The Ultimate Site of Worms Armageddon

Other Things => Other worms games => Topic started by: Impossible on January 24, 2017, 06:50 AM

Title: "How Team17 plans to bring Worms into the world of eSports"
Post by: Impossible on January 24, 2017, 06:50 AM
okay, this thing is worth discussing
http://www.esports-pro.com/articles/games/how-team17-plans-to-bring-worms-into-the-world-of-esports

“I think the latest version that we have developed, Worms WMD, is a really good jumping off point for Worms becoming an eSport. If you look at the user reviews on Steam one of the top rated ones has the first line “thumbs up for Worms becoming an eSport” and that made me really really happy, because it means that there is a chance that we can actually explore something, that we can do something with Worms.”


what's interesting here, the guy says that worms is competitive enough for esports, and team17 need to discuss these possibilities with the fanbase.. yet, he's ignoring w:a which is significant source of information about competitve play in worms as its the only team17 game that lasts for so long, right? still, devs used W:A mechanics as the basement for the WMD development, perhaps they could do the same for the game fanbase? Maybe the whole interview was an attempt to drag our attention? The guy is clearly aware of oxygen meme. Or maybe it's just a pathetic attempt to popularize the game in order to increase the sales of the game series? eSports now has millions of dollars in turnover, and it makes studios dip their game series in eSports arena just to earn more, like whats happening with gran turismo
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sbaffo on January 24, 2017, 08:27 AM
Worms as eSport? Yeah it was about time. They picked the wrong Worms tho. Someone should tell them that the real competition is here on tus not on wmd... wa as an eSport... i've been dreaming way too long for this...
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Tomi on January 24, 2017, 08:57 AM
It would be the most boring esport event ever with wmd and its gameplay "speed". And it would be the most interesting "new" game on that event ,if w:a would be allowed ,according the face of my friends when i showed them a good movie from wormtube. But it's impossible to do that with such an old game.. it should be re-released as w:a3 with a facelift, lead developers of CS and DC and marketing of t17
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: TheKomodo on January 24, 2017, 09:04 AM
Whoever wrote that is a tube, thinking W.M.D is more worthy for eSports than WA, excuse the language, but f**k that f**king c**t f**k pleb away to f**k...
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Triad on January 24, 2017, 09:46 AM
Wow that n@#!!! knows how to trigger WA fanbase.

And yes, WA 4.0 should be released as a standard game so it can get better attention.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: WTF-8 on January 24, 2017, 11:36 AM
Or maybe it's just a pathetic attempt to popularize the game in order to increase the sales of the game series?
^
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: HHC on January 24, 2017, 11:56 AM
Maybe your/our definition of eSports differs from that of T17.
They deny the possibility of becoming a major eSport. In the last line they speak of maybe drawing in a few more players for WMD. That's the aim of it all and that's how it's gonna be: keeping those ESL tourneys for WMD in the air; that's about as high as T17 aims, and justly so cause these tourneys never really got more than 10 competitors in.
And WA is down to the same amount of players as WMD atm, so that's chanceless as well.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: nino on January 24, 2017, 01:49 PM
"How Team17 plans to bring Worms into the world of eSports"

Dunno mate  :(
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: TheWalrus on January 24, 2017, 02:54 PM
“I think the latest version that we have developed, Worms WMD, is a really good jumping off point for Worms becoming an eSport.
bahahahahaha no this Kevin Carthew guy is on crack
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on January 24, 2017, 03:11 PM
Worms Armageddon is so underrated, that it's stupid.

EDIT1: Let them talk in an interview, grab a lie detector or let them faint like some polish politicians did.
EDIT2: Yes, I'm salty
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sensei on January 25, 2017, 06:50 AM
Or maybe it's just a pathetic attempt to popularize the game in order to increase the sales of the game series?

Solved.
Lock the thread.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on January 25, 2017, 03:08 PM
Team17 are like politicians. They are very good at marketing, but the execution is terrible.

EDIT1: I know I'm comparing a lot to politicians, but it just smells like it for me. Just my opinion.
EDIT2: Yes, I'm salty (COMBO BREAKER!)
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sbaffo on January 25, 2017, 03:49 PM
Make johno read this, those bastards need to feel bad
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on January 25, 2017, 08:27 PM
Make Jonno read this, those bastards need to feel bad

Done
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: HMWorminator on January 25, 2017, 08:31 PM
Man... this shit got serious, shots fired and everything..
Seriously do.. they are all busy with WMD.. (which also has allot of flaws..) Team 17 & Jonno, are amazing people, but i think, they can't do shit about it.. which is sad af...

