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One-Boards => Maps => Topic started by: hundreds on January 16, 2015, 02:02 AM

Title: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on January 16, 2015, 02:02 AM
Hey guys!

Recently got the itch to start map making again. Haven't really played worms in ages... but boy do I want to draw something. So I figured, hey! Might as well do some Worms Armageddon and Worms Reloaded maps.

Forgive me while I become familiar with this board. Also, greetings to all my old worms buddies, if you are still here.
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: HHC on January 16, 2015, 12:56 PM
excellent!!

No doubt M&P maps are the greatest ever done for worms :)

There's 1 thing i'd love to see... fort maps
They were really nice in Reloaded and all we have here in WA are the ones we copied from the WWP disc and a bunch of forts that are 'nothing' more than a bunch of lines and shapes. Would be awesome to have ones in the style of W:R.  :-[
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: Ytrojan on January 17, 2015, 04:03 AM
You are 666 times better than taner, M&P!
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on January 17, 2015, 07:25 PM
Thanks guys! Worms mapping is really one of our only outlets for artistic expression these days, so hey, might as well jump back in.

Although I am not really familiar with taner... we have never really been very interested in mapping competition. There is so much talent in the mapping community.

As far as Worms Forts are concerned, MnP have actually released a couple of Forts maps over the years. In fact, we have released exactly two.

1. Family Feud - http://wmdb.org/15653 (http://wmdb.org/15653)

2. Scurvy - http://wmdb.org/15896 (http://wmdb.org/15896)

Both of these maps can be found at www.wmdb.org (http://www.wmdb.org) and our website, www.mnp.net (http://www.mnp.net).

Give 'em a try! They are super fun.

Also, you might be happy to know, the map that we are currently working on was abandoned a while back and it was also a Forts style map. The premise of the map is that of a ravaged space station that had just been hit and torn apart by meteorites. This cut the station in half and now presents two opposing sides to fight from. The map is titled Derelict and is nearing the 60% completion point. :)

Here are a couple of teaser shots:

(http://www.mnpp.net/files/worms/inwork/Derelict1.jpg)

(http://www.mnpp.net/files/worms/inwork/Derelict2.jpg)

Should be finished relatively soon.
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: HHC on January 17, 2015, 08:41 PM
That's the stuff  8)

Very very nice work hundreds  :)
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: Casso on January 17, 2015, 09:13 PM
Awesome man ! Keep it up :)
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: WhiteRqbbit on January 17, 2015, 09:57 PM
Wow!  :)
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: DarkOne on January 18, 2015, 01:24 AM
Return of MnP, awesome :)
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: Mablak on January 18, 2015, 03:26 AM
Fantastic dude. Few people make such high quality maps; these even outdo Team17's style.

Will Sandra Bullock be making a cameo?
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: Kaleu on January 18, 2015, 03:35 AM
Thats what I call good graphics..  8)
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on January 18, 2015, 12:28 PM
Thanks everyone. We work pretty hard at this stuff.

Kinda miss doing it - it's been probably a couple years since the last one. Part of the reason we took some time off is because there was a time a few years back where we were possibly going to be contracted by Team17 to design maps as DLC for Worms Reloaded. But a lot of things just didn't fall in to place. Multiple times it seemed like we were just about to set something up and then it would become delayed and, at this point, it looks like it's not going to happen.

So that's why Derelict has been delayed for so long. It was originally to be part of a 3-pack space-themed Worms Reloaded DLC. This meant that Worms Armageddon support for this map would be nil because we couldn't freely release what now belonged to Team17. But, kinda happily, that is no longer a problem. So Derelict will now find its way into the Worms Armageddon platform as well as Reloaded!

It's funny, I actually thought that maybe when we returned enough time would have passed for Worms Armageddon to finally have 32-bit color... but as far as I can tell, that still hasn't happened. :(
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: HHC on January 18, 2015, 12:59 PM
Didn't know you guys were working on that  ???

Too bad WA doesn't support that many colours, but doesn't it have some advantages over W:R as well?
I can remember it being pretty hard/annoying to create maps for W:R and sharing them. + WA has a much bigger fanbase  :)
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on January 18, 2015, 07:43 PM
Yeah I really don't know what the fan base is like for either of the games. WR is now 2+ years old, although I really love its play style and the visual effects they added in. WA is the classic but its fanbase must be made up of guys and girls over 35 at this point, I am guessing.

