The Ultimate Site of Worms Armageddon

Leagues => Leagues General => Topic started by: TheKomodo on July 25, 2011, 10:36 AM

Title: BnG - Inf teles
Post by: TheKomodo on July 25, 2011, 10:36 AM
Peja was saying to me he doesn't understand why TuS BnG doesn't have infinite teleports, i've noticed alot of players using infinite teleports in BnG replays, i've also had a number of clans requesting it in Clanners, could we add it to the official TuS BnG scheme?

I think the skill level in BnG has been rising over the last year significantly, the average "TuS Classic" player now has good enough skill in BnG and also people are now using the push tactic alot more.

People complain when they run out of teleports because they are usually left in a darkside position, or in a hide they cannot shoot out of, plus every BnG i've ever seen where people run out of teleports usually ends in either boredom or arguements...

Would this be ok?
Title: Re: BnG - Inf teles
Post by: Chelsea on July 25, 2011, 10:40 AM
In my opinion verry good idea :) Maybe add shotgun too ?  8)  Could be really funny :)
Title: Re: BnG - Inf teles
Post by: Alien on July 25, 2011, 11:33 AM
In my opinion verry good idea :) Maybe add shotgun too ?  8)  Could be really funny :)

lmao adding shotgun !
how to call the scheme then ?
chelsea want to re-write the whole scheme ! xD

...but infinite teleport is a good idea.
Title: Re: BnG - Inf teles
Post by: Husk on July 25, 2011, 11:47 AM
the newest a2b scheme has shotgun =) u can get an angle in a hide u couldn't normally get, thus giving you more places to hide in
Title: Re: BnG - Inf teles
Post by: Chelsea on July 25, 2011, 11:50 AM
the newest a2b scheme has shotgun =) u can get an angle in a hide u couldn't normally get, thus giving you more places to hide in

yep 100% right :) Alien ist Dummkopf xDDDDDDDDDD
Title: Re: BnG - Inf teles
Post by: avirex on July 25, 2011, 12:03 PM
Peja was saying to me he doesn't understand why TuS BnG doesn't have infinite teleports, i've noticed alot of players using infinite teleports in BnG replays, i've also had a number of clans requesting it in Clanners, could we add it to the official TuS BnG scheme?




any altering of an official tus scheme no matter if both teams agree on it, will result in automatic void of the games, and in most cases, warning of each individual party involved....  
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 25, 2011, 12:05 PM
Peja was saying to me he doesn't understand why TuS BnG doesn't have infinite teleports, i've noticed alot of players using infinite teleports in BnG replays, i've also had a number of clans requesting it in Clanners, could we add it to the official TuS BnG scheme?




any altering of an official tus scheme no matter if both teams agree on it, will result in automatic void of the games, and in most cases, warning of each individual party involved....  

Lol, where does it say that? And if it did, that's another reason to ask for change.
Title: Re: BnG - Inf teles
Post by: Alien on July 25, 2011, 12:07 PM
the newest a2b scheme has shotgun =) u can get an angle in a hide u couldn't normally get, thus giving you more places to hide in

yep 100% right :) Alien ist Dummkopf xDDDDDDDDDD

aha okay...
Title: Re: BnG - Inf teles
Post by: darKz on July 25, 2011, 12:09 PM
avi is talking about what happened when he reported a w2roper when the scheme wasn't officially allowed to be played for classic league.
Title: Re: BnG - Inf teles
Post by: avirex on July 25, 2011, 12:13 PM
yah, inf tele would seem like a w2bng to me :D hauhaua
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 25, 2011, 12:15 PM
avi is talking about what happened when he reported a w2roper when the scheme wasn't officially allowed to be played for classic league.

I don't see why not, didn't MI say it was allowed?
Title: Re: BnG - Inf teles
Post by: NAiL on July 25, 2011, 12:28 PM
Remember how you reacted when I proposed infinite teles before? How the tables have turned.

I agree adding infinite teles will be good.
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 25, 2011, 12:51 PM
Remember how you reacted when I proposed infinite teles before? How the tables have turned.

