The Ultimate Site of Worms Armageddon

Leagues => Leagues Complaints => Topic started by: xSniperx on June 14, 2017, 09:13 PM

Title: [SOLVED] Review
Post by: xSniperx on June 14, 2017, 09:13 PM
https://www.tus-wa.com/leagues/game-220097/

As far as i'm concerned this is a joke.
Title: Re: Review
Post by: Senator on June 15, 2017, 08:08 AM
I recommend both of you to read the rules ;) https://www.tus-wa.com/schemes/rules/#BnG32

Girder can be used for anything, not only for banks. That hide was not legal cos it was too close to Sniper. The min distance in 1v1 is half of the map's width size so Free was around 200 pixels too close. Free was in the centre of the map so it's easy to see that he is too close even without measuring.

Teleporting to the lower part of the map is fine if you do it the right way (open first, then teleport), like I did here ;D https://www.tus-wa.com/leagues/game-219382/

I need to still discuss with MI about the decision.
Title: Re: Review
Post by: Free on June 15, 2017, 08:52 AM
Oh cmon with your pixel meter Senator :D
Title: Re: Review
Post by: Sensei on June 15, 2017, 09:11 AM
The min distance in 1v1 is half of the map's width size

This rule can easily be used in negative way.
For example: 1st turn your opponent tele's in the middle.
So your only choice is to go on the end of the map, without possibility to move to better hide.
And if the end of the map has no hide spots, you're fkd before game even started.

Title: Re: Review
Post by: Senator on June 15, 2017, 09:17 AM
This rule can easily be used in negative way.
For example: 1st turn your opponent tele's in the middle.
So your only choice is to go on the end of the map, without possibility to move to better hide.
And if the end of the map has no hide spots, you're fkd before game even started.

Yep the rule is flawed in that regard. The last time I had that discussion was 2 days ago in a clanner vs Komo and Chelsea. That flaw has nothing to do with this case, though. Free had plenty of room to go.
Title: Re: Review
Post by: Senator on June 15, 2017, 11:11 AM
That min distance rule for 1v1 is too much tho. It leaves only 1/2 of the side available for both players. 1/3 should be enough.
Title: Re: Review
Post by: Sensei on June 15, 2017, 11:59 AM
To avoid arguing about position distance, maybe just divide map in 2 pieces and allow players to move freely on their sides. Make it more fort like.

100-200 px of the middle will be lost, but fk it.
Title: Re: Review
Post by: spleen17 on June 15, 2017, 12:19 PM
To avoid arguing about position distance, maybe just divide map in 2 pieces and allow players to move freely on their sides. Make it more fort like.

100-200 px of the middle will be lost, but fk it.

Yeah but then you'll end up with shit games with both players too close...

I think 1/3 of the map is perfect, even gives you the opportunity to switch sides if your opponent goes right in the middle and your back hides are all destroyed.
Title: Re: Review
Post by: TheKaren on June 15, 2017, 12:19 PM
The distance rule is stupid, it should be removed permanently.

You should be able to hide close if you want, it doesn't make it any easier/harder to hit by being closer, it's harder than it looks tbh.

Edit - Well, within your half I mean, when someone hides close like that at start.
Title: Re: Review
Post by: xSniperx on June 15, 2017, 01:00 PM
The only issue for me is hiding underneath, you say it's acceptable i'd argue why, only reason it has an underneath is because i like the maps that Mapgen produce, so you'd now say well that's your own fault for using the map. A) majority of map's don't have two layers B) the scheme was not made to be played on 2 layers C) he placed the girder over water to hide on it so surely a floating platform give someone an unfair advantage. Obviously from now on i'll have to edit my Mapgen maps and fill the bottom, If this was a close game and Free wasn't arrogant enough to claim what an amazing comeback this is i wouldn't of bothered raising the issue but in reality until he moved to what i deemed an illegal hide he would of had more chance finding a Big-mac in Ethiopia then winning this game.

