The Ultimate Site of Worms Armageddon

One-Boards => Maps => Topic started by: Casso on November 14, 2011, 04:54 PM

Title: Elite Map problems
Post by: Casso on November 14, 2011, 04:54 PM
I made some maps (50 maps) with MapGen 0.4.8 but when i upload them I can't see the preview and in game the water level is "26"

I can save them only in PNG format, maybe is this the problem ?

I wanted to create a Mappack every 2 months with 50 Maps so people that aren't able to make Elite Maps can use it but at the moment there are some problems, as I said.

I will try to solve the problem but i don't know how to delete my maps: https://www.tus-wa.com/maps/members/Casso/

Can some1 delete them ? thx in advance and sorry :)
Title: Re: Elite Map problems
Post by: Ray on November 14, 2011, 05:00 PM
Don't make Elite maps.
Title: Re: Elite Map problems
Post by: Casso on November 14, 2011, 05:07 PM
ok but so all will play with HHC's Maps ;)
Title: Re: Elite Map problems
Post by: Dulek on November 14, 2011, 05:19 PM
Quote from: Casso on November 14, 2011, 05:07 PM
ok but so all will play with HHC's Maps ;)

Let's not multiply the evil that's already been served. ;)
Title: Re: Elite Map problems
Post by: Ray on November 14, 2011, 05:20 PM
HHC shouldn't have done that either.
Title: Re: Elite Map problems
Post by: Husk on November 14, 2011, 05:25 PM
https://www.tus-wa.com/forums/announcements/your-pickmy-pick/

thanks to the new rule (= we don't have to play these saved maps whenever the host is too lazy to generate a good map.
Title: Re: Elite Map problems
Post by: Casso on November 14, 2011, 05:33 PM
But with 50 maps every 2 months (25 per months), you can use almost 1 new map every day instead of several times so i thought it could only partly solve the problem but perhaps this is not the best solution

Anyway I recommend people who are not able to make maps using the mapgen  ;)
Title: Re: Elite Map problems
Post by: Rok on November 14, 2011, 05:33 PM
Quote from: Husk on November 14, 2011, 05:25 PM
https://www.tus-wa.com/forums/announcements/your-pickmy-pick/

thanks to the new rule (= we don't have to play these saved maps whenever the host is too lazy to generate a good map.

That's a benefit we didn't even think about! Nice "find", Husk. :)
Title: Re: Elite Map problems
Post by: Ray on November 14, 2011, 05:37 PM
Casso, you don't understand. Elite, BnG, Team17, Hysteria should always be played on brand-new, generated maps. Of course you can edit the Elite maps, but only before you play it.

You could memorize jumps, shots and whatnot and play the same map again, you have the advantage of that. Could even try things offline then play that map in a league game.

Just learn to make good maps, takes like 30 minutes of learning, lol.
Title: Re: Elite Map problems
Post by: Casso on November 14, 2011, 05:39 PM
maybe I explained bad but with MapGen you generate a map during the game (IN THE GAME) like a normal random Map. These maps are therefore temporary

It's not so easy to learn to make good maps, some players play Worms for years and they are not able yet (me too rofl)
Title: Re: Elite Map problems
Post by: Ray on November 14, 2011, 05:42 PM
I see. Then don't upload them, don't save them.
Title: Re: Elite Map problems
Post by: Casso on November 14, 2011, 05:44 PM
I uploaded them for players who are too lazy to use of mapgen and as an example. I've learned the lesson, I won't upload them anymore
Title: Re: Elite Map problems
Post by: Crazy on November 14, 2011, 06:17 PM
The intention behind this is good, gotta count for something atleast
Title: Re: Elite Map problems
Post by: Gabriel on November 14, 2011, 06:24 PM
Quote from: Crazy on November 14, 2011, 06:17 PM
The intention behind this is good, gotta count for something atleast

