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Other Things => Other worms games => Topic started by: HHC on October 10, 2012, 07:06 PM

Title: Worms Revolution review
Post by: HHC on October 10, 2012, 07:06 PM
I finished my first 2 games of W:R  :)

I'll be short, it would take too long to drivel for longer than a minute about what the game is really like:

Annoying loading screens, god love WA.
Goddamn mouse, move onto this arghdamn slow menu.
Jebus why can't I type my worms names without waiting a sec for each character to pop up.
Why are these controls so dumb? Jump on left SHIFT key? That's about the most horrible key there is for that.
Time for online ranked mode!!! Must pwn the noobs!!
OMFG 3-player ranked game.
GAAAAAHH Tele-in, so slow.. game lags.
Man, these 2.5/3d graphics look so poor.
Map is pretty boring too.
JUMP!!! SHITF KEY.
LAGGY WEAPON PANEL OH NO, EVERYTHING IS f@#!IN LAGGY
KEYS DONT REACT, DELAYYYY
Throw a nade, bounced on every piece of land, ends up on the bottom left where I thought i'd hit somewhere near the upper top of the screen.
WTF is this jetpack? When I press up it shoots up like a damn rocket... I'm flying goddamn all over the place. Keys react goddamnit.
SDKFLSDJFSKDFLL

midway 2nd game: wow, I've been looking forward to this, wanted to pwn the ranks again like in Reloaded and have some fun. And here I am, bored out of my mind, annoyed, angry at wasting all this cash on shitty DLC"s I'll never play and just goddamn pissed of.


Worms: Revolution? Ehhh, back to the Stone Age maybe.

Team17 you've outdone yourself. Worst game of the series, worst game of the last 5 years.

Review-sites: you should all be shot for giving this game 8/10 or even 9/10. It's a goddamn piece of shit.


Rating: 1/10, pure bulldong.
Title: Re: Worms Revolution review
Post by: HHC on October 10, 2012, 07:14 PM
Don't even need to add that the rope is worse than it has ever been and that the game is buggy as ever; and also that the lack of community-input makes this game have a lifespan of no longer than a week or 2... that is, if it weren't so goddamn shite. Now it's not even good for 1 game of enjoyment.
Title: Re: Worms Revolution review
Post by: chakkman on October 10, 2012, 07:16 PM
Throw a nade, bounced on every piece of land, ends up on the bottom left where I thought i'd hit somewhere near the upper top of the screen.
That pretty much sums up the weird physics of the modern Worms 2D titles. :P Honestly, i won't even try this. Worms Reloaded was such a bullshit already.
Title: Re: Worms Revolution review
Post by: StepS on October 10, 2012, 07:16 PM
the game doesn't even run here lol

because I'm missing GL_EXT_framebuffer_object

Intel sucks, etc.

This one is the problem of newest Worms games since WUM, I'm not alone with it. Why did they need to use this shitty rendering method...
Title: Re: Worms Revolution review
Post by: chakkman on October 10, 2012, 07:18 PM
This one is the problem of newest Worms games since WUM, I'm not alone with it. Why did they need to use this shitty rendering method...
Because they can't code. xD
Title: Re: Worms Revolution review
Post by: MonkeyIsland on October 10, 2012, 07:21 PM
Reloaded gave me a headache after playing the first round while HHC liked it and gave it a + review. HHC is giving this one a bad review, what's waiting for me then? :o
Title: Re: Worms Revolution review
Post by: chakkman on October 10, 2012, 07:25 PM
The total humiliation. :D Save your money, i would say.
Title: Re: Worms Revolution review
Post by: HHC on October 10, 2012, 07:25 PM
Yeah, Reloaded is pretty fun. It's nothing like this piece of junk.

Sorry about all the swearing btw MI. I'm just really pissed off at T17. Been looking forward to this since July and posted several Komo posts about it on the TdC priv board, stopped joining cups so I could focus on this game... *sigh*  :(
Title: Re: Worms Revolution review
Post by: MonkeyIsland on October 10, 2012, 07:31 PM
Hmm maybe if they manage to fix the lags, HHC would raise his review to 4/10?

HHC what about those water balloons? How's the water running on lands?
Title: Re: Worms Revolution review
Post by: HHC on October 10, 2012, 08:28 PM
I don't think they will. I have a feeling that even if you leave out all the superfluous eye candy (and there's a lot of that) it will still play chunky. In single player it is somewhat better, but in multiplayer it makes the game near-unplayable. You know, even the powerbar of the zook and nade lags a little... try to make a good shot with that  :-X

Water is running ok IMO. It's a nice feature.

The rope is really really bad btw. Can't bounce vs the terrain, you'll just stick to it. And when you run into a piece of land there's a good chance you'll come off the rope. And when you release it the worm seems to jump up into the air. It's just all really weird and bad and shitty and poorly thought out.

