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Leagues => Leagues General => Topic started by: MonkeyIsland on November 17, 2009, 04:46 PM

Title: Converting TNL squads to clanner
Post by: MonkeyIsland on November 17, 2009, 04:46 PM
I was wondering about doing so. since people are not interested in squads. and I don't think the reason is that they don't know how to create squads since the squads we have already do not play any games.

I've seen people show interest in playing Intermediate clanner. So what do you think?
Title: Re: Converting TNL squads to clanner
Post by: Chicken23 on November 17, 2009, 05:34 PM
remove countries, remove tnl squads.

allow inter to be played. set up rules which project people with time issues, simply say that players must pick schemes before first game has started which puts them in agreement and then someone can refuse to inter if not enough time legally as first game aint started and no none played wins can be reported.
Title: Re: Converting TNL squads to clanner
Post by: WookA on November 17, 2009, 05:47 PM
i would say its ok to add as long as its not bo3... i see bo3 clanner getting pretty messy
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on November 17, 2009, 06:32 PM
I meant clanner for TNL not classic league.

@Chicken, I'm not sure about letting intermediate again in the classic. You were not around that time we had it in.
Title: Re: Converting TNL squads to clanner
Post by: beer on November 17, 2009, 07:05 PM
noway inter in classic XD
for real
Title: Re: Converting TNL squads to clanner
Post by: WookA on November 17, 2009, 07:28 PM
oh i misunderstood, that actually sounds like a good idea :)
Title: Re: Converting TNL squads to clanner
Post by: Albino on November 17, 2009, 07:32 PM
Squads never worked at anything...I think clanners in TNL would be better than this.I would really enjoy with intermediate clanners.And bo1 isn't good at all because of random placement.It is the most important thing at intermediate.You can lost many games at first turn by random placement,if you playing bo1.Bo3 is always good to see who is playing better and who deserve to win.So bo3 is the best way for this scheme imo.
Title: Re: Converting TNL squads to clanner
Post by: Chicken23 on November 17, 2009, 07:58 PM
indeed, inter has to be played bo3 but then its a question of time and people having problems with the length of some rounds.
Title: Re: Converting TNL squads to clanner
Post by: WookA on November 17, 2009, 08:03 PM
i would say its ok to add as long as its not bo3... i see bo3 clanner getting pretty messy

ignore i said this, i thought it would be mixed in the classic league again...
Title: Re: Converting TNL squads to clanner
Post by: Albino on November 17, 2009, 08:17 PM
Ah,ok many posts while i writing my own. :o
Title: Re: Converting TNL squads to clanner
Post by: pr on November 17, 2009, 08:57 PM
If it is organized like in CUPS when
YOU SEE BUTTON "JOIN"
YOU CLICK IT AND YOU ARE IN.

now it's like
1.
2.
3.
4.
5.
6.
..
10.

to play squad games. it's really bulky for ppl who are not good in english and etc.
The interface is really AWFUL.
Leagues->your settings->scroll down AND VOILLE! u see squads part.
how to guess where it is located, huh?

Cups are simple, everything in one page and have own link in the menu! that's why they are so popular atm.

About inter in classic and etc:

Team17 - total luck game but in classic (AND COST ABOUT 30 MINS WITH ALL GIRDERS IN SCHEME! who yelled about long inter games?)
BnG - gay game in 100% cases. Even pros start to throw 3 sec or 4 sec rolling or dig when they start to lose. No skill at all! Just dig dig dig.
I'd rename it to Dn4sfp, Dig and 4 sec full power.
Shoppa - noob game.


Why do these schemes belong to classic league?? i lol.

that's offtopic/troll/holywar stuff, i know, but whatever
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on November 17, 2009, 09:06 PM
I do agree TNL squads are not as easy as the parts. But we have 12 squads atm. Why they don't play?

About inter in classic and etc:

Team17 - total luck game but in classic (AND COST ABOUT 30 MINS WITH ALL GIRDERS IN SCHEME! who yelled about long inter games?)
BnG - gay game in 100% cases. Even pros start to throw 3 sec or 4 sec rolling or dig when they start to lose. No skill at all! Just dig dig dig.
I'd rename it to Dn4sfp, Dig and 4 sec full power.
Shoppa - noob game.

Why do these schemes belong to classic league?? i lol.

I agree with your point and everybody is free if they wanna start discussing Intermediate to be in Classic league. But it is about including a BO3 game into a BO1 league. I haven't forgotten all the badmouthing about TUS that it has intermediate in it yet.
Title: Re: Converting TNL squads to clanner
Post by: Chicken23 on November 18, 2009, 06:59 AM

Team17 - total luck game but in classic (AND COST ABOUT 30 MINS WITH ALL GIRDERS IN SCHEME! who yelled about long inter games?)
BnG - gay game in 100% cases. Even pros start to throw 3 sec or 4 sec rolling or dig when they start to lose. No skill at all! Just dig dig dig.
I'd rename it to Dn4sfp, Dig and 4 sec full power.
Shoppa - noob game.


