The Ultimate Site of Worms Armageddon
One-Boards => Maps Comments => Topic started by: Husk on March 22, 2015, 01:32 AM
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looks cool
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It's a very ropey Darts map, but it's so fun to play on and takes a lot of skill :D
I love it ! Great stuff Xan, hope to see more maps from you :D
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komo loves xahaan, komo loves xahaan ;D
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Great stuff Xan, hope to see more maps from you :D
Thanks and for your help too. I definitely will make more :)
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The map has been updated, please re-download :)
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The map has been updated, please re-download :)
What has been changed?
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look at gif ;)
the big blue instructions got removed.
and more. maps totally clean now :)
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look at gif ;)
the big blue instructions got removed.
and more. maps totally clean now :)
Ah, no, I think i'll stick with original map I liked the intructions! :)
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1) instructions removed
2) "REMIX BY" moved beneath the map's name
3) gray edging removed
4) landing surface is white now, just like barriers
5) the wall above START a little lowered
6) START font has been changed, the space between "START" and the platform has been filled to prevent teleporting inside it
7) "20" is gray now, like other digits
8 ) "HURZ" is red now, like it was in original map (color reduction made it de-saturated last time)
9) my tag has been moved and adjusted to "DEVIATION" label length, this font looks great when its big, and awful when small
Seems like its all.
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5) the wall above START a little lowered
Not keen on this change as it effectively changes gameplay...
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Lets test it first.
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Lets test it first.
I really disagree with this Xan, of course it's your map and you can do as you wish but I will continute to use the original version and I will insist on using original version in dS Tours and any TFL/TRL that I play...
All the other changes are good, improvements, but changing the position of the upper wall changes the gameplay slightly, we've played many Tours and some TRL / TFL with this map already so the positioning of everything should remain so gameplay does not change.
Why would you move the wall anyway?
Maybe edit the map again but keep the wall where it was?
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I put it back, feel free to update, this change doesn't worth time to argue 8)
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i like cleanness of new version, yet only thing that NEEDED to be fixed was that corner bug many ppl experienced there, when you get stuck below triangles edge when try to bounce.
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i like cleanness of new version, yet only thing that NEEDED to be fixed was that corner bug many ppl experienced there, when you get stuck below triangles edge when try to bounce.
You wouldn't get stuck if you used proper length of rope lol.
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i like cleanness of new version, yet only thing that NEEDED to be fixed was that corner bug many ppl experienced there, when you get stuck below triangles edge when try to bounce.
Its WA bug, not this particular map's problem. And thanks)) I like it too))