As far as controls are concerned, WA was and continues to be the best. If we had full color, I would have a hard time supporting WR at that point. WA also allows for virtually any map size which is great. It's that very reason why Pit of Carkoon never made it to WR. That map continues to be a WA-exclusive.

And yeah, was kinda hoping to go commercial with the maps but hey, we're happy people enjoy playing on them.

In browsing the site, I noticed that there is currently one MnP map in the system. Looks like it was uploaded last in 2013. It is currently credited to the author "Mnp". Does that mean, in order to maintain and update that map I will need to change my name to Mnp, or open a new account? I didn't even know you had a map database here. Usually when we release maps, we submit the WA versions to wmdb.org and the WR ones we used to submit to Wormgineers.com. Of course all of the maps are always available at mnpp.net. But I would be happy to maintain all of the CURRENT versions of every MnP map on this site as well, since it seems this will end up being our new home for level design.

Can anyone point me in the right direction?
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on January 21, 2015, 12:20 AM
And now something strange... If you go to the maps section and search for MNP, I now see 6 maps coming up, 2 of which look kind of like Titanic and Airforce 1 but are all nasty and busted up. Of the 4 maps that look like ours, 3 of them are credited to BTP (who's that?) and all 4 of them are old versions of our maps.

I would really like to be able to administer our maps on this site, but it seems like I am not sure how to proceed. Is it possible to request deleting all of the MnP maps so that I can upload the proper versions of them myself?

Thanks!
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: Korydex on January 21, 2015, 07:30 AM
hundreds, these came from Blame The Pixel archive sorry (=
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: HHC on January 21, 2015, 10:35 AM
I guess your best bet is to contact DarkOne or MonkeyIsland and ask them to link your account to the maps. Then you can reupload them too I guess  :-[
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on January 21, 2015, 06:24 PM
Yeah I guess I will do that. No problem ab out that map pack. I just want to make sure that the newest versions are available on the site. After I figure out this account linkage thing I will be uploading all of the past MnP levels...

AND...

Derelict.

The map is just about 95% done. All that remains is a single room's contents, play testing, and palette creation. I'm very excited to finally release this map. It's been in work for over 2 years, but laying stagnant for most of that time.
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: avirex on February 07, 2015, 01:13 AM
wow, very nice maps dude!!! i really like your style!! :D

do you hand draw them?? or all done on computer?? or...

what is your process in making the maps???


and yes, BTP = Blame the pixel, and if your Private message "MonkeyIsland" and ask him to give you rigth the the MnP maps, im sure he can do that, so you can delete them, or update them ,etc.

nice job on maps, keep it up.
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on February 20, 2015, 05:46 PM
Thanks Avirex!

We do hand drawn them - always have. You can see a sort-of tutorial about how we make our maps on our website at:

http://www.mnpp.net/wp/?cat=10

But in other news...

MNP - Derelict has finally been released and is available on our website and of course TUS. Enjoy!

https://www.tus-wa.com/maps/map-15027/

http://www.mnpp.net/?p=349
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: HHC on February 20, 2015, 06:38 PM
hundreds, would it be possible to convert W:R maps to WA?

Don't worry if the colours get little messy... I'd just like to be able to have some more big maps to play on.
The ones on your site are resized  :(
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on February 20, 2015, 10:09 PM
Hhc,

Which maps are you talking about specifically. I'm not sure I understand what you are asking...  :)
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: HHC on February 20, 2015, 10:54 PM
ahhh nevermind. You have both on your page, great!

I was googling for the maps and I guess I ended up on the W:R section of your site. Didn't know you had same section with links to WA dl/s too  :-[
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on February 21, 2015, 12:05 AM
Yeah pretty much every map we have created has been done for both games, except for Pit of Carkoon. That map was designed in such a way that it simply does not fit within the WR level shape/format. It is both tall AND wide. It's a shame because WR does have some pretty nice graphics and it would be nice to see the Pit in full color.

I am guessing that if we haven't gotten the fabled "worms 4.0" by this point that we probably won't be getting it.

Anyway, let me know what you guys think of Derelict.
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: Kangaroo on February 21, 2015, 03:15 AM
Ive always been curious on how you guys actually draw your maps, like what platform do you use ?