I agree adding infinite teles will be good.

Was I against it before? I can't remember but i'll take your word, either way we're on the same page now :)
Title: Re: BnG - Inf teles
Post by: avirex on July 25, 2011, 12:57 PM
im guessing that was around the time when u disagreed with whatever was posted, purely on the strength to disagree hahaha.... back when u contradicted yourself daily.


but on a more serious note.. not that i play bng, but yeah, infinite teles make sense, whats the point of being stuck in some shit spot..
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 25, 2011, 01:01 PM
How would me saying I disagree with inf teles, then whoever knows how much time down the line I agree with inf teles, whether I disagreed in the past or not, contradict myself?

I won't get into this subject again avi, why do you keep bringing it up, why do you hold a grudge against someone you have known for like 10 years because of a bad small period of time, that really isn't worth arguing over anymore, I ain't said shit about you in the last 3-4 months or something, probably even since you got back from jail, just call it a day already with this crap.

At least we all agree now, so i'm a bit happier.
Title: Re: BnG - Inf teles
Post by: avirex on July 25, 2011, 01:04 PM
i was just taking a stab in the dark on what period of time that was...   im sorry if i offended you


edit: and ur right, u have not said anything about me in a while.. maybe i should cut u some slack, i will try my friend, i will try! <3
Title: Re: BnG - Inf teles
Post by: Impossible on July 25, 2011, 01:16 PM
replace tele by jp ae
Title: Re: BnG - Inf teles
Post by: Dub-c on July 25, 2011, 02:23 PM
Agreed, I always use infinite tele's if I'm the hoster.
Title: Re: BnG - Inf teles
Post by: franz on July 25, 2011, 03:00 PM
Agreed, I always use infinite tele's if I'm the hoster.

I don't play bng much, but when I'm forced to host, I do like dubc. I just use my old FB bng scheme, inf everything.

so yea, either inf tele or just unanchor, either way (though unanchor is probably too controversial)
Title: Re: BnG - Inf teles
Post by: darKz on July 25, 2011, 03:30 PM
I do prefer inf teleports. And while we're at it, 1 star shotgun is also nice to have to open your own hide if needed.
Title: Re: BnG - Inf teles
Post by: Aerox on July 25, 2011, 04:06 PM
you know what makes much more sense than all this small changes, teleports... shotguns...

Just make bng unanchored with no retreat time.

It's the exact same thing, except you don't force players to lose turns.

bring unanchored bng back.
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 26, 2011, 07:43 AM
you know what makes much more sense than all this small changes, teleports... shotguns...

Just make bng unanchored with no retreat time.

It's the exact same thing, except you don't force players to lose turns.

bring unanchored bng back.

I'd be happy to use SG in TuS, 1 star pwoer like we have on a2b, at 1st a few members on a2b were unsure, but everyone who has used it for a while now totally digs it, it doesn't give the person using it an advantage or disadvantage, you can hide somewhere totally covered in land, and open next turn, you don't have an advantage because you can't shoot until you open, and you are not at a disadvantage because the other player can't shoot you, so either way it's just like using a teleport except you are making more use of the land/map, it's extremely useful for both sides in 2v2 due to shortage of hides in long games.

As for unanchored BnG, that takes away all the tactics for me, I can already hit anywhere from anywhere, if it was unanchored there'd be no skill in pushing opponents, which for me is the most important thing in 2v2 Clanners, if it was unanchored and no one could push me, the "kill komo 1st" and "push komo" tactics would never work lol, which also means for me I couldn't push anyone, being able to push players and cost them a turn moving is one of the biggest things in my opinion that adds to the level of skill needed in BnG, being pushed and having no direct angle, and having the skill and knowledge to bank/double bank grenades successfully makes it so much more competitive for me and others.

I do however like Unanchored BnG in funners, I am not saying Unanchored BnG is bad, it's good, it's very fun, but in a League it's way way too easy to win for good BnG players, especially those who have mastered the wind, 3s, 4s FP, and 5s LG shots, this would be a good thing if everyone was great at BnG, but there are still so many players way below average in terms of skill in BnG, but then again, if everyone played this maybe it'd be more fun and more people would play? Who knows? It's a good idea none the less, but you would have to be able to select anchored or unanchored I think there will be alot of players who prefer one to the other.