I couldn't care less about the points but the rules seem too open for interpretation for my liking.
Title: Re: Review
Post by: Free on June 15, 2017, 03:12 PM
The only issue for me is hiding underneath, you say it's acceptable i'd argue why, only reason it has an underneath is because i like the maps that Mapgen produce, so you'd now say well that's your own fault for using the map. A) majority of map's don't have two layers B) the scheme was not made to be played on 2 layers C) he placed the girder over water to hide on it so surely a floating platform give someone an unfair advantage. Obviously from now on i'll have to edit my Mapgen maps and fill the bottom, If this was a close game and Free wasn't arrogant enough to claim what an amazing comeback this is i wouldn't of bothered raising the issue but in reality until he moved to what i deemed an illegal hide he would of had more chance finding a Big-mac in Ethiopia then winning this game.

I couldn't care less about the points but the rules seem too open for interpretation for my liking.

Stop lying already. You said you were going to complain in-game already, before I beat you with my amazing comeback.

You made the f@#!ing map so stop complaining about it.
Title: Re: Review
Post by: xSniperx on June 15, 2017, 03:34 PM
Actually i said , We will check later. This is why we have a problem, Exaggerations.
Title: Re: Review
Post by: Free on June 15, 2017, 04:22 PM
Actually i said , We will check later. This is why we have a problem, Exaggerations.

So your problem isn't my attitude of "amazing comeback" after all?

Most of BnG players....
Title: Re: Review
Post by: MonkeyIsland on June 16, 2017, 06:37 PM
Girder can be used for anything, not only for banks. That hide was not legal cos it was too close to Sniper. The min distance in 1v1 is half of the map's width size so Free was around 200 pixels too close. Free was in the centre of the map so it's easy to see that he is too close even without measuring.

Continue the match with handicap at the time before the illegal hide. If free doesn't want to continue, it's a win for Sniper.

Regarding the "stupid" BnG distance rule, we'll have a discussion. But as for this game, we act according to current rules.
Title: Re: Review
Post by: Free on June 17, 2017, 10:12 AM
He didn't even complain the hide being too close, it was just "too annoying", I asked him earlier in the game "can I tele here" He said "No" so I didnt. He didn't say anything about this hide. I had to take this hide, I had no else hides left.

Sniper can take the win. This is just bullshit.

Nothing personal. You have some SERIOUS thinking to do with BnG rules.

I mean even this distance rule is f@#!ing pointless, I'm forced to move into a sucky hide on my part of island because of a distance rule?

Do you judge anything besides the broken rule-book when making decision? I mean I wasn't that close anyways, I was basically in "my part of island" and he could just teleport the f@#! away instead staying there like a dumbass getting hit. I teleported ALL the time if hide got compromised.

Can't f@#!ing believe this.

I mean, look at the game, then look at the rule book and f@#!ing burn it.
Title: Re: Review
Post by: Free on June 17, 2017, 10:32 AM
https://www.tus-wa.com/leagues/game-220097/

As far as i'm concerned this is a joke.

As far as i'm concerned you are a f@#!ing pussy.
Title: Re: Review
Post by: Alien on June 17, 2017, 11:10 AM
https://www.tus-wa.com/leagues/game-220097/

As far as i'm concerned this is a joke.

As far as i'm concerned you are a f@#!ing pussy.

Title: Re: Review
Post by: Ryan on June 17, 2017, 11:14 AM
Free, you have played this game for over 15 years.
Why are you so annoyed?

Chill out mate!
Title: Re: Review
Post by: Free on June 17, 2017, 11:46 AM
Because I've played this game for 18 years and this kind of bullshit still goes on.

I'm not gonna sit here and let sniper take a free win (he lost) because of the map and some ridicilous distance rule which can be abused, is too map dependant rule and gives an advantage to the starter.
Title: Re: Review
Post by: TheWalrus on June 17, 2017, 12:07 PM
imo free you lost the moment you took that illegal hide

but im just one man
Title: Re: Review
Post by: xSniperx on June 17, 2017, 12:21 PM
Lol such rage, i could argue, but i wont.
MI, Don't give me the win. just delete the game. thanks.
Title: Re: Review
Post by: Free on June 17, 2017, 01:16 PM
Because I've played this game for 18 years and this kind of bullshit still goes on.

