The Ultimate Site of Worms Armageddon

Leagues => Leagues Complaints => Topic started by: zoky on October 26, 2009, 07:16 PM

Title: [SOLVED] scheme answer
Post by: zoky on October 26, 2009, 07:16 PM
https://www.tus-wa.com/schemes/scheme-19/
if u look this link then u will see that in creates no patsy..write 0,,no freeze..also 0---how can I get in creates???

another thing.....
this game https://www.tus-wa.com/leagues/game-10076/
and thisone  https://www.tus-wa.com/leagues/game-10354/

if the ROH clan,and members use good schemes,then just plz explain me...
in our claner game they have turn after SD time,and today in my single game i didnt have that turn???

i dont complain on UBER,he is good guy,but this schemes r not valid in my option,and I thing that games need be deleted
ty
Title: Re: scheme answer
Post by: pr on October 26, 2009, 07:22 PM
These weapons percentage is NOT displayed in the editor.
Was discussed 1000 times.
Title: Re: scheme answer
Post by: Rok on October 26, 2009, 08:01 PM
Precise start of sudden death has nothing to do with the scheme itself.

Quote from: www.worms2d.info
Sudden Death will not always occur immediately after the turn during which the clock runs to zero. Rather, the precise timing of Sudden Death is determined randomly, and will occur after one of the turns shortly afterwards.
Title: Re: scheme answer
Post by: MonkeyIsland on October 26, 2009, 08:04 PM
zoky it is not the scheme problem and not TUS scheme viewer fault either.

Worms armageddoon do not show super weapons in t17 scheme for some reason. I remember vandral had mentioned it once. (It is not only for t17, But other special weapon cases in v1 schemes)
For example in Intermediate, If you view the default scheme in worms, You see there's no worms select there, While it gives you 3 worms select in the game.
Title: Re: scheme answer
Post by: zoky on October 26, 2009, 08:05 PM
what is the point of sd timer then??
Title: Re: scheme answer
Post by: Rok on October 26, 2009, 08:07 PM
what is the point of sd timer then??

Better ask team17 development team.
Title: Re: scheme answer
Post by: MonkeyIsland on October 26, 2009, 08:09 PM
SD timer is not sharp by a few turns. We can still count on it as it gives us the approximate time. I believe it won't get more than 2-3 turns max. I've noticed it in Roper games much.
Title: Re: scheme answer
Post by: zoky on October 26, 2009, 08:10 PM
nvm..i have play many games,won tourney,and never some 1 have turn after sd
Title: Re: scheme answer
Post by: Rok on October 26, 2009, 08:16 PM
It can only happen when there are more than 2 players playing.
Title: Re: scheme answer
Post by: WookA on October 26, 2009, 11:03 PM
the sd timer goes by who had the first turn of the game, ive noticed that if you had the first turn that sd wont land after your turn

im pretty sure, but if im wrong i would like to know :P

edit: i did an experiment and it seems it doesnt work that way... i always thought that the game tried to make sure both teams got the same amount of worm select turns when sd did that
Title: Re: scheme answer
Post by: Uber on October 27, 2009, 01:16 AM
See how much time it is when i throw that last nana... its 46 sec remaining until sd. one round in t 17 can be max 45 sec. He uses less than that. of course i get 2 choose, and let time go into red. so then sd comes.. :) if he would freeze i would use less time of course. Its nothing strange bout this game what so ever :) Every1 that played t 17 can see that :)
Title: Re: scheme answer
Post by: zoky on October 27, 2009, 09:54 AM
U dont get me..i nour claner,u have turn in red time,and now I had let u to go in red,coz I realy wana use freeze...
in t17rules..no ws after sd,and in our 8claner u have it
Title: Re: scheme answer
Post by: Uber on October 27, 2009, 10:46 AM
Well that thing that happens in this game isnt any extraordinary. And I can say I never had the option 2 change worm after sd occured :)
Title: Re: scheme answer
Post by: Ray on October 27, 2009, 11:28 AM
Well... Monkey, is there nothing you could do with the editor? For guys who "learn" a scheme from the site, from the editor, this might be a very big disadvantage.
Title: Re: scheme answer
Post by: MonkeyIsland on October 27, 2009, 11:31 AM
Probably I can only announce: 'This scheme may have super weapons on'

The thing is this type of scheme with super weapons on does not differ from another scheme with super weapons off except the super weapons image that tells you they are off or not.
Title: Re: scheme answer
Post by: Rok on October 27, 2009, 01:22 PM
U dont get me..i nour claner,u have turn in red time,and now I had let u to go in red,coz I realy wana use freeze...
in t17rules..no ws after sd,and in our 8claner u have it

Did you read my first post? This is how THE GAME works, sudden death starts in one of the turns after the time reaches 00:00, and it is chosen RANDOMLY.

2 vs 2 game:

Player 1 turn  -----------> 00:00
    ------------\
Player 2 turn    |
    ------------|
Player 3 turn    |
    ------------|------->  Sudden death can start at any of this points, you can't tell.
Player 4 turn    |
    ------------/    <-- (this point maybe doesn't count, it doesn't really matter here)


1 vs 1 game:

Player 1 turn (Uber) ------------> 00:00
    ------------->  Sudden death will ALWAYS start here.    (if you want: rand() % 1 + 1 == 1, always  ;D)
Player 2 turn (zoky)
Title: Re: scheme answer
Post by: zoky on October 27, 2009, 02:43 PM
idk how but..when u host,and go in weapon iventory,and if u turn of some creates,u will ot get them in game..
some thing is not good in this scheme
Title: Re: scheme answer
Post by: Uber on October 27, 2009, 02:55 PM
U cant choose patsy,change worm, super nana or any other weapon ingame in the scheme editor :) Try  it. The ony thing u can do is turn super weapons on or off.
Title: Re: scheme answer
Post by: Rok on October 27, 2009, 03:01 PM
And if you got any more problems, take it to team17 forums and complain to Cybershadow. There's nothing we can do here about game logic.

*locked*