It's time to face the fact that T17 will never release a proper game in this field anymore. W:A will always be its peak, even though it was released at a time when CPU's were capable of much less. It's thanks to the old T17 and to the great effort of the community coders that we can say we've played the greatest game of all time.

The current team... even with Andy Davidson.. nay.
It's not that their skills suck, they just use it for the wrong things. Porting console games to PC, venturing into 2.5/3D, suffice with Single Player, etcetera etcetera.  :( :( :( :'(
Title: Re: Worms Revolution review
Post by: Aerox on October 10, 2012, 08:50 PM
Lol HHC, as I was reading I actually thought it was satire and you were on the mock.

But yeah, game is a half effort.
Title: Re: Worms Revolution review
Post by: franz on October 10, 2012, 09:27 PM
I also was surprised to hear HHC's post start like that. I assumed if there was any one player from here to give W:Rev a decent chance, it would be HHC, and now I'm glad I didn't purchase it. Any money they receive related to this game will just send them the wrong message that what they're doing is progress.

Alternatively, I will still gladly purchase W:A if/when they release it by itself, if anything just to show them even a little bit where they should really be looking.
Title: Re: Worms Revolution review
Post by: DarkOne on October 10, 2012, 09:42 PM
I tried a game with 3 CPUs. The CPU with the brainy AI (or whatever it is) actually voluntarily jumped into the ocean.
I guess even W:R can't stand its own gameplay...

First they allow you to download WA if you preorder (which auto-activates the parachute if you have it selected while on the move with, say, jetpack, and you fall too fast) and then they don't make the chute activate automatically when you have it selected.
The water dynamic had so much potential, too. Such a shame they messed it up.
At least they kept the acronym for the game W:R, so we can cover both reloaded and revolution with "W:R sucks".
Title: Re: Worms Revolution review
Post by: Peja on October 10, 2012, 10:14 PM
what do you guys expect from a low budget game? i expected a game which makes laugh, and some changes to the used wa feeling. just something which makes fun to play it for some weeks and then pull it out of the corner from time to time.  and i have to say, i  feel well entertained. its god damm nice to see some changes, i really love the new jetpack and rope. maybe not the most comfartable way to get around but kinda logical physics.

be happy about the new style, atleast there is no chance the community gets split by  new releases of the kinda same game every second year.
Title: Re: Worms Revolution review
Post by: zippeurfou on October 10, 2012, 10:38 PM
I feel sorry for you hhc :(. After all your "komo" post in our private forum. I was also going to buy it. I tryied W:R and if you say it's even worse then no chance for me.
@Peja: that's cool at least one people like it :)
Title: Re: Worms Revolution review
Post by: van on October 11, 2012, 01:48 AM
After playing it for few hours I conclude that's it better than worms reloaded, it's still a shitty game, but it's not THAT bad. I agree with peja.

Water physics are working very well, that's the biggest advantage of this title. I was surprised that it actually backsplashes when shot and how well it reacts with the environment. Big plus.
Personally, I enjoyed the jetpack and could move pretty efficiently with it. Rope is limp as f@#!, but it's still better than in reloaded since it seemed to be more predictable. I could rather easily travel across the map in a shopper with it.
Bng aspect of the game seemed to be a improved, but just by a bit. Grenades still bounce retardedly off, but they actually roll down the hill now...

I had no problems with lags whatsover, it was running smoothly the entire time, with the graphics maxed out on 1920x1080.
Shift for jumping seemed alright.
For me W:Rel was stone age, this is middle ages, with W:A being high-tech supernova star trek 19k. Although I can definitely see some people having fun with it.

3/10
Title: Re: Worms Revolution review
Post by: Peja on October 11, 2012, 01:56 AM
omg i love the farm terrain inlcuding fat worms and damm nice theme song.  it really catches the mood of justified.
Title: Re: Worms Revolution review
Post by: TheWalrus on October 11, 2012, 06:30 AM
Well shit.  I had high hopes for this game.  What a bunch of f@#!ers over there at t17.  They should shit can that company and roll it into another developer thats worth a damn.
Title: Re: Worms Revolution review
Post by: Cueshark on October 11, 2012, 08:29 AM
Jesus.  This game is being harshly criticised over in the steam forums ;<
Title: Re: Worms Revolution review
Post by: philie on October 11, 2012, 10:18 AM
well, you cant compare to wa (of course). but it's short time fun. and the single player missions are fun (imo).
anyway thanks peja for the (late) birthday present :)
Title: Re: Worms Revolution review
Post by: MonkeyIsland on October 11, 2012, 10:50 AM
I just watched a video. The graphics alone turns me on! Who does Tesm17's designs/artwork? eye candy!. I wonder why Team17 does not invest time on physics or I'm getting old and can't roll with the changes :o

Most people are nagging about the lags though.
Title: Re: Worms Revolution review
Post by: HHC on October 11, 2012, 12:31 PM
2nd in the deathmatch rankings now, but man, every game pisses me off more than I enjoy it. The rope is so utter shit, I can't believe you find it better than the one in Reloaded Van. In Reloaded it was punishing, this one is just awful. You can't get up AT ALL and the rope gets stuck against the land 50% of the time and the only option you have is dropping your worm.