:) atleast someone has a brain

[/quote]
Quote from: Casso on November 14, 2011, 05:07 PM
ok but so all will play with HHC's Maps ;)

well I dunno how to make elite maps, so I take an HHC map and I edit it xD
Title: Re: Elite Map problems
Post by: Peja on November 14, 2011, 06:30 PM
cool another topic about elite maps, maybe someone can answer my question now:

whats the trouble in playin a hhc map (cause everybody knows them) instead of a selfmademap?

most people i know need about 1 or 2 minute creating map (atleast i do). isnt this an unfair advantage for the host cause he got the map already in his mind?

for example: even if i dont want, my head already starts thinking about possible hides, thats long before my opponent can do this.

dont get me wrong, i love self made maps, its so nice to see the different style of each wormer, but i always got this question in my mind.
Title: Re: Elite Map problems
Post by: Casso on November 14, 2011, 06:38 PM
Quote from: Peja on November 14, 2011, 06:30 PM
cool another topic about elite maps, maybe someone can answer my question now:

whats the trouble in playin a hhc map (cause everybody knows them) instead of a selfmademap?

most people i know need about 1 or 2 minute creating map (atleast i do). isnt this an unfair advantage for the host cause he got the map already in his mind?

for example: even if i dont want, my head already starts thinking about possible hides, thats long before my opponent can do this.

dont get me wrong, i love self made maps, its so nice to see the different style of each wormer, but i always got this question in my mind.

Not all use HHC's Map so only who use it have an advantage. If each player know the map I don't see any problems but who know better the map can have an advantage.

This is really a nice question, one more reason to use MapGen or random map (even if I do not like)
Title: Re: Elite Map problems
Post by: Peja on November 14, 2011, 06:42 PM
cooooolooooooors

(http://artgalerie-europa.de/data/media/1438/08_22_Hippie_Yeah_Doris_B_Lambling_2004web.jpg)
Title: Re: Elite Map problems
Post by: Gabriel on November 14, 2011, 07:30 PM
peja
gtfo
Title: Re: Elite Map problems
Post by: Ray on November 14, 2011, 07:47 PM
Quote from: Gabriel on November 14, 2011, 07:30 PM
peja
gtfo

These are the insightful comments which make it worth reading these forums.

;D
Title: Re: Elite Map problems
Post by: KoreanRedDragon on November 14, 2011, 08:43 PM
The root of the problem here isn't that people edit maps but rather that HHC's "examples" seem to have made everyone think that an Elite map is supposed to be 95% terrain and 5% open space. This by itself eliminates a bunch of different strategic approaches to playing Elite and makes the scheme easier to master and the matches more boring to watch. When you've seen one, you've pretty much seen them all.

But yeah, using saved maps is even worse. You should just take a little longer to generate a nice new map before the game, reseed the objects a little to make it more complex and start playing. Intermediate experts are laughing at how retarded things have become and nobody is noticing that. A few of us older Elite enthusiasts are crying in a corner and nobody seems to notice that either.

:'(
Title: Re: Elite Map problems
Post by: nino on November 14, 2011, 08:58 PM
i remember when the system used to make so f@#!ing nice random maps. nowadays i dunno what happened if was patch or wtf, but it is really hard to get a playable random map for elite, u need to edit a bit. but ye saved maps sucks.

shit nostalgia :(  old times porra old timesssssss
Title: Re: Elite Map problems
Post by: franz on November 14, 2011, 09:00 PM
I'll play on any elite map, so it's not a huge issue, at least to me.
if someone see's obvious map abuse, it can be handled then, maybe make it public. case by case basis I'd say.
Title: Re: Elite Map problems
Post by: Crazy on November 14, 2011, 09:01 PM
I can agree that the maps in elite contains too much terrain KRD, and it IS kind of boring to watch those games. I prefer an open map over a map that is build/edited a lot. Some players feel the same way, a good example is Nino. I have settled down with this though, thinking it`s a part of the developement of the scheme.