Title: Re: BnG - Inf teles
Post by: Husk on July 26, 2011, 10:48 AM
yeah, maybe we could play unanchored if both players agree?
Title: Re: BnG - Inf teles
Post by: Aerox on July 26, 2011, 12:38 PM
But Komo, you'll find it harder (which doesn't mean it would take effort from your side but still) to translate shots because your opponent has the option of moving every turn.

Imagine you hit, now your opponent moves to a different hide and pushes you. Sure you can go back to your spot, but then there's a chance your opponent will hit you again. So unanchored bng allows the better bnger (IMO) to win always, as it makes it harder to use techniques other than feel (such as shot translation, notching, marking whatever).
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 26, 2011, 12:43 PM
But Komo, you'll find it harder (which doesn't mean it would take effort from your side but still) to translate shots because your opponent has the option of moving every turn.

Imagine you hit, now your opponent moves to a different hide and pushes you. Sure you can go back to your spot, but then there's a chance your opponent will hit you again. So unanchored bng allows the better bnger (IMO) to win always, as it makes it harder to use techniques other than feel (such as shot translation, notching, marking whatever).


Being able to move your worm makes it easier to shoot your opponent, it would definately makes it easier to notch shots, anyone who notches would have a ridiculous advantage. I am sorry but from my own experience (yes I played tons of unanchored BnG in my early BnG days)I feel the latter scheme is the superior in terms of competitive/skilled BnG, whether unanchored would be better for the people who just wanna throw nades in the easiest way for the win.

By the way I am not taking sides or anything, I just think unanchored BnG is far too easy takes out the fun of using the angle you are limited to for that turn and trying to find a way of hitting. I'd play it if it was accepted, it's fun. (Hmm lol, this seems to contradict what I am actually trying to say, I mean it takes out the fun for me in serious games, but I really enjoy unanchored for fun.)
Title: Re: BnG - Inf teles
Post by: Chicken23 on July 26, 2011, 07:03 PM
ropa, remember unanch and sec retreat time? lol HoS were the most darksiding evil bngers ever at times!

I always use inf tele's when i host and request for it when not hosting.
Title: Re: BnG - Inf teles
Post by: Aerox on July 26, 2011, 09:19 PM
ropa, remember unanch and sec retreat time? lol HoS were the most darksiding evil bngers ever at times!

I always use inf tele's when i host and request for it when not hosting.

hiding on the side of the map basically untouchable and buildin a girder to bounce off the far end of the map was everyday's meal
Title: Re: BnG - Inf teles
Post by: K1NG on July 26, 2011, 10:35 PM
WTF is Unanchored?  :'( :'(

and well... I like infinite tele in every bng i host... most of the time i ask first " Tele Inf np? " to be sure there is not gonna be any complaint after the game ( you know, those who just want to *** you ) and most of them say yes, so np... but if Tele inf becomes Official wuld be good... and also shotgun, just be aware you won't play with a noob that tries to kill you with shotgun  :P
Title: Re: BnG - Inf teles
Post by: darKz on July 26, 2011, 11:24 PM
Unanchored BnG is when your worms aren't stuck where they stand, you can walk around with them like in every other scheme. It was a pretty common alternative back in the day.
Title: Re: BnG - Inf teles
Post by: K1NG on July 27, 2011, 12:36 AM
Unanchored BnG is when your worms aren't stuck where they stand, you can walk around with them like in every other scheme. It was a pretty common alternative back in the day.