[EDIT] for it feels like Team 17 gets inspiration from Electronic Arts.. which is f@#!ed up..
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Mablak on January 25, 2017, 08:47 PM
What's weird to me is that T17 have mentioned, either in that article or another one, that they're fascinated by things like TUS, the worm olympics, etc, and want to capture whatever keeps WA players coming back. In which case you'd think the obvious solution would be expanding on WA itself! Or more fully copying its physics. Like, this is the only game of theirs that has already proven to have eSport potential.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on January 25, 2017, 08:49 PM
In which case you'd think the obvious solution would be expanding on WA itself!

This has Andy Davidson written all over this.
EDIT1: After some rethinking, let me elaborate on this. Deadcode and CyberShadow, WA maintainers, for what it is right now, they don't really see a massive point on developing, because mostly they do this non-commercially. While WA 4.0 is indeed "coming soon(tm)", the process is very slow because of this. I haven't seem them asking for contributors nor concept designers, either. Throwing money at them might not be effective too IMO.

You see, WA is technically our playground, while WMD for them (T17) is theirs. Trying to compete[?] with us, they seriously try to get it somehow working. They got some plans, but they make them at a slow pace, which makes sense for what kind of audiences both of those games have, compared to some mainstream games... CS:GO, LoL, Minecraft, etc.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: skunk3 on January 26, 2017, 05:14 PM
I've been taking a little bit of a break from W:A recently to focus on WMD and some other games. Here's my updated take on WMD:

So close. SOOOO CLOSE!

The game could be awesome but there's little (and some not-so-little) things about it that totally suck. Do I think it could be an e-sport title? Sure, I guess, but W:A deserves the spot more.

Anyway, check this out... this is why I think WMD is a joke:

In addition to the typical complaints about the game (rope not being identical to W:A, crappy global chat, lack of options, etc) the main thing that I do not like about the game is that it can be very luck-based. First of all, the inclusion of vehicles changes the game completely. No longer do people have to intelligently conserve movement utilities. Certain vehicles like the helicopter, mech, and Rocket League car have INSANE movement capabilities and can easily provide 'free mobility' to the tune of many, many ropes / jetpacks. In addition to that, the vehicle attacks can 1-hit KO worms in the right spots, or at the very least do quite a bit of damage and knock worms really far.

The crafting system blows because people can craft on every single turn, and depending on the scheme, there's usually enough crafting materials available via deconstructing your items and collecting crafting crates that you can craft nearly anything. Paying attention to the items that other players use isn't a skill that is very relevant to WMD, unlike the past games. Someone can burn through their ropes and jetpacks and it means nothing. You think you're safe with the high ground? Nah. Your opponent will just craft another one, or a party balloon, or whatever. Rarely in WMD are people stuck without movement utilities.

The newest and most annoying feature that makes the crafting system even worse is the 'mischevious drone.' It is a new item that was recently added to the game. It is a drone that you can launch like a nade, but the drone is totally controllable and can grab crates, spy in buildings, activate mines, etc. The range of the drone is pretty crazy, and with it one can easily grab several crates on one turn, all without having to move their worm! The worst part is that the drone is very cheap to craft, so if there's 1-2 crafting crates on the map, using the drone literally pays for itself and deprives other players of grabbing the crates, even when they are way closer. What this means is that people can use several drones over the course of a match, collect a ton of crates without having to use any movement utilities or expose their worm(s). It's so imbalanced that it makes playing WMD a joke currently. Sure, sentry guns can shoot down drones, but 95% of the time, that's not an issue.

In order for me to enjoy playing WMD, I have to host a custom scheme that has crafting disabled, vehicles disabled, and crate drops set to a minimum amount - or completely disabled.