I'm not gonna sit here and let sniper take a free win (he lost) because of the map and some ridicilous distance rule which can be abused, is too map dependant rule and gives an advantage to the starter.

I'm ready to argue about how this rule is broken.
Title: Re: Review
Post by: Dr Abegod on June 17, 2017, 01:27 PM
Do you expect the mods to judge retroactively after changing the rules? Thats not how the law system works in most countries, I think the same goes for tus
Title: Re: Review
Post by: Free on June 17, 2017, 01:45 PM
Do you expect the mods to judge retroactively after changing the rules? Thats not how the law system works in most countries, I think the same goes for tus

I expect the mods to use common sense and fix something that is obviously broken and look the the situation and not just some words on a screen. Oh and in my opinion most law systems are broken anyways. Law bends depending on the skill of a lawyer.

No experimental seasons or pointless votes. A team of EXPERIENCED and actually ACTIVE is needed to make some sense into some of these schemes and rules.
Title: Re: Review
Post by: Godmax on June 17, 2017, 02:38 PM
I can say from experience BnG is bullshit anyways!
Title: Re: Review
Post by: Free on June 17, 2017, 03:37 PM
BnG isn't bullshit, it's just broken.

Same with T17 currently, the current scheme is horribly unbalanced and there are better variations availible.

Same with Hysteria, my stats are up there with the best currently but take a look at my games, almost every game, whether I start or not, ends on a teleplop fest until it's 1v1. Sure its competitive, but so is prod racing.

Same with roping with both having only 1 team. horrible luckfest, 2 teams would fix most of the problems.

Players skill, understanding of the game and scheme tactics have evolved by huge leaps but you don't see schemes and leagues evolving with the progress. I like Rope and Default league, but how about lets fix these schemes once and for all.

Here are my suggestions, probably not the right thread but here I go:

- If it keeps noobs happy, keep hysteria but add possibility to choose aerial also, meaning if I want to pick Aerial, opponent can't refuse it and vice versa.

- T17, there's not many of us who "really really" play this scheme and understand the depths of it and how to counter bad luck etc. in the start. I'd say T17 can be even more tactical than Intermediate and Elite but not at the moment.

I'm experienced enough in Inter/Elite to understand the tactical depth and my mind was blown when Senator introduced me to Roofless T17. This is where it's at, you got so much more things to look out/take advantage of than you do in regural T17/Inter/Elite when talking about controlling the map, early aggression and controlling positions (and the roof!).

- Roper 1v1, skill level is so high now that it's not as much about the skill as its about getting a start and cr8 luck. With 2 teams you can counter some of this by piling strategies etc. I hate 1v1 ropez but love 2v2 ropez because they seem more skill-based.

- BnG, no rules is the only way to go (keep unlimited teleports, maybe add shotgun to make banks), maybe even un-anchored. I mean if you wanna be fancy about it, play a2b.

- Normal, make it so that every round is scored/reported separately.

- Shopper, skill level currently is so high that cr8 and starting luck plays too big of a difference nowadays and you can't really get piling advantage from top players either.
Title: Re: Review
Post by: TheKaren on June 17, 2017, 06:31 PM
He didn't even complain the hide being too close, it was just "too annoying",

Well, shouldn't that raise red flags straight away?

The reason it isn't allowed, is precisely because it's annoying, it annoys most people, so they made a rule for it, and so the fact Sniper got annoyed(being unaware the rule exists I think) shows that it's still relevant to have that rule.(Even though I think it's stupid and should be taken away)

But before we get crazy here, can we just take a moment to think about this.

I have a huge amount of respect for both of you, you are both generally nice kind-hearted relaxed people.

Can't you guys just say sorry, and forget about 1 game, figure/change the rule and play again?

One of humans biggest weakness is being stubborn(me being one of the worst lol), the strongest man is usually he who apologizes 1st.