(http://api.ning.com/files/eeIg94Q-iYbzg1*BPF*dK2xO57B-Ovwlm9T4AflHK5XrmG18WrrxT6wjkQicvI4QI5dyrfr57jMIeDXRRG3Edygrk*DJzyPx/thanks_graphics_14.gif)

=D
Title: Re: BnG - Inf teles
Post by: Ramone on July 27, 2011, 01:33 AM
I think that if U add all 3 things into tus bng: inf tele, shotguns and the unanchored mode (without retreat ofc), it would make not much difference in the bng way of playing in the present tense (year 2011).. It would make a slight difference, but the standings in league would stay the same.. in other words, it doesn't affect much the skills of any player.. it could only cultivate a scheme by a tiny bit.. so.. it should be no big deal or problem to add whatever..

After countless debates about bng in the history of worms, and after developing and bringing bng on the highest levels of playing with b2b crew (which gathers almost all of the best bng players among old and new wormers), I think we should somehow just get to conclusion that it's only the way of playing that makes a difference in bng.. the spirit in a game that makes bng good or bad.. And that is a thing that cannot be determined with any rule..

I think that in present tense only NrBnG could make some difference in tus league bng story... b2b/a2b have drained all of the rest already I guess...

Title: Re: BnG - Inf teles
Post by: Dub-c on July 27, 2011, 02:39 AM
I think that if U add all 3 things into tus bng: inf tele, shotguns and the unanchored mode (without retreat ofc), it would make not much difference in the bng way of playing in the present tense (year 2011).. It would make a slight difference, but the standings in league would stay the same.. in other words, it doesn't affect much the skills of any player.. it could only cultivate a scheme by a tiny bit.. so.. it should be no big deal or problem to add whatever..

After countless debates about bng in the history of worms, and after developing and bringing bng on the highest levels of playing with b2b crew (which gathers almost all of the best bng players among old and new wormers), I think we should somehow just get to conclusion that it's only the way of playing that makes a difference in bng.. the spirit in a game that makes bng good or bad.. And that is a thing that cannot be determined with any rule..

I think that in present tense only NrBnG could make some difference in tus league bng story... b2b/a2b have drained all of the rest already I guess...



Unachored bng makes a huge difference like Komo stated. I don't like that idea.
Title: Re: BnG - Inf teles
Post by: darKz on July 27, 2011, 04:11 AM
Unachored bng makes a huge difference like Komo stated. I don't like that idea.

I actually agree. I can notch and if I could walk around I'd most likely hit 100% of my shots just like Komo said. And that's really no overstatement.
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 27, 2011, 07:02 AM
Lmfao darKz nice sig xDxD

but if Tele inf becomes Official wuld be good... and also shotgun, just be aware you won't play with a noob that tries to kill you with shotgun  :P

Well I am not even proposing this for TuS, but if MI did implement this I am sure we would add a "No use of Shotgun to attack/damage worms" rule, but so far I am actually surprised and quite happy so many people have backed my SG 1*pwoer idea, it really works wonders, and like I said, alot of people hate being pushed, but it's that much more relaxing if you can use SG and open a little to have angle, instead of having to tele/push/tele/push all the time, most a2b players I know usually host BnG funners with SG now.

Unanchored NrBnG, I would actually be ok with having this as an option, BnG (as it is now) or Unanchored NrBnG, but I am not going to go out my way to fight for it, i'd be happy with it, and play it, but it's not that big a deal for me.
Title: Re: BnG - Inf teles
Post by: Aerox on July 27, 2011, 08:02 AM
Unachored bng makes a huge difference like Komo stated. I don't like that idea.

I actually agree. I can notch and if I could walk around I'd most likely hit 100% of my shots just like Komo said. And that's really no overstatement.

Me and Chicken always picked unanchored bng to beat sca notchers.

Ramone: the biggest difference would be that games would be shorter and bng tournaments would benefit.
Title: Re: BnG - Inf teles
Post by: darKz on July 27, 2011, 03:20 PM
Me and Chicken always picked unanchored bng to beat sca notchers.

Yes I remember that, but if I'm not mistaken we still won more unanch BnGs than you guys, and I think I got a little better in the last couple years. :D
Title: Re: BnG - Inf teles
Post by: lacoste on July 27, 2011, 05:22 PM
most a2b players I know usually host BnG funners with SG now.