For example, the other day I played a match with 5% drop rates for crates, no vehicles, and a pretty balanced starting inventory with no super weapons / cheesy noob weapons. (Like bunker busters, etc.) It was a 5 player FFA and by the end of the match I had a pretty strong lead, not to mention the best positions on the map. The last opponent standing had done nothing the whole match but spam drones and hide. I had 3 worms and he had 2, and I had far more HP. Thanks to the drone, the guy was able to craft an OMG Strike which insta-killed 2 of my worms (in the best positions), which left me with 1 worm. As if that wasn't lame enough, on my next turn I went to chute over to one of his worms, which I could have plopped with a fire punch as it was SD and the water was rising. His other worm was trapped underground and he had no teleports left, so it wasn't a threat. It should have been GG, but the f@#!ing chute didn't respond to key inputs, which caused me to sink too low, land right next to a mine, and plop myself. A sure win turned into an aggravating loss.

For now, we do not have the ability to manually select what items can or cannot be crafted in a match, so we can't just completely exclude drones. Crates of any sort obviously do introduce a measure of luck into any scheme, but I think that it's generally more fun to play schemes with at least a minimal crate drop chance, just to spice things up... however, with the drone being a part of the game, I find myself wanting to completely disable crate drops, or at least disable crafting crate drops. (Btw - the ingredients contained in crafting crates are random, so you can never know what someone just got.) The coin crate system in Revolution / Clan Wars was superior because it was easy enough to keep track of how many coin crates a player has collected, so you could know what that person could possibly craft and prepare for it. With the crafting system in WMD, certain classic player skills (like keeping track of your opponent's inventory) are basically irrelevant. It doesn't matter what someone has used because they can just craft more... and craft *exactly* what they need situationally in order to go from losing to securing a win. It's a f@#!ing joke. You have the high ground and your opponent has used their movement items, air strike, and homing missile... you feel safe taking that spot on top that you know they can't hit? Well too bad, they crafted another homing missile. You're dead. Or a rope, party balloon, whatever.

On top of all of that, the community really sucks and other players will gang up on you if you show that you have skills / really know what you're doing. The 'fair play' concept in W:A doesn't exist in WMD. Generally speaking, people tend to stick to ABL, or at the very least are sensible enough to realize that focus firing on one person isn't an effective strategy 95% of the time, especially if that involves leaving yourself exposed to other players, wasting movement utilities, wasting weapons, etc.

Anyway...

WMD is a bit of a weird game because it has so much potential to be awesome, but every time I play it I am reminded of how it's off the mark. If WMD had the worm classes and water from the last couple of games INSTEAD OF vehicles and crafting, it would be a must-buy for all W:A players. For now the overall balance of the game caters to casual players and features present within the game make it far easier for lesser-skilled individuals to be able to stand a chance against pros. I dunno how many times I've been robbed of a win due to some lucky, lame shit. Yeah, I'm salty, but I'm also pointing out truth.

Hopefully they will nerf the drone and/or increase its crafting cost. It just kinda sucks that in order to play a game in which cheesy, lucky gameplay isn't a factor, I have to disable the new features of the game, lol. The real problem is that most people LOVE vehicles and crafting, because it gives them a better chance of winning, and/or they are simply ignorant of the features and gameplay of the other titles.

That said, I don't think that WMD is terrible. It looks great and CAN BE fun to play, but you just have to keep in mind that anything can happen at any time. I also don't think it's worth $30. The price is keeping a lot of people away. It should be a $20 title, as there's tons of games around the $30 mark that most people would rather buy.
           
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: The Extremist on January 26, 2017, 08:26 PM
What's weird to me is that T17 have mentioned, either in that article or another one, that they're fascinated by things like TUS, the worm olympics, etc, and want to capture whatever keeps WA players coming back. In which case you'd think the obvious solution would be expanding on WA itself! Or more fully copying its physics. Like, this is the only game of theirs that has already proven to have eSport potential.

Other game companies besides Team17 have the exact same problem of creating a hit game, following it up with something almost completely different, expanding on THAT for later entries instead of what made the series popular in the first place, then eventually adding old features for flavour when sales/popularity of the new games start shrinking, but never, EVER truly going back to the original formula.

Nintendo is one of the few game companies that consistently EXPAND on what makes their franchises great instead of CHANGING them. In fact, Japanese developers in general are more likely to stick to what works rather than reinventing the wheel.

I think it's a western, capitalistic fear of creating something that customers are so comfortable with, that they won't feel a need to buy a new version of a product. So they intentionally redesign their products just enough that they'll still sell, but keep customers wanting more. "Chasing the dragon (http://www.urbandictionary.com/define.php?term=Chasing%20the%20dragon)", so to speak.

Microsoft in particular is often accused of this. Windows 98, Windows Media Player 6, the original Xbox, Halo 1, Perfect Dark 1, all considered the best, but never expanded on.