Why do these schemes belong to classic league?? i lol.

that's offtopic/troll/holywar stuff, i know, but whatever


you really do live under a rock don't you?

So what if a t17 takes 30mins? It rarely does. Also the grider argument just comes down to tactics of lightside vs darkside. Me and crazy noticed some difference between tus, fb, hostingbuddy and lw t17 schemes and the weapon chances in cr8s.

BnG has declined in skill i must admit, but i dont see pros doing bouncy 3 or 4secs in any of my clanners or singles, people dig. But with umlimited teleports it normally stops gay hides or people getting raped. I think people need to make better bng maps to be fair, a flat line with 10 objects is not enough. Use a t17 map, take off the roof, fill in the bottom level and just take abit more time and look for fair maps with plenty of tall trees!

Shopper is cool. Its all about consistency. Me and gonzo had a great shopper match the other day, he played a prefect game and i made two mistakes and deserved to lose.

ps. MI maybe you should split this thread as this is off topic from inter subject, just had to response to the close minded pr
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on November 18, 2009, 07:33 AM
Chicken, I've seen this difference of opinion a lot. People look at the Intermediate differently.

pr is not close minded at all (and please do not focus on this), He is referring to past fights about Inter, calling it a lucky game (noob game) and he is saying if we count Inter as a lucky game, then so is t17 ...

I myself believe Inter is one of the most serious schemes in Worms. But including it in classic league is another story and to me it is not a matter of "Is this scheme good enough".
Including inter in classic in the past made TUS lose some players and gave a nice insult to others who wanted to ruin it. If someone can open my eyes about that it won't happen again , then Intermediate it is!
Title: Re: Converting TNL squads to clanner
Post by: pr on November 18, 2009, 07:55 AM
yeah, that was a reason of my post. thank you MI.

Chicken, you did not tell me any argument for your beloved schemes.

T17:
I've mentioned it since guys argue about inter games duration while playing dumb lucky scheme
which just consists of 4 main rules:
block
get lucky crate
get open place for crates
block

Nothing else. If you got a crate you block, block, block. Nothing about tactics here. You are fully dependant on crates factor.


BnG:
Okay. Let's imagine That Good Map. Me and my opponents can hardly reach each other with nades or zooks. Okay. My zillian zooka rapers start to dig, dig, dig. In some turns they ARE able to throw 4 secs or zook or 3 sec me without any NS efforts while my team throwing 5 sec lg etc and not digging them have no chance to play with them since there are no good hides for you and good hides for them.

Shopper:
"Shopper is cool." "Me and gonzo had a great shopper match the other day"
I can say similar word about tower race.
I've played with diksquad and he did just one error and lost.
MI, let's add Tower to the Classic schemes!

All i want to say is just there are schemes which level down players skills. You are dependant on luck. That should not be in a good league.
Title: Re: Converting TNL squads to clanner
Post by: Chicken23 on November 18, 2009, 07:56 AM
oh. i see what his argument is now. Inter isnt a luck scheme, it requires alot of skill. I used to play it seriously in some of the first CWT seasons! And yea, if u say inter is luck, then t17 is luck, shopper is luck, the wind in bng is luck, the cr8 placement in roper is luck, the placement in hysteria is luck, the weapons in wxw is luck. We may aswell just all rr without parachutes!
Title: Re: Converting TNL squads to clanner
Post by: pr on November 18, 2009, 08:00 AM
oh. i see what his argument is now. Inter isnt a luck scheme, it requires alot of skill. I used to play it seriously in some of the first CWT seasons! And yea, if u say inter is luck, then t17 is luck, shopper is luck, the wind in bng is luck, the cr8 placement in roper is luck, the placement in hysteria is luck, the weapons in wxw is luck. We may aswell just all rr without parachutes!

Tom, I thought that you are a mature person but I doubt now :)
nvm
Title: Re: Converting TNL squads to clanner
Post by: Chicken23 on November 18, 2009, 08:04 AM
i see ur point now, hence my other post about all playing rr without parachutes lol. Every scheme has an element of luck in it tho pr, thats what makes worms fun. But schemes also involve skill and using tactics to increase or decrease the factor of luck to ones advantage.

Bng is an expection, when u have two nice pros playing its normally a fair and nice game, bng is all about sportmanship, and people can dig and rape and stuff, and that normally results in other people playing to a similar standard. But when both players have respect for the honour in bng u get nice games.