Im using SG on funners everytime i host, also i cant see any disadvantage of it on a2b since its not that active + for me its still a funner with difference its fast paced and even in little percentage that win matters anything to me, but, imo, letting SG pass into the wild of TUS is not a good idea. I hope i dont have to elaborate it.
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 28, 2011, 06:51 AM
but, imo, letting SG pass into the wild of TUS is not a good idea. I hope i dont have to elaborate it.

I hope you do, because we've been through this thoroughly, there is absolutely no bad thing about having SG in BnG, there is no disadvantage to any player, how can you enjoy it for funners but not for League games? You don't even play BnG in a serious competitive way, you never want to win, so why you care about this puzzles me lol. I remember going over this with you like 10 times on IRC and at the Tournaments when I introduced it, in the end everyone agreed it was, and I quote "perfect addiction to BnG" except you, the only thing I think you could say now that I can't counter is "I don't like it cuz I don't like it, simples"

These were your objections the 1st time we discussed this and my counters:

"But I lose a turn" - No you don't, you would have to tele anyway.

You never said this one, but this is for people who forget that Leagues have Rules - "What if other player shoots me with SG" - We're mostly grown ups with intelligence here, it's a league, there will be rules, this will be forbidden, obviously.

"What if someone teles under cover and I can't hit them?" - This is a good thing, being able to make use of bad parts of maps (because some people constantly make maps without enough hides) by hiding under a tree, then opening with Shotgun adds to the variety of the game, lacoste you always said variety is important and most fun for you, shouldn't you be in favour of this? Out of all the BnG's you've played I could pick at least 100 times where SG would have been beneficial for you, probably close to like 1000 situations actually, at least almost everytime you were pushed/no hides left SG would have been useful.

"But then they get 2 turns" - No they don't, if they teleport under something, they can't you, you can't shoot them, they open next turn, they lose a turn, and you lost a turn.

The best thing I must stress about this in my opinion, is the fact you get alot more out any map using SG, you get pushed, you can either teleport or SG, sometimes you don't want to teleport because there isn't anywhere else to move to, this is what kills alot of 2v2 BnG's, being able to SG can ONLY make it better.

The last and most important - There is NOTHING bad about using SG in BnG.

If this persuades anyone into wanting SG for BnG fair enough, but that isn't my goal lol.

ropa, about your point unachored is easier to beat notchers, if you can beat a notcher on unanchored, they are not a proper notcher, I can literally hit 100% when I am notching in BnG, that's very very very lame, and I still hate myself a bit for starting out in BnG as a notcher... This is the 1st, and probably last time I will ever tell you, you are wrong mate xD



Title: Re: BnG - Inf teles
Post by: Aerox on July 28, 2011, 09:38 AM
teleporting under something even if you lose your turn is still darksiding.
You shouldn't allow this. Shotgun should be only used in situations were you are pushed into a potential hide, and in your next turn you open up with the SG, meaning your opponent gets a possible shot on your worm at all times.
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 28, 2011, 09:41 AM
teleporting under something even if you lose your turn is still darksiding.
You shouldn't allow this. Shotgun should be only used in situations were you are pushed into a potential hide, and in your next turn you open up with the SG, meaning your opponent gets a possible shot on your worm at all times.

No, darksiding is hiding where you can or can't be hit, seeing as you are opening your hide, it's not darksiding, it's just a delay.
Title: Re: BnG - Inf teles
Post by: Dub-c on July 28, 2011, 01:11 PM
No, darksiding is hiding where you can or can't be hit, seeing as you are opening your hide, it's not darksiding, it's just a delay.

So it isn't darksiding if you are only planning on darksiding for one turn?  ;D

I agree with ropa. sg should be for making more angle or opening up when you are pushed. Not for making really hard to hit hides. In my opinion.
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 28, 2011, 01:14 PM
No, darksiding is hiding where you can or can't be hit, seeing as you are opening your hide, it's not darksiding, it's just a delay.

So it isn't darksiding if you are only planning on darksiding for one turn?  ;D

The intention isn't darksiding though, the intention is just to have a new hide lol, it IS technically darksiding, but just for one "acceptable" turn...
Title: Re: BnG - Inf teles
Post by: Dub-c on July 28, 2011, 01:21 PM
But if darksiding is against the rules I don't think it should be acceptable for any turns . . . . get me?