This may sound kind of like a conspiracy theory, but it sure feels like it, doesn't it?
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Kradie on January 26, 2017, 08:59 PM
Look what Sega is doing with Sonic, they went back to what worked with Sonic Mania. If only Team17 could do this with Worms, and expand from there, add a little graphic fidelity and features. Although one could just argue they did this with WMD, but in reality not so close to WA.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on January 29, 2017, 01:32 PM
This is what you've done =)

(http://i.imgur.com/Au06iMK.png)
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Free on January 29, 2017, 01:42 PM
EDIT2: Yes, I'm salty
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sensei on January 29, 2017, 01:43 PM
You guys still talking about that Jonno guy? Hahahaha you fkn serious?
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Peja on January 29, 2017, 01:46 PM
the best wmd player cant even beat me in shopper, we have every right to be elitist  ;D
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sbaffo on January 29, 2017, 02:58 PM
This is what you've done =)

(http://i.imgur.com/Au06iMK.png)

Where did that conversation take place? I want to join it.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: TheWalrus on January 29, 2017, 04:34 PM
(http://i.imgur.com/Au06iMK.png)

You know, I've been thinking about this.  I always felt people were assholes to jonno, acting like little children, making fun of his blue hair or whatnot.  So yes, there are assholes here.  This contention that the assholes are elitist assholes though; I don't think that plays.  If people assume the W:A community is elitist because we believe we are playing the only significant iteration that team17 has ever made, then yes, we are guilty of that.  Elitist because we actually have a community?  Because I don't see another worms title with even so much as a dead community website to it's name.  It just never existed.  I would imagine this noname individual sniping at our community was someone who was an asshole themselves that was wholly rejected by those here for being an asshole. 

I think the biggest single determinant of the assholes is that we have been treated like assholes.  We have been lied to, over and over by team17, to get us to buy their products.  So to that, I would say most of this assholedom has been earned.  To pidgeonhole this community into a whole that is just a belligerent group of assholes would be negligent.  We are have had our assholes groomed by team17 for many years, and they haven't even been gentle, our assholes are irritated. 

Keep firing assholes
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on January 29, 2017, 04:44 PM
Where did that conversation take place? I want to join it.

WG's FB Group

You know, I've been thinking about this.  I always felt people were assholes to jonno, acting like little children, making fun of his blue hair or whatnot.  So yes, there are assholes here.  This contention that the assholes are elitist assholes though; I don't think that plays.  If people assume the W:A community is elitist because we believe we are playing the only significant iteration that team17 has ever made, then yes, we are guilty of that.  Elitist because we actually have a community?  Because I don't see another worms title with even so much as a dead community website to it's name.  It just never existed.  I would imagine this noname individual sniping at our community was someone who was an asshole themselves that was wholly rejected by those here for being an asshole. 

I think the biggest single determinant of the assholes is that we have been treated like assholes.  We have been lied to, over and over by team17, to get us to buy their products.  So to that, I would say most of this assholedom has been earned.  To pidgeonhole this community into a whole that is just a belligerent group of assholes would be negligent.  We are have had our assholes groomed by team17 for many years, and they haven't even been gentle, our assholes are irritated. 

Keep firing assholes

(https://i.imgflip.com/m7ibq.jpg)
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sbaffo on January 29, 2017, 04:52 PM
(http://i.imgur.com/Au06iMK.png)

I think the biggest single determinant of the assholes is that we have been treated like assholes.  We have been lied to, over and over by team17, to get us to buy their products.  So to that, I would say most of this assholedom has been earned.  To pidgeonhole this community into a whole that is just a belligerent group of assholes would be negligent.  We are have had our assholes groomed by team17 for many years, and they haven't even been gentle, our assholes are irritated. 

Keep firing assholes

^This.

You know what's the funniest part? Johnno has been communicating here to answer our question, but then, when the game came out and everyone was disappointed, he disappeared, what's more is that all of our questions and request (you guys thought they were even listening to you) were like ignored. How you expect people to treat you when you treated us like a bunch of walking money? Asshole, WMD is a complete trash just like all the other Worms series, they knows this perfectly!

I'm not mad at you tho johnno, but i'd like you to understand that this game is thousand times more competitive than WMD crap
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on January 29, 2017, 04:59 PM
WMD is a complete trash just like all the other Worms series, they know this perfectly!