/me proposes the rest of Frees last post be split into another topic, as it's kinda relevant.
Title: Re: Review
Post by: Free on June 17, 2017, 07:08 PM
Like really, what's there to play again? I won, I wont replay this. The distance wasn't even complaint worthy unless your a bitch. Distance rule can be abused, its not fair, I can argue about it if someone wants to argue about it.

Sniper... just teleport and don't leave me with an angle, problem solved. These are the ways BnG should be played, not by looking a rule book after every shot unless your passionate a2b.
Title: Re: Review
Post by: TheKaren on June 17, 2017, 07:30 PM
Free, in a world without rules, i'd say you are morally right, he should just move, but you did break the distance rule, fine, you don't like it, neither do I, but let's just show some good sportsmanship and take it as it is, we can open a thread maturely about changing the rule.
Title: Re: Review
Post by: Ryan on June 17, 2017, 09:56 PM
BnG is a bitch.
Scheme should be scrapped - it is a gentleman's game, not a league game
Title: Re: Review
Post by: lales on June 17, 2017, 09:59 PM
BnG is a bitch.
Scheme should be scrapped - it is a gentleman's game, not a league game
Words.

Maybe we can change scheme ... or ... Should we all change mind about BnG? ^^
b2b <3
Title: Re: Review
Post by: TheKaren on June 17, 2017, 10:02 PM
BnG is a bitch.
Scheme should be scrapped - it is a gentleman's game, not a league game

Same goes for TTRR, stupid ridiculously tight TTRR maps that only a few handful of players can actually play properly, at least in BnG, a guy like you has a chance to beat a guy like me, but in TTRR, nobody can beat guys like you cuz of those "master of roping and tapping" maps.
Title: Re: Review
Post by: Gabriel on June 17, 2017, 10:06 PM
BnG is a bitch.
Scheme should be scrapped - it is a gentleman's game, not a league game

Same goes for TTRR, stupid ridiculously tight TTRR maps that only a few handful of players can actually play properly, at least in BnG, a guy like you has a chance to beat a guy like me, but in TTRR, nobody can beat guys like you cuz of those "master of roping and tapping" maps.

good thing you can't notch in ttrr, or use something similar, because we'd have plenty of "trick abusers" the day after

stupid league

just delete everything and keep elite only in classic league
Title: Re: Review
Post by: TheKaren on June 17, 2017, 10:08 PM
good thing you can't notch in ttrr, or use something similar, because we'd have plenty of "trick abusers" the day after

Yeah, but in TTRR you can use multiple spacebars, remap your keys, mod your keyboard, all kinds of shit.

Nobody gives a shit about that...
Title: Re: Review
Post by: Gabriel on June 17, 2017, 10:11 PM
good thing you can't notch in ttrr, or use something similar, because we'd have plenty of "trick abusers" the day after

Yeah, but in TTRR you can use multiple spacebars, remap your keys, mod your keyboard, all kinds of shit.

Nobody gives a shit about that...

heheeheheehheeh
Title: Re: Review
Post by: Ryan on June 17, 2017, 11:35 PM
Good job I am space bar only then!
Title: Re: Review
Post by: Masta on June 18, 2017, 10:39 AM
BnG is a bitch.
Scheme should be scrapped - it is a gentleman's game, not a league game

