gfx0.dir sprites file) or the alternate color scheme for anomalous vision (which uses the gfx1.dir sprites file).  Sadly, the game doesn't allow you to borrow colors from the terrain assets.   So you have to make your replacement sprites work with those 2 palette sets (by making 2 versions of your sprite) and they are quite different.  For example, converting this new sprite to the gfx1 palette looked awful, whereas I just about got away with it in the gfx0 palette (with a lot of diffusion dithering!).

Anyways - it won't be replacing the original but it's a fun little demo.  When full color is eventually implemented it will open up some very cool possibilities for the game, especially if Deadcode implements the wkTerrainSync feature set; being able to replace water and sprites, having multiple background layers.  It would also be cool to support multiple different debris sprites at the same time and be able to set the amount/density on screen for each.
Title: Re: File #3000, Retro Hell Terrain
Post by: Jago on April 03, 2024, 06:00 PM
Amazing work! the water is amazing :D and excellent pixel conversion ehh
Title: Re: File #3000, Retro Hell Terrain
Post by: King-Gizzard on April 03, 2024, 06:01 PM
Amazing work! the water is amazing :D and excellent pixel conversion ehh

Thanks Jago :D  It took a while, manually cutting out each frame from Amiga video grabs!  It worked better than I thought it would.
Title: Re: File #3000, Retro Hell Terrain
Post by: kirill470 on April 03, 2024, 06:35 PM
I didn’t think that clouds could even be replaced, very cool work
Title: Re: File #3000, Retro Hell Terrain
Post by: King-Gizzard on April 04, 2024, 11:00 AM
I didn’t think that clouds could even be replaced, very cool work

Yeah, thanks to Nizikawa, his module can replace any sprite/image in the game.  Custom mines, oil drums, placed girders ... even things like the wind bar.  Anything.
Title: Re: File #3000, Retro Hell Terrain
Post by: Lupastic on April 04, 2024, 11:03 AM
I'd like to see TNT barrels instead of oildrums o:
Title: Re: File #3000, Retro Hell Terrain
Post by: King-Gizzard on April 04, 2024, 11:14 AM
I'd like to see TNT barrels instead of oildrums o:

That would be cool.  Maybe a Crash Bandicoot themed terrain with the TNT boxes :)
Title: Re: File #3000, Retro Hell Terrain
Post by: Zalo the moler on April 18, 2024, 05:16 AM
Finally a Hell Terrain where you can actually see the pixels and not just bump into them in the dark. Can this actually be a part of WA.exe default Hell terrain? The vanilla one is just really troublesome if anyone gets to use Petrol. Sure, it might have a nostalgia factor but... I still end up never hosting a game on that terrain, and discouraging any clan to host on that.
Title: Re: File #3000, Retro Hell Terrain
Post by: King-Gizzard on April 18, 2024, 11:16 AM
Finally a Hell Terrain where you can actually see the pixels and not just bump into them in the dark. Can this actually be a part of WA.exe default Hell terrain? The vanilla one is just really troublesome if anyone gets to use Petrol. Sure, it might have a nostalgia factor but... I still end up never hosting a game on that terrain, and discouraging any clan to host on that.

You're talking about the "-Hell" terrain with the completely black pixels (making parts of objects completely invisible when the background is off)?  I could fix the palette, replacing the stock terrain and it would still be compatible when playing people using the stock '-hell' terrain.  So objects would look like this (original at the top, palette-adjusted at the bottom - though it could be made even brighter) :

(https://i.imgur.com/PDT826H.png)

However I'd be reluctant to release it since it would mean replacing stock game files and it would also give a potential advantage to those who used it online.   There are a few stock terrains in WA that could be improved in this way, it's a shame that Team 17 were so sloppy with them.  'Tentacle' for example has a terrible border color revealed when terrain is destroyed; the color blends with the background making it almost impossible to see little pixels of land that remain and this does affect game play.

These kinds of changes would have to come from official channels.  I'd be happy to work with Deadcode to make these improvements if it's what the community wanted.

Title: Re: File #3000, Retro Hell Terrain
Post by: preduestniq on April 26, 2024, 02:43 PM
Awesome work! Reloaded is my first and favorite Worms and I'm glad as hell that someone still makes WR themed terrains.