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Worms Unlimited: Hazards

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Shadow-The-Worm:
How about adding the hazards feature into Worms Unlimited? This feature is similar to the Sudden Death, but happens beetween turns and can happen before the Sudden Death activates. Each Theme has it's own hazard set. For example, the Outer theme has Meteor Strike (a hazard, which drops 1-3 meteors to the random areas of the map, each meteor detonates with the force of a single Armageddon meteor), Solar Radiation (a hazard, which poisons all worms and burns random sections of the landscape with the effects of a Petrol Bomb), Alien Invasion (a hazard, which summons an UFO and shoots 5 red laser beams at a fixed area), Cresent Frost (a hazard, which makes the terrain slippery for 3 turns and freezes random worms, similar to the Freeze Ray weapon) and Black Hole (a hazard, which attracts all worms to the center for a while, and then gives them a strong repel (45 damage)). What do you think about this idea?

STRGRN:
sounds very unnecessary

Shadow-The-Worm:

--- Quote from: STRGRN on October 01, 2017, 06:36 AM ---sounds very unnecessary

--- End quote ---
So, you want no more challenges and no more strategy for a Worms game, heh? This idea adds some more tactical thinking, and the hazard set shown in the first post is the example. Each Theme has it's own hazard formula, it can be diffrent from the one in the first post. And, only two persons can decide this idea's final demise. These persons are MonkeyIsland and Run. Only weapon tactics, and no scheme? Hazards can have selectable frequency of turns and be turned on and off in the scheme settings.

Mega`Adnan:
Show us the demo video or something, words are too hard to be imagined.

STRGRN:

--- Quote from: Shadow-The-Worm on October 01, 2017, 11:59 AM ---only two persons can decide this idea's final demise. These persons are MonkeyIsland and run.

--- End quote ---

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