Same goes for TTRR, stupid ridiculously tight TTRR maps that only a few handful of players can actually play properly, at least in BnG, a guy like you has a chance to beat a guy like me, but in TTRR, nobody can beat guys like you cuz of those "master of roping and tapping" maps.
I'm not sure if our notion of "ridiculously tight" is the same. Do you mean maps like https://www.tus-wa.com/maps/map-1105/ (https://www.tus-wa.com/maps/map-1105/)? Maps like that aren't generally used in league games. And doing well on those type of maps has nothing to do with being a master of tapping, those maps are all about long rope finesse.
"at least in BnG, a guy like you has a chance to beat a guy like me" Did you mean to write Hysteria or Roper, not BnG? For instance, there is no doubt in my mind that Chelsea could beat me at Roper. There is also no doubt in my mind that I could beat Chelsea at Hysteria. Within few games played (10-15) one of us would probably get a lucky win. There is no way that can be reproduced if we swap Roper/Hysteria with TTRR/BnG. If Chelsea and I played 100 games of TTRR and 100 games of BnG, almost certainly Chelsea would win 100 games of BnG against me and I would win 100 games of TTRR against Chelsea.
I'd argue you have better odds beating Ryan at TTRR by DNF than he has beating you at BnG by some lucky event like a bee distracting you.
(https://i.imgur.com/6aNpAxd.png)
Title: Re: Review
Post by: Godmax on June 18, 2017, 10:43 AM
I get VERY angry when I lose. However its not about the pts so stop your bullshit hoping for schemes on tus to get recycled. We want to win, we pray and scream a lot during the matches and then we wanna upload the shit. Thats all. I personally dont care for the pts you clearly do big time. No pts and the screaming in the forum starts. Rematch and shit.
Title: Re: Review
Post by: TheKaren on June 18, 2017, 11:56 AM
I'm not sure if our notion of "ridiculously tight" is the same. Do you mean maps like https://www.tus-wa.com/maps/map-1105/ (https://www.tus-wa.com/maps/map-1105/)? Maps like that aren't generally used in league games.

The maps people like daina, lalo, dibz, aladdin, Sbaffo, and a few others seem to pick pretty much every time these days.

Let me try and compare what that's like.

It's like, if I were to make my BnG maps even harder for my opponents to be able to shoot on, because my skill is so high that should give me a reason to right? It's their fault for not learning right?

So i'd make a map with hides specifically suited to people who have skills at using LG nades and trick shots, that other people are hopeless at, which is basically what you guys do, make the maps tighter for whatever f**king reason, which makes most people unable to even compete with you.

At least in BnG, people can compete with me, there is no f**king competition with you guys, cuz you f**king sucked it dry with your eliteness.



And doing well on those type of maps has nothing to do with being a master of tapping, those maps are all about long rope finesse.

For a select few players who put years of practise in, yes, but there are so many people using cheats and mods as I mentioned in my previous post that gain an advantage over other people, they aren't as good as you, but still a lot better than me.

"at least in BnG, a guy like you has a chance to beat a guy like me" Did you mean to write Hysteria or Roper, not BnG?

No, I don't randomly type things i'm not thinking.

I'd argue you have better odds beating Ryan at TTRR by DNF than he has beating you at BnG by some lucky event like a bee distracting you.

Lmao, that actually happened, did you know that or just coincedence?
Title: Re: Review
Post by: Triad on June 18, 2017, 12:59 PM
something something let's add drown syndrome to default league, a scheme people unanimously agreed that it's a skilled scheme even though nobody played it.
Title: Re: Review
Post by: Senator on June 18, 2017, 01:13 PM
I'm not sure if our notion of "ridiculously tight" is the same. Do you mean maps like https://www.tus-wa.com/maps/map-1105/ (https://www.tus-wa.com/maps/map-1105/)? Maps like that aren't generally used in league games.

He meant this map https://www.tus-wa.com/maps/map-195/ The map you linked is tighter.
Title: Re: Review
Post by: TheKaren on June 18, 2017, 02:57 PM
I actually meant all tight maps, the one Senator showed being the last one i've actually had to play, but I didn't raise this topic because of that map/game Senator(why did you even mention that? If I wanted to mention it, I would have... Hmmm...).

I only mentioned TTRR cuz of how Ryan spoke about BnG.

Honestly, I don't see the f**king point of those insanely narrow maps??? For sure those guys are the best at those kinda maps but they look so slow and f**king boring, how the f**k does dibz even stay awake playing that sh*t???? I could attach a snail to my screen, and it'd move across faster than these guys get from s2f on those stupid maps... And the snail would probably go back and overlap him if he wanted to, but too busy celebrating it's victory over a human rope legend...