Maybe they just don't realize it. At the same time, maybe they don't want to bother Deadcode & CyberShadow at rushing WA into a bad direction.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: skunk3 on January 30, 2017, 12:31 AM
I totally agree with you Wally.

I think the way people have been talking to / about Jonno is totally unjustified, but I honestly expecting nothing less when he decided to start posting here. Being a community manager for a video game franchise has to be great, yet frustrating, especially when dealing with hardcore fans of a game they made nearly 2 decades ago. My beef isn't with Jonno; it is with Team17 as a corporate entity and the way they handle themselves.

Even though WMD isn't perfect, it's still a decent game. There are many updates and patches planned for the next several months adding a bunch of new features and content. However, I feel that these additions to the game should have been implemented from the very start rather than being patched in several months after release. Late is better than never, though.

Another thing that really bugs me about WMD (and pretty much all of the newer Worms titles) is that the community is divided between PC and consoles. I know a lot of people who only play WMD on console, and I'll never get to play with them because of this. I sold off my consoles and haven't looked back. We now have cross-platform support for those playing via Mac and Linux, but that's an insignificant number of people compared to those who play on consoles.

All gripes aside, WMD isn't a bad game, and I certainly wouldn't call it "trash." Also, our comments / feedback have not been ignored at all. They have implemented MANY things the community has asked for, from balancing issues, to global chat, to a new Elo-based ranking system. The community managers DO in fact listen, but it's not like they have the power to make these changes themselves. All they can do is collate information and pass it on to the dev team.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 08, 2017, 10:45 AM
Why can't we just have "Global Offensive" version of WA ? Like, just make it on a new engine with a bunch of new stuff that make the game better but doesn't change the core gameplay...
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Korydex on March 08, 2017, 11:18 AM
Why can't we just have "Global Offensive" version of WA ? Like, just make it on a new engine with a bunch of new stuff that make the game better but doesn't change the core gameplay...
personally I wouldn't want quality loss for the sake of popularity. I never played CS:GO but I know that it's poorer than original CS in terms of skill, e.g. the players who moved to CS:GO lost some of their skills.
T17 were trying to do what you're asking for with WMD and it turned out to be not better than a flash game.
WA is still being developed. just be patient man
Spoiler! View
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 08, 2017, 07:44 PM
Why can't we just have "Global Offensive" version of WA ? Like, just make it on a new engine with a bunch of new stuff that make the game better but doesn't change the core gameplay...
personally I wouldn't want quality loss for the sake of popularity. I never played CS:GO but I know that it's poorer than original CS in terms of skill, e.g. the players who moved to CS:GO lost some of their skills.
T17 were trying to do what you're asking for with WMD and it turned out to be not better than a flash game.
WA is still being developed. just be patient man
Spoiler! View


Then let someone played all counter-strike games (except cz lmao) tell you that CSGO is far better than 1.6 in term of gameplay. CS 1.6 have more mobility and the weapon spray is more wild, everything is wallbangable which is ridiculous. Nothing is loss when you go from 1.6 to GO, in fact, you have to learn a lot more about smoke and flashes ( only spray control is a bit easier, but that is somewhat more convenient, you rarely spray in 1.6 )
That's just a part of it.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: TheWalrus on March 09, 2017, 02:07 AM
Why can't we just have "Global Offensive" version of WA ? Like, just make it on a new engine with a bunch of new stuff that make the game better but doesn't change the core gameplay...
personally I wouldn't want quality loss for the sake of popularity. I never played CS:GO but I know that it's poorer than original CS in terms of skill, e.g. the players who moved to CS:GO lost some of their skills.
T17 were trying to do what you're asking for with WMD and it turned out to be not better than a flash game.
WA is still being developed. just be patient man
Spoiler! View


Then let someone played all counter-strike games (except cz lmao) tell you that CSGO is far better than 1.6 in term of gameplay. CS 1.6 have more mobility and the weapon spray is more wild, everything is wallbangable which is ridiculous. Nothing is loss when you go from 1.6 to GO, in fact, you have to learn a lot more about smoke and flashes ( only spray control is a bit easier, but that is somewhat more convenient, you rarely spray in 1.6 )
That's just a part of it.
ya kory completely wrong about CSGO, but he is hater of all new games just because they are new :D
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Korydex on March 09, 2017, 08:10 AM
CS 1.6 have more mobility and the weapon spray is more wild, everything is wallbangable which is ridiculous.
Nothing is loss when you go from 1.6 to GO
does he even realise that he immediately contradicts himself?