Jetpack is the only means to get around the map and even that jetpack doesn't function properly IMO.

The objects are also a big let down. They don't do damage to the worms at all. So apart from releasing water or flames or blocking shit they are pretty damn  useless. Which is a real shame.

The only fun is the water.
Title: Re: Worms Revolution review
Post by: Cueshark on October 11, 2012, 01:00 PM
2nd in the deathmatch rankings now, but man, every game pisses me off more than I enjoy it. The rope is so utter shit, I can't believe you find it better than the one in Reloaded Van. In Reloaded it was punishing, this one is just awful. You can't get up AT ALL and the rope gets stuck against the land 50% of the time and the only option you have is dropping your worm.

Jetpack is the only means to get around the map and even that jetpack doesn't function properly IMO.

The objects are also a big let down. They don't do damage to the worms at all. So apart from releasing water or flames or blocking shit they are pretty damn  useless. Which is a real shame.

The only fun is the water.

Oh dear :<
Title: Re: Worms Revolution review
Post by: Tomtysti on October 11, 2012, 05:42 PM
You can't get up AT ALL and the rope gets stuck against the land 50% of the time and the only option you have is dropping your worm.

Actually you can get up with the rope very easily. Just attach yourself to a ledge, then swing against the wall so that you have enough momentum, then let go and the worm swings on top of the hill, much like in W:A  8)
The "auto-jump" mechanic of the rope is frustrating at first but it's ok once you get used to it. It allows some little tricks too, like getting the clumsy Heavy on top of a physics object by attaching the rope to the ground next the object and letting the auto-jump fling you on top of it.

I too prefer Rev to Reloaded. That game to me was just an Armageddon clone, but was horribly worse in every f@#!ing way, pretty much unplayable. Revolution is weak yeah, but actually feels different and wormy enough for me to enjoy it and has some nice new features. And the singleplayer Puzzles are totally awesome! Some are quite challenging even, at least if you skip the Matt Berry's advice that he tells you at start of every puzzle.
They could still make it better by:

- allowing 8 worms per team at least in 1v1
- buffing the physics objects, adding interesting ones that slams worms to ground for 1 turn, unable to move etc
- making it harder to get out of dynamic water
- improving the schemes and scheme editor (which is still a joke, for me the worst disappointment, wtf)
- improving the crappy map generator
- adding another type of Bazooka, that is more affected by wind. With this one it's way too easy to make perfect hits, and can't do any crazy shots like in W:A
- completely redoing the menus and ui for PC (when will they learn? wtf)
- fixing the laggyness, delay
- fixing the worm/terrain collision, but that might be impossible when the engine is what it is, I have no clue about stuff like that
- fixing a lot of other smaller stuff

Reloaded 5/10
Revolution 6+/10
I'm being generous, because they are still pretty awesome party games for more casual gaming and for kids. And even if the customization is limited, it still allows to make some pretty good schemes  ;)

By the way, these games might've been cooler if W:A players participated the closed betas. I was in Rev beta and 99% of the active people there were Reloaded and W2:A fans and you know what kind of suggestions and criticisms many of them give  :-X For example there was a suggestion report to make the PC version's weapon panel smaller and to not be in the middle of the screen covering everything else. Some guy used his time to come and write a comment to the report like "I disagree. I don't need to see other stuff when selecting weapons." Even if you don't care, what is the downside of this suggestion? Arghhghh FUUUUCK >:(
Title: Re: Worms Revolution review
Post by: HHC on October 12, 2012, 01:19 PM
Actually you can get up with the rope very easily. Just attach yourself to a ledge, then swing against the wall so that you have enough momentum, then let go and the worm swings on top of the hill, much like in W:A  8)
The "auto-jump" mechanic of the rope is frustrating at first but it's ok once you get used to it. It allows some little tricks too, like getting the clumsy Heavy on top of a physics object by attaching the rope to the ground next the object and letting the auto-jump fling you on top of it.

Does this work every time? I heard another guy say it works only half the time, it's much of a gamble really.
It seems a little crazy when you're roping to bump against a ledge so that the rope comes off and then hope you get 'jumped' up and land safely.