Elite has changed a lot over the years, and you have played you`re part in this change as well KRD.  The power settings of the rope, the removal of crates and so on. To this date I still don`t understand why crates were removed from the scheme, when the majority of wormers voted to keep it as it was.
Title: Re: Elite Map problems
Post by: KoreanRedDragon on November 14, 2011, 09:04 PM
Do you have the map complexity slider thing set to maximum, nino? It's the thing marked with number 25 in this guide:

http://worms2d.info/Map_Editor_Guide

I'm usually able to generate really nice maps, especially after I reseed the objects a few times. The NNN guys don't even do that, they just click on the map preview in the host/join lobby, and the maps used in this year's CWT have been mostly great anyway. Really shouldn't be a problem, it doesn't take me more than a minute or two, even though I'm really really picky when it comes to maps.
Title: Re: Elite Map problems
Post by: lacoste on November 14, 2011, 09:22 PM
Totally what KRD said. Now close the topic please.

Edit: Well, leave first Ray's comment, then Casso's, then Dulek's, then KRD's, then nino's, then KRD answering nino and then topic can be closed.
Title: Re: Elite Map problems
Post by: Alien on November 14, 2011, 09:31 PM
so, who helps casso with his probs now, doesn't matter if you guys don't like his elite map pack idea ?
Title: Re: Elite Map problems
Post by: KoreanRedDragon on November 14, 2011, 09:48 PM
:D

Quote from: Crazy on November 14, 2011, 09:01 PMI have settled down with this though, thinking it`s a part of the developement of the scheme.

I just can't see it as evolution if it made the scheme objectively worse, especially by reducing the tactical variety and the need to anticipate (and defend against) a bunch of different possibilities.

Quote from: Crazy on November 14, 2011, 09:01 PMElite has changed a lot over the years, and you have played you`re part in this change as well KRD.  The power settings of the rope, the removal of crates and so on. To this date I still don`t understand why crates were removed from the scheme, when the majority of wormers voted to keep it as it was.

The way I remember it, the guys on the FB staff were actually reluctant to take crates out of Elite. After talking to the scheme's best players at the time, Kiros decided to go forward with the change anyway and risk the wrath of the oldschoolers. It turned out that it was the best thing that ever happened to Elite and if not sooner, that should have become obvious a few years later when NNN took crates out of Inter as well, and made playing it cool again. This was definitely one of the key accomplishments that place Kir at the top of my personal best-league-admins chart, by the way. But that's slightly off-topic here.

Source: http://www.laene.nl/CE/forum/viewtopic.php?t=1250
Title: Re: Elite Map problems
Post by: franz on November 14, 2011, 10:14 PM
yea, I actually remember being the one that started the discussion of removing crates. you'll see my thread here: http://www.laene.nl/CE/forum/viewtopic.php?t=1139
Title: Re: Elite Map problems
Post by: Crazy on November 14, 2011, 10:28 PM
Dope posted a poll about it, and the majority of those who voted, votes yes to keep the crates in the scheme: http://www.laene.nl/CE/forum/viewtopic.php?t=1839&highlight=elite

Kiros never had a democratic way of approaching the case, he never included the entire community to share their opinion. He was open for discussion about it yeah, but he limited the decision making to as you pronounce it KRD, "the best players of the scheme". This is exactly why I find MI a thousand times better league admin then Kiros, he lets everyone share their opinion instead of a small group of people.  I am confident that TUS league will stay alive for a greater amount of time then FB did for that exact reason.

This is very off topic yeah, but do you still honestly find this  (http://www.laene.nl/CE/forum/viewtopic.php?t=4339&highlight=elite)a good way to run a league, KRD?
Title: Re: Elite Map problems
Post by: Peja on November 14, 2011, 10:47 PM
"Elite without cr8s is like the internet without porn." awesome

well i could link to this poll about karma ;D
Title: Re: Elite Map problems
Post by: nino on November 15, 2011, 01:32 AM
Quote from: KoreanRedDragon on November 14, 2011, 09:04 PM
Do you have the map complexity slider thing set to maximum, nino? It's the thing marked with number 25 in this guide:

http://worms2d.info/Map_Editor_Guide

I'm usually able to generate really nice maps, especially after I reseed the objects a few times. The NNN guys don't even do that, they just click on the map preview in the host/join lobby, and the maps used in this year's CWT have been mostly great anyway. Really shouldn't be a problem, it doesn't take me more than a minute or two, even though I'm really really picky when it comes to maps.