T17 you can attack, make kills with weapons like uzi's, zooks, mortor suicides, mines, and use ur shit weapons too when u have skill. But i admit, it doesnt take skill to place a nana under a worm. But i think you judge everyone in t17 to just block every turn after getting a cr8. This rarely happens in any of the t17 games i play in. I probably don't even use my 7 griders that we've argued about before. But i still like the option of having to protect me from when i dont have luck on my side and play a defensive game. And normally when u block and lose control of map someone is gonna pick up a powerful weapon and finish you off anyway.
Title: Re: Converting TNL squads to clanner
Post by: Chicken23 on November 18, 2009, 08:10 AM
i dont have a problem with the duration of inter, i like it as a scheme. My first point was tho that most people do have a problem with its duration??? And fitting a bo3 scheme into a bo1 schemed league could be a problem!

Hence if people decide on picks before a match starts they'll see someone wants to inter and accept of decline the match depending on the time they have and won't be subjected to someone reporting a game that never played as they refused in the first place.

Instead of a situation where i pick rr, we play it, u pick inter, i dont wanna play cus too long and you report a free win cus i refused.
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on November 18, 2009, 08:47 AM
@pr, You can say any scheme is noob or worthless if you define it that way. Inter being called a noob scheme is exactly because other people define it that way. They exaggerate luck factors and disrespect the scheme. In any other scheme you can do the same. I'm on Intermediate's side, but I see no reason to disrespect other schemes.

@BnG,
I really don't know why people confuse BnG with basketball. You are playing to beat your opponent, not making a film out of good shots. If someone is digging, he is giving you many free turns (until he reaches you), why you wanna waste your free turns?
If you insist on playing basketball in worms, then invent a new scheme, make the land indestructible.
Title: Re: Converting TNL squads to clanner
Post by: Ray on November 18, 2009, 02:55 PM
I am still rather on Tom's side on this BnG thing to be honest, sorry about that Monkey, but you know that, I learned BnG that way. :)
Title: Re: Converting TNL squads to clanner
Post by: beer on November 18, 2009, 03:48 PM
lol always are ppl who try things which are ok
Title: Re: Converting TNL squads to clanner
Post by: WookA on November 18, 2009, 04:49 PM
i dont know where the whole luck argument came from, i didnt see any1 bash intermediate in this thread, and players already proved it takes skill in the past...

WA and luck go hand in hand no matter what scheme it is, without luck i think the game would be pretty boring, it makes you think of all the posibilities and how you are going to handle them

inter players feel very strongly about playing it bo3, which is the biggest reason it got seperated, not because its a noob scheme... we really shouldnt treat it any different from the other schemes if its mixed in the classic league, the "bo3 is fairer" argument would be true for EVERY scheme...

and what about PO if we change squads to clanners? i think the required games played should be a little lower then the normal league, because i think it will take a little longer for the games to build up, since its bo3
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on November 22, 2009, 08:43 AM
ok, since no one is continuing it, I'll convert TNL squads to clanners. So that people can play Intermediate for clanners.
Title: Re: Converting TNL squads to clanner
Post by: Ray on November 22, 2009, 09:49 AM
Or just leave Intermediate for ONL...
Title: Re: Converting TNL squads to clanner
Post by: Koras on November 22, 2009, 11:07 AM
ok, since no one is continuing it, I'll convert TNL squads to clanners. So that people can play Intermediate for clanners.
yeah cool, unfortunately squads failed.... was really hard to find any opponents :-[
I played only vs pr,jakka,tenori and vs fefes:) felo,feche,elbrujo.

Ray I dont think its good idea, intermediate is more popular now... so lets give tnl a chance.

pr aka forum troll  ;D
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on November 22, 2009, 11:15 AM
As Koras mentioned too, Ray TNL is not dying. Maybe squads but not TNL.

Look at seasons info, TNL singles is increasing from season to season.
and since when I gave up what I worked for this much easy? xD
Title: Re: Converting TNL squads to clanner
Post by: Ray on November 22, 2009, 03:42 PM
I know you never do, but sometimes I think some parts are basically unnecessary, it is better to have one really active classic league than spearating the site into 3 different leagues and have a small activity in the rest. That was just an example, not like it was true.
Title: Re: Converting TNL squads to clanner
Post by: Koras on December 05, 2009, 05:51 PM
zzZ I want play tnl clanners:)
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on December 05, 2009, 05:56 PM
You gotta wait for v1.9 Koras. Soon ^^, play TNL single more!
Title: Re: Converting TNL squads to clanner
Post by: Zemke on December 05, 2009, 05:58 PM
ok, since no one is continuing it, I'll convert TNL squads to clanners. So that people can play Intermediate for clanners.
I don't want to disturb you, when will it be converted?
Title: Re: Converting TNL squads to clanner
Post by: MonkeyIsland on December 05, 2009, 06:00 PM
v1.9 will be released max at the start of season 10, or let's say less than 30 days.