Forums > Files

Big Rope Race Generator (BRRG)

<< < (7/9) > >>

TheKomodo:

--- Quote from: LEGi0N on October 08, 2020, 05:18 PM ---Both are on my "To Do" list, so will hopefully get to them at some point. I had thought about a "Randomize + Generate" button to do both in 1 step, so you can keep clicking until it gives you something that looks cool. The idea would be to make it use settings that work well with each other (complementary colours, etc.) and are within sensible ranges, although it might be tricky since people's preferences about what makes a good map will vary.

--- End quote ---

That sounds great, would it be possible to have have the option of "Sensible Random" and "Complete Random"? Would that be too much hassle?  Because even if some colours, or the map has a few weird sections, can still save the PNG and edit it in adobe or something.

Actually to make my latest map I exported 2 maps from your generator, of different widths and loaded them into photoshop, I cut out about 20% of each map, and then copy/cut/pasted it to make a path I liked and that fit the already existing map I made myself, then I took 1 of the arrow things and pasted that around the map too.

So in a sense it would be nice to have full random available as well as a more controlled random.

Heck, even being able to fully customize what is random would be ideal, like, random width, random length, etc, but you want to use a specific pattern/design, so perhaps even a checkbox of which features to randomize would be pretty cool.


--- Quote from: LEGi0N on October 08, 2020, 05:18 PM ---Regarding the next version, I just need to finish a new feature and add all of the new options to the GUI and configuration manager. It should be released within 1-2 weeks. I'll add a list of the highest priority ideas to the first post around that time as well.

--- End quote ---

No rush mate! What you have already is amazing, anything else extra that is useful is a bonus :)

LEGi0N:

--- Quote from: TheKomodo on October 08, 2020, 08:54 PM ---That sounds great, would it be possible to have have the option of "Sensible Random" and "Complete Random"? Would that be too much hassle?  Because even if some colours, or the map has a few weird sections, can still save the PNG and edit it in adobe or something.

Actually to make my latest map I exported 2 maps from your generator, of different widths and loaded them into photoshop, I cut out about 20% of each map, and then copy/cut/pasted it to make a path I liked and that fit the already existing map I made myself, then I took 1 of the arrow things and pasted that around the map too.

So in a sense it would be nice to have full random available as well as a more controlled random.

Heck, even being able to fully customize what is random would be ideal, like, random width, random length, etc, but you want to use a specific pattern/design, so perhaps even a checkbox of which features to randomize would be pretty cool.

--- End quote ---

For sure. There could be options for the randomizer, like the range for each option, what options to randomize, etc. Maybe also some presets for sensible, completely random, etc. All of this would have to open in a new window to avoid confusion.

FoxHound:
I just made a map using this program. It is fantastic! Congratulations! I noticed it crashes if you change some numbers too much, though.

The map: https://www.wmdb.org/38518

LEGi0N:

--- Quote from: FoxHound on October 09, 2020, 10:07 AM ---I just made a map using this program. It is fantastic! Congratulations! I noticed it crashes if you change some numbers too much, though.

The map: https://www.wmdb.org/38518

--- End quote ---

Thank you :)

Do you have an example of what causes a crash, so I can try to reproduce it? It could potentially run into memory issues if it generates a large enough map. Maybe I should add some extra restrictions to prevent that.

Edit: Seeing some strange transparency in that map you made. Also seems to have in-game borders. Assuming these were caused when the map was saved using another program to add the text at the bottom? By the way, the next version will have text options :)

FoxHound:
[attachment=1] For example, if I select the values shown on this attached image (only modifying the part at the very top of the settings) and then generate a map, it will generate one, but if I remove the scaled view, it will appear an error and the program will close. I believe maybe with the custom images selected it may cause bugs, turning the map "heavy", because I remember using the program and sometimes when I clicked generate map, the progress bar didn't advance, so I would wait forever and the map wouldn't be generated, so I had to manually close the program. But the way it is, it's already is possible to do a lot of things. And, yeah I missed a text box to add to the map, good to know you plan to implement this.

About my map, I edited it on paint to write the text with the name of the map and its author (even though the program itself did like 99% of the job), then I converted the map to 113 colors using gimp. I don't know if 113 colors the transparency is worse or not, but I always converted to 113. I also painted the transparent area of the map to black on paint before the conversion with gimp. In the map editor, I raised the water level, changed the "level" to the "art" one even though this would be only useful with 64 colors which would remove the quality of the pictures and the background effects would appear hidden by the bottom part of the map. I also added Border because I think it is better looking this way, the screen only shows the map itself not it floating on a large area. And the map is a cave, there is no open areas to make it open. Ah when I saved the map after my changes in the map editor, I believe it changed the transparency too, because the map background was black and when I saved there it became transparent again (seeing the image externaly with a viewer program).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version