Edit - I should point out, even though i've just sat and kinda moaned about TTRR, I value it, it's a beautiful scheme in it's own sense, and I admire the skills of mentioned players above, and their passion for it, I don't want it scrapped, but when someone says scrap BnG cuz it's a gentlemans scheme I just had to compare it to something they love so they could perhaps look at it differently I guess...
Title: Re: Review
Post by: VoK on June 19, 2017, 07:15 AM
Maybe this game should delete to: https://www.tus-wa.com/leagues/game-220048/

Chelsea was to close xD
Title: Re: Review
Post by: TheWalrus on June 19, 2017, 07:42 AM
Sbaffo and I tested no rules bng and found the tele distance rule to be the most important rule, without it you can get a 30-40 hp lead and then teleport on the opponents head or right next to the worm.  It isn't really a stupid rule, it's the most important rule.  The total distance you can teleport is up for debate though, IMO.  You just can't do away with it entirely.
Title: Re: Review
Post by: Senator on June 19, 2017, 08:02 AM
"Stay on your half of the map" would be better than the current rule imo.
Title: Re: Review
Post by: Rabbzz on June 19, 2017, 09:25 AM
Yea thats simple and easy to follow
Title: Re: Review
Post by: Free on June 19, 2017, 11:58 AM
Sbaffo and I tested no rules bng and found the tele distance rule to be the most important rule, without it you can get a 30-40 hp lead and then teleport on the opponents head or right next to the worm.  It isn't really a stupid rule, it's the most important rule.  The total distance you can teleport is up for debate though, IMO.  You just can't do away with it entirely.

No rules Unanchored BnG? Just makes the most sense.  Many times the BnG map isnt 50/50 fair when it comes to hides, but with adding firepunch and shotgun, + unanch, you can build some sweet setups and teleporting on the head wouldn't be an issue?
Title: Re: Review
Post by: TheKaren on June 19, 2017, 07:47 PM
Obviously I wasn't talking about taking away the distance rule so you can teleport on their head lol.

"stay on your half of the map" is perfect, we should change it to that.
Title: Re: Review
Post by: Ryan on June 19, 2017, 08:19 PM
If the map is split into half then you shouldn't be too close to the middle.
Title: Re: Review
Post by: AduN on June 19, 2017, 10:56 PM
I'm not sure if our notion of "ridiculously tight" is the same. Do you mean maps like https://www.tus-wa.com/maps/map-1105/ (https://www.tus-wa.com/maps/map-1105/)? Maps like that aren't generally used in league games.

The maps people like daina, lalo, dibz, aladdin, Sbaffo, and a few others seem to pick pretty much every time these days.

Let me try and compare what that's like.

It's like, if I were to make my BnG maps even harder for my opponents to be able to shoot on, because my skill is so high that should give me a reason to right? It's their fault for not learning right?

So i'd make a map with hides specifically suited to people who have skills at using LG nades and trick shots, that other people are hopeless at, which is basically what you guys do, make the maps tighter for whatever f**king reason, which makes most people unable to even compete with you.

At least in BnG, people can compete with me, there is no f**king competition with you guys, cuz you f**king sucked it dry with your eliteness.


I don't understand why you are complaining about maps in TTRR. If you don't like the hoster's map, you just have to tell him to choose to any broader. Nobody can force you to play some kind of maps.
Title: Re: Review
Post by: TheKaren on June 19, 2017, 11:20 PM
I don't understand why you are complaining about maps in TTRR. If you don't like the hoster's map, you just have to tell him to choose to any broader. Nobody can force you to play some kind of maps.



You make a good point there, but it isn't really the problem as I see it.

For me the problem is the mentality and attitude of rope racers(and ropers) today, go back even 3-4 years and you will still see people hosting on standard TTRR maps(like the wider fluffy/ninjacamel/doctashade ones.

The same thing has just happened to TTRR what happened to Roper many years ago, the maps gradually got harder and harder until everyone has to play on the tightest, most evil f**king map that only the best ropers are able to compete on, which would be fine if this was a buzzing community with hundreds of thousands of players, but it isn't....

