The Ultimate Site of Worms Armageddon

One-Boards => Maps => Topic started by: M4Dbrat on April 25, 2012, 02:43 PM

Title: Mapping Research
Post by: M4Dbrat on April 25, 2012, 02:43 PM
As you may (or may not) know, I made two maps ( https://www.tus-wa.com/maps/map-2989/ https://www.tus-wa.com/maps/map-2993/ )that are also openable as archives.
For those who don't know, here's a tutorial:
1. Take files you want to include to your map and pack them into .rar or .zip archive.
2. Open your map and archive in hex editor (I use HxD).
3. Paste archive's code after map's code and save.

Pro of these maps: you can include funny replays, tutorials, PX schemes and libraries,
pirate songs through it (just kidding)  :)
and even another maps without need to find filehoster.
Con of these maps: HostingBuddy doesn't load them.
Also only image part of these maps transfers through the game (you can't extract archive part from replay or even steal it with MapThief).

I hope this discovery will be useful.

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Title: Re: Mapping Research
Post by: StepS on April 25, 2012, 02:45 PM
lol
Title: Re: Mapping Research
Post by: M4Dbrat on April 25, 2012, 03:14 PM
From now we know that maps of this kind can cause bugs on TUS forums when they go as attachments. :(
Title: Re: Mapping Research
Post by: nappy on April 25, 2012, 03:20 PM
Lol what
Title: Re: Mapping Research
Post by: huskov on April 26, 2012, 12:04 PM
good maps :) :)
Title: Re: Mapping Research
Post by: M4Dbrat on April 29, 2012, 07:49 PM
New way to put archive into map. It works the same way as previous, but this time HostingBuddy can load your map.
1) Open your archive in hex editor.
2) Add tEXt. before Rar! (or whatever you have there) and save.
3) Change format to .chunk.
4) Open your map in TweakPNG and add this chunk after waLV (I didn't try putting it somewhere else)
5) Save your map and upload to WMDB and make HostingBuddy load it.
6) C4 yourself.