some wallbangs are really amazing, like in this round
Spoiler! View

ya kory completely wrong about CSGO, but he is hater of all new games just because they are new :D
it's sad, but most of the games made after 2006 suck man
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 09, 2017, 06:25 PM
CS 1.6 have more mobility and the weapon spray is more wild, everything is wallbangable which is ridiculous.
Nothing is loss when you go from 1.6 to GO
does he even realise that he immediately contradicts himself?

some wallbangs are really amazing, like in this round
Spoiler! View


You still can do wallbang in CSGO, just with certain weapons and thin/weak material. When i say nothing is loss i meant the skill and all that - CSGO is less mobility compare to 1.6 mean you'll need to get better at positioning yourself on the map, plus, if you know bhop it will give you some advantages. Weapon spray less wild will increase the reliability, the randomness in 1.6 weapon is just absurb.

ya kory completely wrong about CSGO, but he is hater of all new games just because they are new :D
it's sad, but most of the games made after 2006 suck man

Then you're not playing the right game - i can easily name any Valve's game made after 2006. I don't play a lot but what you said is wrong.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Korydex on March 09, 2017, 07:14 PM
Then you're not playing the right game - i can easily name any Valve's game made after 2006. I don't play a lot but what you said is wrong.
you sound like a Valve fanboy. the world doesnt revolve around Valve man!
This (http://www.hardcoregaming101.net/200bestgames/200bestgames.htm) is probably the most definitive guide to games that I know. And 80% of the games from that book are made before 2006.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sensei on March 09, 2017, 07:44 PM
Why are you fighting over that? We all know W:A eats for breakfast all games included in previous posts! :)
Should be overwhelmed with the fact you're good in only game where it matters!
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 10, 2017, 01:29 AM
Then you're not playing the right game - i can easily name any Valve's game made after 2006. I don't play a lot but what you said is wrong.
you sound like a Valve fanboy. the world doesnt revolve around Valve man!
This (http://www.hardcoregaming101.net/200bestgames/200bestgames.htm) is probably the most definitive guide to games that I know. And 80% of the games from that book are made before 2006.

I don't sound like a Valve fanboy, i am a Valve fanboy - they make good f@#!ing game, well they use to make games. Also, that doesn't make what i said mean world revolve around Valve, it's just a proof that "every game made after 2006 is shit" wrong.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Korydex on March 10, 2017, 06:40 AM
Then you're not playing the right game - i can easily name any Valve's game made after 2006. I don't play a lot but what you said is wrong.
you sound like a Valve fanboy. the world doesnt revolve around Valve man!
This (http://www.hardcoregaming101.net/200bestgames/200bestgames.htm) is probably the most definitive guide to games that I know. And 80% of the games from that book are made before 2006.

I don't sound like a Valve fanboy, i am a Valve fanboy - they make good f@#!ing game, well they use to make games. Also, that doesn't make what i said mean world revolve around Valve, it's just a proof that "every game made after 2006 is shit" wrong.
Where did I say that "every game made after 2006 is shit"? I said that it's just the most of them... I enjoy some of these 'supernew' games myself, but mostly indies. New or late games for me would be 90s games.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 10, 2017, 09:19 AM
Then you're not playing the right game - i can easily name any Valve's game made after 2006. I don't play a lot but what you said is wrong.
you sound like a Valve fanboy. the world doesnt revolve around Valve man!
This (http://www.hardcoregaming101.net/200bestgames/200bestgames.htm) is probably the most definitive guide to games that I know. And 80% of the games from that book are made before 2006.

I don't sound like a Valve fanboy, i am a Valve fanboy - they make good f@#!ing game, well they use to make games. Also, that doesn't make what i said mean world revolve around Valve, it's just a proof that "every game made after 2006 is shit" wrong.
Where did I say that "every game made after 2006 is shit"? I said that it's just the most of them... I enjoy some of these 'supernew' games myself, but mostly indies. New or late games for me would be 90s games.


90s game ? wtf ?
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Korydex on March 10, 2017, 10:12 AM
don't you know that video games history started over 50 years ago? the golden era of PC gaming was with the DOS games (http://dosnostalgia.com/files/bestdosgames.png) imo
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: TheKomodo on March 10, 2017, 12:07 PM
The best days of gaming, especially online gaming, are well and truly gone.