Do you hand draw and upload to computer and edit ?

and also how do you all keep that same style when there is more then 1 person drawing the map ?

Im a big fan, everytime I play your maps I tend to focus more on the artwork then the game.
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on February 21, 2015, 12:35 PM
yo pizza.

Well, this post http://www.mnpp.net/wp/?cat=10 pretty much sorts most of those questions out. But I will just give you the gist.

We use Windows PCs. Jeremy uses Adobe Illustrator and I use Adobe Fireworks. Since I pretty much function as the publisher, the stuff he sends me in Illustrator ends up going into the "master" file in Fireworks. It's relatively easy to convert and touch things up from an Illustrator source.

Everything is hand drawn, but not in the traditional sense of pencil to paper and then scanned in. All of our maps start with a sketch on paper, but that is usually to determine the overall shape of the map. I usually sketch out where certain buildings will be, or objects and I do it with an effort to find a shape that is fun to navigate and play around. Or if I am doing a forts map, I will sketch out both sides in an effort to find a balance while still allowing for a bit of variety so that both sides don't just look like exact mirror copies of one another.

Then we hop on the PC and start working. All artwork (or at least darn close to 99.99% of all artwork) is done in vector. We used to do everything (waaayyyy back in the day) with what is now called Corel Painter. Our levels were basically multiple layers of rastered paint strokes. But when the Worms Armageddon beta patches came out, and we now had the ability to make a map any size we wanted, we realized that our old classic maps, like Titanic and Af1, could be way cooler if they were, well, way bigger. Of course just blowing up a rastered image was not going to cut it. Blurry nastiness. So that was when the ingenious plan was hatched by Jer to just redesign everything from scratch. At the time we had plans to do that with all five of our color maps, but only ended up doing it to 3 of them... And from that point on we got back into making new content, all vectored and fully scalable.

That's when the maps got big, not just in their dimensions, but also their file size. Global Warming's master file still holds the title at being the heaviest hitter weighing in at 11.3 megs, but Derelict has hit a new record of how many polygons used in a map, with well over 10,000.

As far the way the styles mesh it's actually a question that comes up often with Jer and I. He and I actually do have very different styles. To see this obvious difference, compare Scurvy or Tycoon to Air Force 1. He designed Air Force 1 completely on his own and I did those other two on my own. The style differences are obvious.

But when we collaborate on a level, what usually ends up happening is that (mainly due to time constraints on our real life schedules) I will be the one who lays out the whole level, and Jer will end up sending me "stuff" to go in the level (furniture, bits and pieces, like that). When the finished pieces get to me to incorporate into the level, I add my own touches to the objects, integrating them into the current lighting scheme, adjusting colors and lines, until they look basically like one person did the whole thing. On top of that, when we really need to, we can adapt to each others' styles to keep it as uniform as possible.

Sometimes Jer will actually be the map maker, and I will be the one who comes in later to work on the bits and pieces. Squatters is a perfect example of that. That map was his baby from the beginning. The concept, the art, the flow, everything. Then he sent it to me and I went in and tweaked out all the ices textures and stuff to really add to the coldness of the map. We really love the finished product.

Finally, one of our older projects, Global Warming, was especially interesting to work on, because it wasn't just me and Jer, but we also had a third artist, Josh, who was working with us. That map was 3 distinct styles rolled into one. It turned out pretty cool.

Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: StepS on February 21, 2015, 04:35 PM
Yeah pretty much every map we have created has been done for both games, except for Pit of Carkoon. That map was designed in such a way that it simply does not fit within the WR level shape/format. It is both tall AND wide. It's a shame because WR does have some pretty nice graphics and it would be nice to see the Pit in full color.

I am guessing that if we haven't gotten the fabled "worms 4.0" by this point that we probably won't be getting it.
Full-colour (RGB) maps are supported with the Project X extension, however Project X is only compatible with wa 3.6.31.0. WMDB has some full-colour Project X maps but some are too big (one map was over 10 MB) because of all the colours. It depends on the size and variety of the map to make PNG compress it efficiently.
Title: Re: Meat & Potatoes Productions just might be getting the band back together.
Post by: hundreds on February 22, 2015, 01:36 PM
Really... I guess I have never really checked out Project X. But I guess if it doesn't work with the latest version of WA, then it might not be worth it for me. I play WA from Steam which is up-to-date...