Call me a newb, but when I use the rope there's a 75% chance I fail miserably.

Quote
I too prefer Rev to Reloaded. That game to me was just an Armageddon clone, but was horribly worse in every f@#!ing way, pretty much unplayable.

Naw, Reloaded was an imperfect clone, but definitely playable. Revolution on the other hand. I mean, the keys take about 2 seconds to react. Want to use a dyna? First you must press 5 other shortkeys to get to it, and since all of these take at least a full second to respond, you better start pressing keys with a full 10 sec to go to still finish selecting the dyna in time...
It works the same on rope. Press space to reattach... wait 2 seconds, ah there's the reattach. 90% of the time I press space again in that time cause I want a rope to come out. Naturally, that makes me reattach and deattach. So I fall again.
And when I drop things from the rope, it's again, 2 seconds waiting time before the weapon is actually released. This means I can only drop when im hanging right above it, or start pressing keys when my worm is still swinging on the rope a mile away.
Same with nades, and zooks. Want to fire a shot? Press space to power up just by gut feel and hope you hit anywhere near. The lagginess makes it impossible to actually view how much power you're on.

And then there's dumb T17 fails, like putting a warning sound on the timer only on hotseat time and not in turn time. You only know there's less than 3 secs left by checking the timer, which is not always possible. Certainly not in the tele-in phase.
Another horrible thing is that when you torch through land the worm doesn't automatically stop once it hits dry air but just goes on. I tried torching through land on the ceiling, but when I managed to torch through the land the worm just fell all the way down into the water.

I can go on and on, but to me, these are all clear signs of an unplayable console-port game. That's why for me, 1/10 is pretty justified.
And Reloaded, in that respect, is 10 times better. At least a 5/10.

Quote
- allowing 8 worms per team at least in 1v1
I actually agree with T17 on this one. The tele phase takes long enough with just 4 worms.

Quote
- buffing the physics objects, adding interesting ones that slams worms to ground for 1 turn, unable to move etc
IMO, it would be enough just to make them do a lil damage to worms standing nearby when they explode. They are pretty useless atm. Also because when you block a worm with them the worm can get out easily by just jumping against it a bunch of times.

Quote
By the way, these games might've been cooler if W:A players participated the closed betas. I was in Rev beta and 99% of the active people there were Reloaded and W2:A fans and you know what kind of suggestions and criticisms many of them give  :-X For example there was a suggestion report to make the PC version's weapon panel smaller and to not be in the middle of the screen covering everything else. Some guy used his time to come and write a comment to the report like "I disagree. I don't need to see other stuff when selecting weapons." Even if you don't care, what is the downside of this suggestion? Arghhghh FUUUUCK >:(

I agree that virtually all of these testers are clueless. But part of the problem is also T17 who don't really pay attention to any gameplay issues. If they had seriously play-tested this game they would have found out that it was unplayable.
I'm first in the deathmatch rankings now, but I win my games almost solely on placement and picking a decent combination of classes. In the game itself I f@#! up so many times that I'm no better than a random noob. And that's not my fault, it's cause the whole game mechanics are rubbish.

Title: Re: Worms Revolution review
Post by: TheKomodo on October 12, 2012, 02:01 PM
It's not just Worms that is like this, most games are going in the direction of "less gameplay/story, better graphics" for the dumbass nerver generations of facebook & twitter plebs so they can make more money faster and don't really seem to care what the REAL gamers think.

I am glad I was alive to enjoy my childhood with the retro computer consoles.

HHC - Lol man, I loved that post :) Thanks for the review I don't have to waste my time/money now.
Title: Re: Worms Revolution review
Post by: Tomtysti on October 13, 2012, 11:29 PM
Actually you can get up with the rope very easily. Just attach yourself to a ledge, then swing against the wall so that you have enough momentum, then let go and the worm swings on top of the hill, much like in W:A  8)
The "auto-jump" mechanic of the rope is frustrating at first but it's ok once you get used to it. It allows some little tricks too, like getting the clumsy Heavy on top of a physics object by attaching the rope to the ground next the object and letting the auto-jump fling you on top of it.

Does this work every time? I heard another guy say it works only half the time, it's much of a gamble really.

Not in all situations and the first rope attach much be in a good spot. And the autohop thing is pretty random, can't really be sure what direction the worm is going to jump.

I know Reloaded might be better in many ways but I just despise playing it, the style and everything. I agree with your points. They really haven't got the slightest clue what makes Armageddon one of the best games ever. For someone who wants new and improved W:A, Rev is complete garbage, yes.
Title: Re: Worms Revolution review
Post by: Anubis on October 18, 2012, 12:19 AM
I never thought about buying Worms Rev., but now I know that I can erase T17 from my memory forever, getting worse and worse everytime they make a Worms game. :P