The Ultimate Site of Worms Armageddon

Leagues => Leagues General => Topic started by: fr4nk on August 30, 2012, 05:27 PM

Title: Team17
Post by: fr4nk on August 30, 2012, 05:27 PM
Since I couldn't find an existing thread talking about it, I'm opening a new one.
I would like to know if you guys are experiencing the same things I'm doing, in T17.
1) Sudden death weapons are extremely rare
2) Weapons are repeated mostly

Last game I played, I had like 8 petrols, and that happens in almost every game.
However, the most important thing is that in my last 10-15 games my crates dropped like 2-3 SD weapons, so I'm just wondering if it's a luck factor or a scheme setup.
Title: Re: Team17
Post by: lacoste on August 30, 2012, 05:46 PM
The TUS scheme and the current HHC's scheme are broken if it comes to sd weapons. You either get Patsy and some other weapons or you can play few games in a row without any weapon on both sides. The old HHC's scheme i have is maybe slightly overpowered, but i have never had problems in SD. You allways get at least Pigeon.
Title: Re: Team17
Post by: Kaleu on August 30, 2012, 05:47 PM
Yes, 100% Luck, bad scheme.
Title: Re: Team17
Post by: Aerox on August 30, 2012, 06:32 PM
SD should be rare, not happen every game.

Add worm selects, balance the scheme and end the pointless darksiding and pointless killing of worms that goes all game long.
Title: Re: Team17
Post by: Impossible on August 30, 2012, 07:05 PM
There is alot of ways to edit the scheme to reduce luck factor, make more of SD weapons or remove them at all as a simple example, but imo there should changes like removing suicide bomber (there is no kamikadze on scheme on same time when its really kind of useful weap as for SD), or skunk with pistol are really terrible to get for me at least..

IMO all ploppy weaps (dyna, cow, sheeps, holy and so on) must have 1 turn delay! Because its f@#!ing drivel how you lost half of your team before you even get a turn.

What about experimental scheme with infinite worm selects? Its like you get some crate with one worm, hide him, select another run with him from pile, then another select and you attack, scheme will be much more dynamic, those tele to crate, tele to crate, tele to crate, crate+block, unblock +crate, and so on become really boring after 2-3 games
Title: Re: Team17
Post by: fr4nk on August 30, 2012, 07:14 PM
Well, without SD weapons it becomes a girder game until the water rises at the top lol, you can play a darksiding game even with 7 girders
Title: Re: Team17
Post by: harpy on August 30, 2012, 07:23 PM
 :) on my experience terrain have a matters for creats ))
hava many trick lames whit different terrain but`will continues to play only fruits

same SD terrain is Dungeon,beach,forest,holspital,jungle,snow and time DX  8) ~ COOL
Title: Re: Team17
Post by: Impossible on August 30, 2012, 07:55 PM
:) on my experience terrain have a matters for creats ))
hava many trick lames whit different terrain but`will continues to play only fruits

same SD terrain is Dungeon,beach,forest,holspital,jungle,snow and time DX  8) ~ COOL
8) 8) 8) 8) 8)
what did this guy said anyway?
Title: Re: Team17
Post by: harpy on August 30, 2012, 07:56 PM
:) on my experience terrain have a matters for creats ))
hava many trick lames whit different terrain but`will continues to play only fruits

same SD terrain is Dungeon,beach,forest,holspital,jungle,snow and time DX  8) ~ COOL
8) 8) 8) 8) 8)
what did this guy said anyway?

ha lol - sd terrain - for exsemple SD weapons from creats dude know this?

in this groups terrain i see better change find SD WEPS DX` that rule is for others too no only for :)
Title: Re: Team17
Post by: Anubis on August 30, 2012, 09:02 PM
I actually have a pretty simple but effective idea.

SD weapons don't drop in crates. Instead, you get a few selected SD weapons like 1 SS, 2 Homing or whatever and that's it. If you choose to use them early on... well you won't have them in the important end-game. What you think?

Btw, you could delay the unlock of the given SD weapons to 1 or 2 turns so you can avoid instant doom for the team starting 2nd.
Title: Re: Team17
Post by: Impossible on August 30, 2012, 09:07 PM
Yeah actually nice idea, Id like to replace rope with jet pack also
Title: Re: Team17
Post by: lacoste on August 30, 2012, 09:11 PM
Lets apply Rowy instead T17 imo, maybe just on t17 maps and change the order of weapons use - starting on Prod and ending on Patsy. Awesome.
Title: Re: Team17
Post by: HHC on August 30, 2012, 09:12 PM
I actually have a pretty simple but effective idea.

SD weapons don't drop in crates. Instead, you get a few selected SD weapons like 1 SS, 2 Homing or whatever and that's it. If you choose to use them early on... well you won't have them in the important end-game. What you think?

Btw, you could delay the unlock of the given SD weapons to 1 or 2 turns so you can avoid instant doom for the team starting 2nd.

That's not a bad idea. It won't leave too many weapons that dó spawn in crates though.

And it kinda takes away the essence of the game (no weaps at start, collect everything).
Title: Re: Team17
Post by: Anubis on August 30, 2012, 09:18 PM
You could power up otherwise "useless" weapons so they become more valueable. You can up the dmg of Firepunch to 60 I think etc. They provide good utility but the dmg is a joke compared to other alternatives.
Title: Re: Team17
Post by: Chicken23 on September 08, 2012, 04:12 PM
Play with the FB Team17 scheme.

Problem solved.

I've argued for the changes to TuS T17 scheme too many times to do it again, see if you can search some old threads on this. I also have the HHC luckless scheme and feel this isn't broken, FB schemes sometimes u get a few more nana's but sometimes you go a whole game without.. Theres only a handful of default guys that enjoy a more powerful T17 scheme these days because i believe the majoirty of players have never tried it.. SPW, Uber and Albino would all back me up and they are proven pro's at T17.



Title: Re: Team17
Post by: chakkman on September 08, 2012, 04:18 PM
Play for FB scheme.

Problem solved.
I played it a lot with darkmaul. We both considered it as a bit too much boom boom with the time... other than that it is pretty good though.