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Big Rope Race Generator (BRRG)

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LEGi0N:

--- Quote from: FoxHound on October 10, 2020, 02:45 AM ---For example, if I select the values shown on this attached image (only modifying the part at the very top of the settings) and then generate a map, it will generate one, but if I remove the scaled view, it will appear an error and the program will close. I believe maybe with the custom images selected it may cause bugs, turning the map "heavy", because I remember using the program and sometimes when I clicked generate map, the progress bar didn't advance, so I would wait forever and the map wouldn't be generated, so I had to manually close the program. But the way it is, it's already is possible to do a lot of things. And, yeah I missed a text box to add to the map, good to know you plan to implement this.

--- End quote ---

Ah, yes the image becomes too large for the PictureBox control and crashes. I've had this happen before too. I need to restrict the map size to
the maximum allowed by WA anyway: https://worms2d.info/Colour_map. I think this might just be within what the PictureBox can handle. If not, I need to do something else. Thanks for providing the crash example.

Using images can be slow sometimes, especially if dithering is used (in Design / Palette). If using "Fit/Stretch to Map" for the background it becomes super slow. It should complete eventually. I've made a lot of changes recently without updating the progress bar much. It needs more frequent updates and a % in future.


--- Quote from: FoxHound on October 10, 2020, 02:45 AM ---About my map, I edited it on paint to write the text with the name of the map and its author (even though the program itself did like 99% of the job), then I converted the map to 113 colors using gimp. I don't know if 113 colors the transparency is worse or not, but I always converted to 113. I also painted the transparent area of the map to black on paint before the conversion with gimp. In the map editor, I raised the water level, changed the "level" to the "art" one even though this would be only useful with 64 colors which would remove the quality of the pictures and the background effects would appear hidden by the bottom part of the map. I also added Border because I think it is better looking this way, the screen only shows the map itself not it floating on a large area. And the map is a cave, there is no open areas to make it open. Ah when I saved the map after my changes in the map editor, I believe it changed the transparency too, because the map background was black and when I saved there it became transparent again (seeing the image externaly with a viewer program).

--- End quote ---

Yea, the images and text have transparency areas, meaning you can place worms inside them. I just wanted to make sure it wasn't a bug with the BRRG :)

LEGi0N:
A new version is now available. See the first post for the list of changes and download link. It's the longest list of changes so far.

Here's what some of the new options look like: https://i.imgur.com/UZ80jUA.png
An example map with empty components and text: https://i.imgur.com/83ZwuL0.png
An example map with grid points and text: https://i.imgur.com/I9dfuEo.png

LEGi0N:
I've added a new option suggested by Sensei which some people might want to use with the new realtime module. You can create up to 6 copies of the map, so each player races in their own map at the same time.

Here is an example: https://i.imgur.com/fzKaJEp.png

Sensei:
<3

Kaleu:
Is there an option to make rounded corners? If it's there I can't find it... If it's not, please update? ;)

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