The attitude / mindset of the millenial generation in general is terrible, the direction gaming has taken since around 2006 deeply frustrates and disappoints me :(

I am the kind of person who openly accepts and gets excited about change every once in a while, but just like everything else in the world gaming is becoming spoiled and ruined by greedy corporations and companies whose main priority is making profits while love and passion for creating fun and educational games slowly becomes less and less important.

F**k anyone on planet Earth who supports modern style DLC.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: HHC on March 10, 2017, 01:04 PM
(http://img5.fotos-hochladen.net/uploads/fosawards2015cr96hs3q42.jpg)

You guys can have it, you deserve it way more than I do.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 11, 2017, 10:28 AM
don't you know that video games history started over 50 years ago? the golden era of PC gaming was with the DOS games (http://dosnostalgia.com/files/bestdosgames.png) imo

i play quite a lot of NES game as kid with my buddy on a console but DOS game were quite a few ( spending most PC gaming time with starcraft, AoE and CS ) 
i don't value nostalgia - to music is maybe but the oldest game im still playing is WA

The best days of gaming, especially online gaming, are well and truly gone.

The attitude / mindset of the millenial generation in general is terrible, the direction gaming has taken since around 2006 deeply frustrates and disappoints me :(

I am the kind of person who openly accepts and gets excited about change every once in a while, but just like everything else in the world gaming is becoming spoiled and ruined by greedy corporations and companies whose main priority is making profits while love and passion for creating fun and educational games slowly becomes less and less important.

F**k anyone on planet Earth who supports modern style DLC.

well let the sheep do their business. days of Buriza do being awesome is gone, yea but just pretend that they died instead of living and creating all the casual shit on the market
there are still good dev like Bethesda, Rockstar ( well their customer support is shit ) CD Projekt Red, etc...
and there's indie games, too.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: The Extremist on March 13, 2017, 09:51 AM
it's sad, but most of the games made after 2006 suck man

There is some truth to this. Until Breath of the Wild* came out last week, the last truly classic game I played was The Elder Scrolls IV: Oblivion, which came out in...2006. Since then, I have played some good games, but not classic games. So many new releases are derivative, formulaic, overly "cinematic" (read: movie with bits of gameplay), and sometimes even ugly. Even Oblivion's hit sequel, Skyrim, generally suffers from quantity over quality.

*I'm about a quarter of the way through BotW, and it's already the best Zelda title since 2000's Majora's Mask. It's almost literally Elder Scrolls meets Zelda, with most of the benefits and none of the drawbacks. It's trending at the top of various review aggregate sites all-time lists!
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on March 13, 2017, 04:52 PM
Two words: Marketing lies
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: TheWalrus on March 13, 2017, 05:19 PM
bioshock is pretty much better than any retro game i can think of with maybe one or two exceptions

and ofc worms
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 13, 2017, 06:12 PM
it's sad, but most of the games made after 2006 suck man

There is some truth to this. Until Breath of the Wild* came out last week, the last truly classic game I played was The Elder Scrolls IV: Oblivion, which came out in...2006. Since then, I have played some good games, but not classic games. So many new releases are derivative, formulaic, overly "cinematic" (read: movie with bits of gameplay), and sometimes even ugly. Even Oblivion's hit sequel, Skyrim, generally suffers from quantity over quality.

*I'm about a quarter of the way through BotW, and it's already the best Zelda title since 2000's Majora's Mask. It's almost literally Elder Scrolls meets Zelda, with most of the benefits and none of the drawbacks. It's trending at the top of various review aggregate sites all-time lists!

Doom 4 ?
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Triad on March 13, 2017, 06:36 PM
Obviously there are cool new titles (Witcher 3, Rocket League etc.) but indeed games, or to be more specific devs became worse. Just let me summarize it with a list:

* f@#! pre-order exclusive content.
* f@#! Day 1 DLC.
* f@#! devs that release incomplete/bugged games.
* f@#! micro-transactions.
* f@#! game cosmetics that you need to purchase with real money to unlock them.
* f@#! devs abandoning their old games.