actually it was seted on 0 hauhuaha iam a stupid puto xD after i seted to max it showed...hmm better maps ye, kinda like i used to play, but iam sure 87% of peoples would not agree to play  in maps like this nowadays  :D


and about cr8, i was always against cr8 in elite, without cr8, less lucky, which in elite it is almost 0 anyway as it is today.

imo the scheme is perfect as it is.
Title: Re: Elite Map problems
Post by: avirex on November 15, 2011, 03:23 AM
the only luck in elite is the mines and barrels.....    they should be removed if you want a total skillfull game....

speaking of skillfull games, w2roper ftw :D
Title: Re: Elite Map problems
Post by: KoreanRedDragon on November 15, 2011, 08:14 AM
Ahahah, nino. Glad you found it at last, then! But make sure to put both little arrows to the far right side when making Elite maps, that way the game will only generate them with 100% complexity. If you leave one arrow at the far left, that'll make them anywhere from 0% to 100% complexity, which makes finding a good one take longer.

Quote from: Crazy on November 14, 2011, 10:28 PM
This is very off topic yeah, but do you still honestly find this  (http://www.laene.nl/CE/forum/viewtopic.php?t=4339&highlight=elite)a good way to run a league, KRD?

Honestly? I think if you went and read that thread now, with the 5+ years of extra emotional maturity and 20/20 hindsight vision, you'd probably end up agreeing that for a solution which had to be figured out pretty quickly (before FB was simply shut down on account of not being the least bit satisfying to develop and moderate anymore), it was actually pretty damn visionary. The ideas behind the system were the most democratic any Worms league has ever tried to implement and above all, it was a group effort. If you're still seeing malice and lust for power in there after all this time, you must be holding internet's longest grudge ever, heh.

We'll never know how things actually would have panned out if the idea had been given a proper chance, but I think it's pretty clear from reading that thread that the intention was specifically to improve the atmosphere in the entire community, with (too) little regard for the well being of the league itself. I really just fail to see why you would point that out as an example of Kiros being insane, especially since it was clearly stated at the time that the whole point of it was to lift the weight of decision making off him, Flamie and X101, letting them work on the website itself.

But yeah, let's do this over tea/coffee sometime, in private. It's not really relevant enough anymore, especially not in the Maps subforum of TUS, but I find it hard not to defend misunderstood ideas, especially old ones! I'm intentionally not responding to the stuff about crates being taken out of Elite here because that's probably even less relevant now. It's not like anyone's going to try and put them back in, right? Right?!
Title: Re: Elite Map problems
Post by: Rok on November 15, 2011, 09:25 AM
Quote from: KoreanRedDragon on November 15, 2011, 08:14 AM
Quote from: Crazy on November 14, 2011, 10:28 PM
This is very off topic yeah, but do you still honestly find this  (http://www.laene.nl/CE/forum/viewtopic.php?t=4339&highlight=elite)a good way to run a league, KRD?

Honestly? I think if you went and read that thread now, with the 5+ years of extra emotional maturity and 20/20 hindsight vision, you'd probably end up agreeing that for a solution which had to be figured out pretty quickly (before FB was simply shut down on account of not being the least bit satisfying to develop and moderate anymore), it was actually pretty damn visionary.,

What a lovely read this thread was, thx Crazy :)

@KRD: As visionary as making a list of "cool people" in high-school and hoping nobody will object, heh. 
Title: Re: Elite Map problems
Post by: avirex on November 15, 2011, 12:56 PM
KRD, if you really truly believe that was a good idea, ur on crack..

kiro did it to create drama, the guy loved drama, and thats a fact...

and i remember the big word around fb was bias, i remember people getting banned just for using the word, because the mods hated when people called them that hahaha

well look at the f@#!ing list..... its all of kiros friends... what word comes to mind?

those creeps did not sit down and say... "ok,  who are the top ten nicest, fairest, and friendly league players?.. lets start there..."

they sat down and decided who they were friends with, and who they most wanted to have circle jerk with...
Title: Re: Elite Map problems
Post by: KoreanRedDragon on November 15, 2011, 03:17 PM
Quote from: Rok on November 15, 2011, 09:25 AM
@KRD: As visionary as making a list of "cool people" in high-school and hoping nobody will object, heh. 