How the f**k do you expect anyone to get into a game they can't even compete with?

You wonder why Shopper/Hysteria/Big RR/Elite are the most popular schemes now? It's because they are fun and competitive for every skill level.

For someone who has never experienced Worms before, watching like, dibz & Sbaffo play a TTRR must be what it feels like for a grandparent trying to use modern technology, it's just too much, mind baffling which makes it uninteresting and unappealing.

Title: Re: Review
Post by: Ryan on June 20, 2017, 05:35 AM
I would say the complete opposite is happening. It is probably harder to understand for you because you are elite at other schemes and wouldn't have the appetite to learn another scheme.

People rarely play ttrr's on non-linear maps now. I would much rather play a more challenging non non-linear map but understand the majority prefer a linear map. Whenever I host, I try to pick a map that isn't too tight with minimal obstacles and actively risk losing more.

Maps are simply becoming more linear.
I remember playing WL, cl2k and even FB games on maps like stratovarius, hermit, Krutgumman and DarkOne maps etc.

People are playing more AZ, Eminef, NAiL, Fluffy and they are way easier and more accessible than before.

Someone learning TTRR has got it easier now!
Title: Re: Review
Post by: TheKaren on June 20, 2017, 07:35 AM
Wow, what the f**k...

1st off, not trying to offend here but i'm pretty confident I know more about WA/the people that play it, and the things that have happened than you do(overall, ofc you know more about me in TTRR cuz u have more experience there), simply just because i've been, much more active than you overall since 1999, I read forums and spectate games of all schemes for years and i've seen changes you probably don't even know about, that i've probably even forgot myself by now lol.

I've never stopped playing for more than 1-2 weeks since 1999, whenever I get pissed off I just alias.

I'm actually pretty shocked you said this:

"wouldn't have the appetite to learn another scheme"

^^ Are you actually trying to insult me? Wtf...

Warming/BnG/Darts are the 3 things i'm known for, and I was amongst the very best at all of them, sorry what were you known for again? Oh yeah, only 1... Sure that's a bit cocky but seriously man, you've mastered only 1 scheme and you accuse me of not having the appetite to try other schemes?

I've played many various schemes extensively over the years, hooked to different things at different times, which include, Big RR - WxW - Forts - Bungee Race - Roper - Warmer - BnG - Darts - Hysteria - JpBnG  - Golf, those are the ones i'm pretty damn good at, I played Elite seriously for like 1 month in TEL and managed to beat some pretty good players.

I've played pretty much all schemes and enjoy them all though, except a few...

You are right, you don't see many non-linear maps, but that wasn't the point, my point is the top tier of TTRR players just keep picking really tight maps pretty much every time, it's honestly like beating up a 10 year old kid for you guys, you guys are really in a league of your own and those maps shouldn't be used imo.

"Someone learning TTRR has got it easier now!" - It's as hard/easy as it's always been, so that's wrong.
Title: Re: Review
Post by: Senator on June 20, 2017, 08:17 AM
If the map is split into half then you shouldn't be too close to the middle.

Do we need a rule for that or could we just leave it up to the host to pick a map where the middle is either erased or doesn't have good hides?

"The distance to the centre must not be less than 1/8 of the map" Nah. 1/8 is not simple enough ;D
Title: Re: Review
Post by: xSniperx on June 20, 2017, 09:30 AM
I opened the gates of hell here.
Title: Re: Review
Post by: TheKaren on June 20, 2017, 10:00 AM
Nah lol

I don't know how Ryan feels about me, but I still think he's awesome :D

It's ok to have a little arguement now and again :P
Title: Re: Review
Post by: Sensei on June 20, 2017, 12:13 PM
Plutonic already fulfiled most of our wishes (in MapGEN).
Maybe just ask him to change the code for generating BnG maps. Make them a bit wider, divided in 2 parts.

Not just that worms would be able to move free around their side, but players who like to notch will have hard time to do it cause different dimensions of the map. Which could surely make games more interesting.