I wish there was a Netflix like alternative to Steam: Pay a monthly fee, play every game available. That way you could prevent devs to use cheap tactics to milk money, and they wouldn't abandon their older titles as long as these titles still have active playerbase.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Husk on March 13, 2017, 06:42 PM
oblivion is better than skyrim...

but when i play oblivion i just hope it had skyrim's fighting system...

then i go back to skyrim... then i miss all the awesome stuff from oblivion so i go back to oblivion... then i go back to skyrim... then back to oblivion... and then...
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: nino on March 13, 2017, 06:47 PM
oblivion is better than skyrim...

but when i play oblivion i just hope it had skyrim's fighting system...

then i go back to skyrim... then i miss all the awesome stuff from oblivion so i go back to oblivion... then i go back to skyrim... then back to oblivion... and then...

Then you become a cockman going in and out till u get so tired and sleep soft aeee
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: The Extremist on March 13, 2017, 11:54 PM
Doom 4 ?

I haven't played it. Looks pretty good, but not amazing. Sort of like a dumbed-down Unreal Tournament with a bunch of unnecessary bells & whistles.

On that note, the new Unreal Tournament looks promising. Better than III, at least.

In the FPS department, I'm also looking forward to the indie PC game STRAFE. It harkens back to 90's FPSes in terms of speed and compactness, and has a fresh, new procedural art style.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: h3oCharles on March 14, 2017, 08:24 AM
* f@#! devs that release incomplete/bugged games.
* f@#! micro-transactions.
* f@#! game cosmetics that you need to purchase with real money to unlock them.
* f@#! devs abandoning their old games.

Valve in Counter-Strike in nutshell.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: TheKomodo on March 14, 2017, 09:49 AM
Tbh most gamers today are pretty stupid, yeah, I said it.

Actually accepting DLC crap instead of collectively ignoring it so companies stop doing it in a bad way.

Also the amount of selfish fks who pirate is ridiculous and part of the reason we have DLC, I'm talking about people who can easily afford stuff but choose to spend 200 fkn pound on a shitty tshirt no one fkn cares about to impress some girl they probably won't even fck... Stupid spoiled virgins...

Of course, there are some great games and great people around, met one of the best friends I'll ever have on this very game :)

One thing I really hate is shitty beta release games which take years to fkn finish making and by that point thwy already made their money and don't givva fck anymore...

Just finish a game THEN release it please :(
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: The Extremist on March 14, 2017, 06:41 PM
Just finish a game THEN release it please :(

The only major developer that does this anymore is Nintendo.

Time between Zelda: Skyward Sword and Zelda: Breath of the Wild = just under 5 years, 4 months.

BTW, if you think the next Elder Scrolls is going to be bug-free because Skyrim came out way back in 2011, they've admitted that they haven't started full production on the next entry yet.
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Sensei on March 15, 2017, 01:52 AM
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Korydex on March 15, 2017, 03:57 AM

Very good game! I was stuck at the part at 32:00...
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on March 15, 2017, 12:57 PM
Doom 4 ?

I haven't played it. Looks pretty good, but not amazing. Sort of like a dumbed-down Unreal Tournament with a bunch of unnecessary bells & whistles.

On that note, the new Unreal Tournament looks promising. Better than III, at least.

In the FPS department, I'm also looking forward to the indie PC game STRAFE. It harkens back to 90's FPSes in terms of speed and compactness, and has a fresh, new procedural art style.

Doom 4 is pretty good - watch a review here:
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: Ytrojan on April 04, 2017, 08:34 PM
TUS should be more popular. If WA worked on Windows 10, Team17 would talk about it more. And I would upgrade (if they got rid of the forced updates).
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: WTF-8 on April 05, 2017, 02:49 AM
Ytrojan, are you high again? Who said it won't work on Windows 10? W:A itself does that just fine - it's Project X that may or may not work here, which I believe is fixable by a single .dll (http://steamcommunity.com/app/217200/discussions/0/152393186484434259/#c133259956013079482).
(also http://steamcommunity.com/app/217200/discussions/0/810919691020013928/ - Windows 10 compatibility is the first thing mentioned)
Title: Re: "How Team17 plans to bring Worms into the world of eSports"
Post by: GeneralEcchi on April 05, 2017, 09:33 AM
* f@#! devs that release incomplete/bugged games.
* f@#! micro-transactions.
* f@#! game cosmetics that you need to purchase with real money to unlock them.
* f@#! devs abandoning their old games.

Valve in Counter-Strike in nutshell.

im a Valve fanboy and i can confirm that this is legit