It was really more like the high school hippie drum circle that everyone eventually joins. Except for that creepy kid who continually tries to burn down the schoolyard. And the 10-year-olds from the special education place across the street. But even they are considered for membership fairly. Better analogy.

Sure, as I say, it was all presented in a way that wasn't perhaps the most impossible to take the wrong way under the circumstances, but the community was quite a bit different then in that expecting people to actually give you the benefit of the doubt wasn't uncalled for. It was visionary in that it foresaw where the game's community was headed and tried to do something about it. That's more than anyone else was doing at the time.
Title: Re: Elite Map problems
Post by: Casso on November 17, 2011, 06:20 PM
Quote from: Casso on November 14, 2011, 04:54 PM......
I will try to solve the problem but i don't know how to delete my maps: https://www.tus-wa.com/maps/members/Casso/

Can some1 delete them ? thx in advance and sorry :)
Title: Re: Elite Map problems
Post by: HHC on November 17, 2011, 10:59 PM
Lol, nice thread that was  :-[

DarkOne was a real visionary:
"BnG was ruined cause of bullshit."  :D


I find it pretty silly that you still believe in such a system KRD. It is so obviously flawed as it encourages both favouritism and bitching and is entirely impractical (voting by e-mail where ALL league players have to send in a vote before someone can be admitted.. this doesn't even work in a single clan).

Your view on the community as a whole is rather limited. You haven't played for any league for years; your world never really reached beyond your friends at Ce and after that beyond Gamesurge. In those places only old school 'wormers' hang out who don't play the game anymore and have no feeling with the community whatsoever.
It makes you say stuff like: "A few of us older Elite enthusiasts are crying in a corner and nobody seems to notice that either." I wonder who these people are, AFAIK people who have hardly ever (or rather, never) been at TUS, nor on wormnet for the past four years (except for that game you arranged through your own private chat channel). These are not Elite enthusiasts.. they are just inactive players with the mindset of 2004.


I don't like Elite maps with little terrain. It's too lightsidish. It's much like intermediate with just 2 ropes. But to each his own, people should be free to pick the map they like. If the other player doesn't agree, the map is changed. Problem solved.
Title: Re: Elite Map problems
Post by: TheWalrus on November 18, 2011, 12:09 AM
Quote from: HHC on November 17, 2011, 10:59 PM
Lol, nice thread that was  :-[

DarkOne was a real visionary:
"BnG was ruined cause of bullshit."  :D


I find it pretty silly that you still believe in such a system KRD. It is so obviously flawed as it encourages both favouritism and bitching and is entirely impractical (voting by e-mail where ALL league players have to send in a vote before someone can be admitted.. this doesn't even work in a single clan).

Your view on the community as a whole is rather limited. You haven't played for any league for years; your world never really reached beyond your friends at Ce and after that beyond Gamesurge. In those places only old school 'wormers' hang out who don't play the game anymore and have no feeling with the community whatsoever.
It makes you say stuff like: "A few of us older Elite enthusiasts are crying in a corner and nobody seems to notice that either." I wonder who these people are, AFAIK people who have hardly ever (or rather, never) been at TUS, nor on wormnet for the past four years (except for that game you arranged through your own private chat channel). These are not Elite enthusiasts.. they are just inactive players with the mindset of 2004.