Its like I go rape a girl and try to tell the police that it was acceptable because I only stuck it in and pulled out quickly.

Title: Re: BnG - Inf teles
Post by: TheKomodo on July 28, 2011, 01:23 PM
Ok, you don't understand the concept of using SG in BnG then, the point is, doing what I said should be acceptable because it doesn't give either side an advantage or disadvantage in the game, none whatsoever.
Title: Re: BnG - Inf teles
Post by: Dub-c on July 28, 2011, 01:27 PM
Ok, you don't understand the concept of using SG in BnG then, the point is, doing what I said should be acceptable because it doesn't give either side an advantage or disadvantage in the game, none whatsoever.

Ok  :P
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 28, 2011, 01:27 PM
But yes, you are right, it is technically darksiding, shoot me lol, but like I said, theres no advantage/disadvantage.
Title: Re: BnG - Inf teles
Post by: THeDoGG on July 29, 2011, 12:34 AM
But yes, you are right, it is technically darksiding, shoot me lol, but like I said, theres no advantage/disadvantage.

You good BnGer, what the best strategy to beat darksiding ?
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 29, 2011, 12:58 AM
But yes, you are right, it is technically darksiding, shoot me lol, but like I said, theres no advantage/disadvantage.

You good BnGer, what the best strategy to beat darksiding ?

Call Luke Skywalker?
Title: Re: BnG - Inf teles
Post by: darKz on July 29, 2011, 01:39 AM
If darksiding is being unable to hit or get hit, the best counter is obviously to do nothing. I'm not gonna dig so my opponent can shoot me next turn. xD
Title: Re: BnG - Inf teles
Post by: TheKomodo on July 29, 2011, 01:43 AM
If darksiding is being unable to hit or get hit, the best counter is obviously to do nothing. I'm not gonna dig so my opponent can shoot me next turn. xD

Yeh, but that's TuS defination, that isn't how I see darksiding, or how we used to see it lol, it now means literally not being able to hit or be hit, like completely surrounded by land, whether like in FB it was hiding behind too much cover and just zooking/bankin nades trying to get lucky...
Title: Re: BnG - Inf teles
Post by: avirex on July 29, 2011, 02:07 AM
no rules bng
Title: Re: BnG - Inf teles
Post by: Dub-c on July 29, 2011, 02:15 AM
Cups1 ftw!!

http://www.host-a.net/dl/0/19986836092863
Title: Re: BnG - Inf teles
Post by: r3spect on August 05, 2011, 04:02 PM
I think adding sg destroying the beauty of BNG, you make a hole in sg which is sometimes awfully hard to hit, or you'll shoot from that position in that terribly difficult to hit.

As for tele, for me, oki, but sometimes I lack is the thrill of emotion when I know of was my last tele. Or fun and counting when the opponent will not have.
Title: Re: BnG - Inf teles
Post by: TheKomodo on August 05, 2011, 04:17 PM
I think adding sg destroying the beauty of BNG, you make a hole in sg which is sometimes awfully hard to hit, or you'll shoot from that position in that terribly difficult to hit.

As for television, for me, oki, but sometimes I lack is the thrill of emotion when I know of was my last television. Or fun and counting when the opponent will not have.

Don't have a clue what you are talking about TV's but SG gives no disadvantage because both players can hide "evil" therefore neither has advantage.
Title: Re: BnG - Inf teles
Post by: r3spect on August 05, 2011, 04:21 PM
edit
Title: Re: BnG - Inf teles
Post by: DENnis on August 05, 2011, 04:36 PM
I want to add inf donkeys too, maybe lets diskuss about that after?  :D

Okay back to topic: Inf teleports is much better, because bng can change to a rlly bad and boring game if u have no more teleports and can't even attack or only after several turn of blowtorching. A lot of people play with inf Teleports alrdy anyway and I would never complain about making a game/scheme more skillful and interesting!