The Ultimate Site of Worms Armageddon

One-Boards => Files Comments => Topic started by: Mega`Adnan on July 30, 2015, 07:53 AM

Title: File #826, wtf bungee 0o
Post by: Mega`Adnan on July 30, 2015, 07:53 AM
Lmao, you damn glitch inventer! Why not let us invent some glitches too? xD
Title: Re: File #826, wtf bungee 0o
Post by: Xrayez on July 30, 2015, 01:35 PM
Did you press spacebar at the moment of falling?
Title: Re: File #826, wtf bungee 0o
Post by: Korydex on July 31, 2015, 09:40 AM
<@Deadcode> Wow
<@Deadcode> Confirmed that it wasn't done by pressing space
<@StepS> I might know why it happened
<@StepS> And earlier versions of the game are unaffected, if my theory is correct
<@Deadcode> that game was emulating 3.6.31.0
<@Deadcode> it's just the bug where a worm showing its damage taken disconnects an active rope
<@Deadcode> was that your guess?
<@StepS> Oh
<@Deadcode> it was fixed in 3.7.0.0
<@StepS> Nope
<@StepS> So my guess was incorrect
<@Deadcode> I should edit the bugfix description though
<@Deadcode> * [DC] With BattyRope not enabled, if a worm with a perfectly vertical rope attached was touching the ground, and pending damage on another worm was ready to be displayed, the rope would be detached. (This usually happened with a Ninja Rope that had just been fired straight up.)
<@Deadcode> but it can also apply to Bungee under certain circumstances