I don't like Elite maps with little terrain. It's too lightsidish. It's much like intermediate with just 2 ropes. But to each his own, people should be free to pick the map they like. If the other player doesn't agree, the map is changed. Problem solved.
wlcl was the most democratic and epic league of all time.  If only I could track down the man that made it, or even his brother, he/they could save the worms world forever. :)
Title: Re: Elite Map problems
Post by: NAiL on November 18, 2011, 05:30 AM
Good post HHC you tell 'im, you are indeed an old school wormer who has consistently involved themselves (with EVERYONE) throughout the years.

2. Ignore Ray Casso there is no problem with saved maps. Many people cant make maps... they make shit maps... so better those people use saved maps that are perfectly playable rather than waste everyones time making a piece of shit map.

3. Awww Casso, unlucky the thread got hijacked bro.. aww, I hope someone tells you how you can delete your maps m8.
Title: Re: Elite Map problems
Post by: ShyGuy on November 18, 2011, 07:57 AM
if they can't make good elite maps, then they just need to find one.  Natural terrain can work if you find a good one. 
Title: Re: Elite Map problems
Post by: HHC on November 18, 2011, 08:52 AM
Quote from: TheWalrus on November 18, 2011, 12:09 AM
wlcl was the most democratic and epic league of all time.  If only I could track down the man that made it, or even his brother, he/they could save the worms world forever. :)

:-[ ty mate.

TUS has so much more to offer though. It's the perfect league IMO.
Title: Re: Elite Map problems
Post by: TheWalrus on November 18, 2011, 09:31 AM
Quote from: HHC on November 18, 2011, 08:52 AM
Quote from: TheWalrus on November 18, 2011, 12:09 AM
wlcl was the most democratic and epic league of all time.  If only I could track down the man that made it, or even his brother, he/they could save the worms world forever. :)

:-[ ty mate.

TUS has so much more to offer though. It's the perfect league IMO.

agreed, weve come a long way from wlcl.  although i was sad to see its success lead to its demise.
Title: Re: Elite Map problems
Post by: KoreanRedDragon on November 18, 2011, 10:29 AM
I don't know where you get your info, Bart, but I literally can't find a single thing that's true in your entire post. It confuses me that anyone could misremember and misinterpret everything so completely, so I can't even formulate a reply at this point.

Hope you get better soon. :-X
Title: Re: Elite Map problems
Post by: HHC on November 18, 2011, 10:45 AM
Quote from: KoreanRedDragon on November 18, 2011, 10:29 AM
I don't know where you get your info, Bart, but I literally can't find a single thing that's true in your entire post. It confuses me that anyone could misremember and misinterpret everything so completely, so I can't even formulate a reply at this point.


Give it a shot?  :)
Title: Re: Elite Map problems
Post by: ShyGuy on November 18, 2011, 09:13 PM
hahahaha, gotta love KRD's responses
Title: Re: Elite Map problems
Post by: avirex on November 18, 2011, 09:41 PM
HHC:  I find it pretty silly that you still believe in such a system KRD. It is so obviously flawed as it encourages both favouritism and bitching and is entirely impractical -----------------------



what is flawed here KRD?   not to mention EVERYTHING else he said...


you have your head up your ass if you think anything kiro (your friend) did was good....

i suggest taking your head out, and giving peja and crazy a turn.
Title: Re: Elite Map problems
Post by: Casso on November 29, 2011, 06:59 PM
Quote from: Casso on November 17, 2011, 06:20 PM
Quote from: Casso on November 14, 2011, 04:54 PM......
I will try to solve the problem but i don't know how to delete my maps: https://www.tus-wa.com/maps/members/Casso/

Can some1 delete them ? thx in advance and sorry :)
Title: Re: Elite Map problems
Post by: Casso on December 08, 2011, 06:55 PM
Quote from: Casso on November 29, 2011, 06:59 PM
Quote from: Casso on November 17, 2011, 06:20 PM
Quote from: Casso on November 14, 2011, 04:54 PM......
I will try to solve the problem but i don't know how to delete my maps: https://www.tus-wa.com/maps/members/Casso/

Can some1 delete them ? thx in advance and sorry :)
Title: Re: Elite Map problems
Post by: MonkeyIsland on December 08, 2011, 08:40 PM
I'll get to them.