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Leagues => Leagues Games Comments => Topic started by: Sensei on January 29, 2024, 03:41 PM

Title: Game #240288, reported by Sensei
Post by: Sensei on January 29, 2024, 03:41 PM
@22:09

Stoner hit the most beautiful LG zook I saw in a while.
Title: Re: Game #240288, reported by Sensei
Post by: TheKomodo on January 30, 2024, 02:07 AM
Not bad stoner! I've seen better so far though in AoA#2!

How can you even use PNG for BnG though? It's got the most hideous background colours and looks bugged!

I'm curious, what background do you use? Pure black? Scanlines? Animated? Full animated?

No way I'd use this in a game though, extremely offputting.

I see what you're saying about what it does, even though that's not useful to me, if it was possible without messing up the background I'd probably prefer it!
Title: Re: Game #240288, reported by Sensei
Post by: Sensei on January 31, 2024, 03:11 AM
Not bad stoner! I've seen better so far though in AoA#2!

How can you even use PNG for BnG though? It's got the most hideous background colours and looks bugged!

I'm curious, what background do you use? Pure black? Scanlines? Animated? Full animated?

No way I'd use this in a game though, extremely offputting.

I see what you're saying about what it does, even though that's not useful to me, if it was possible without messing up the background I'd probably prefer it!

Didn't see this.
I use pure black background and .PNG maps. It makes it lot easier to jetpack through maps and not be concerned about some invisible pixels left around the map.
Got so used to .PNG, I can't even play on .BIT maps anymore.. Background soil literally hurts my eyes.

For anyone that is using black background in W:A - turn maps into .png and save yourselves! (i'll send a tutorial how to do it if anyone needs)
Title: Re: Game #240288, reported by Sensei
Post by: TheKomodo on January 31, 2024, 07:05 AM
Didn't see this.
I use pure black background and .PNG maps. It makes it lot easier to jetpack through maps and not be concerned about some invisible pixels left around the map.
Got so used to .PNG, I can't even play on .BIT maps anymore.. Background soil literally hurts my eyes.

For anyone that is using black background in W:A - turn maps into .png and save yourselves! (i'll send a tutorial how to do it if anyone needs)

Yeah, it's good with black background, though I only use that with rope schemes.
Title: Re: Game #240288, reported by Sensei
Post by: Triad on January 31, 2024, 10:48 AM
I think saving the PNG map with 64-65 colors would solve the bg issue, and make both type of people happy.
Title: Re: Game #240288, reported by Sensei
Post by: TheKomodo on January 31, 2024, 10:53 AM
I think saving the PNG map with 64-65 colors would solve the bg issue, and make both type of people happy.

To be honest, you'd never catch me playing League BnG on pre-made maps anyway, only funners.

They are so easy to abuse it's insane, especially the symmetrical ones!  :D

That's why I prefer the classic BnG .bit maps, all you need to do is reseed them, change the texture, and maybe quickly edit a few hides and voila, new nice map! You can't do this with the pre-made maps either lol.

Good to know though, if I have to host/stream a BnG match where someone picked those maps, I can at least do it right so we're all happy!
Title: Re: Game #240288, reported by Sensei
Post by: Sensei on January 31, 2024, 12:27 PM
To be honest, you'd never catch me playing League BnG on pre-made maps anyway, only funners.

They are so easy to abuse it's insane, especially the symmetrical ones!  :D

That's why I prefer the classic BnG .bit maps, all you need to do is reseed them, change the texture, and maybe quickly edit a few hides and voila, new nice map! You can't do this with the pre-made maps either lol.

Good to know though, if I have to host/stream a BnG match where someone picked those maps, I can at least do it right so we're all happy!

Hm don't get what you mean by "premade maps". I draw my maps before the game and turn them into png on the spot. If not, just generate a bng map from mapgen, also before the game. Triad just said it's the color thing so it's probably fixable. I hope Deadcode confirms this could be taken into consideration for 4.9. That ppl could choose to play with/without background soil.
Title: Re: Game #240288, reported by Sensei
Post by: TheKomodo on January 31, 2024, 12:33 PM
Hm don't get what you mean by "premade maps". I draw my maps before the game and turn them into png on the spot. If not, just generate a bng map from mapgen, also before the game. Triad just said it's the color thing so it's probably fixable. I hope Deadcode confirms this could be taken into consideration for 4.9. That ppl could choose to play with/without background soil.

Sorry, that comment wasn't aimed at you, at least, I wasn't accusing you of using pre-made maps.

In general, I've seen quite a few TUS BnGs, from blitzed mostly, where he uses the pre-made BnG maps from your map pack, the one you made with Xan, the mirrored stuff.

Also, that's a great idea, if you had the option for the background soil.

+1
Title: Re: Game #240288, reported by Sensei
Post by: Sensei on January 31, 2024, 12:45 PM

In general, I've seen quite a few TUS BnGs, from blitzed mostly, where he uses the pre-made BnG maps from your map pack, the one you made with Xan, the mirrored stuff.

Personally I don't see any problem with that. Whole point of mirrored mappack is that if one player wants to "abuse" it - the other one can as well, since all hides are the same. I'm kinda confused that you of all people would say mirrored maps are no good for scheme like BnG.
Anyway, Xan and myself working on new mirrored ones as we speak. Goal is to use every community terrain.. so blitzed can expect 70+ new maps soon.
Title: Re: Game #240288, reported by Sensei
Post by: TheKomodo on January 31, 2024, 03:19 PM
Hm don't get what you mean by "premade maps". I draw my maps before the game and turn them into png on the spot. If not, just generate a bng map from mapgen, also before the game.

https://www.tus-wa.com/leagues/game-240284/

https://www.tus-wa.com/leagues/game-240333/

That's what I mean by premade maps.

They are too easy to memorize and destroy your opponents if they haven't played them.

Not to mention symmetrical maps you can just copy your opponents shots often.

Though, I never see anyone doing this so it's not a big problem, people use same roper/shopper/ttrr/big rr maps etc so whatever.