The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Xrayez on June 19, 2013, 11:23 AM

Title: Scheme #1041, TTRR Ultimate submitted by Xrayez
Post by: Xrayez on June 19, 2013, 11:23 AM
With this scheme I started to play TTRR more lol
Title: Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
Post by: Triad on June 19, 2013, 11:44 AM
reminds me RRC (Rope Race Challenge) scheme from UC site :D there is big rr challenges in UC, with a ttrr scheme include sdet, fdpt, ldet etc to play all map in one turn.
Title: Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
Post by: Impossible on June 19, 2013, 02:41 PM
Using /ldet (Loss of control doesn't end turn) is highly not recommended in ttrr practising! Because your brain gets used to failing without loosing a turn, and you'll loose this feel when you are afraid of fail. This makes your reaction slower and you slowly loose the chute reflex
All other seems okay, antisink is good too.
Title: Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
Post by: Xrayez on June 19, 2013, 03:11 PM
Quote
In case you want modify scheme's properties:
I predicted this one  :D
And if someone wants to be pro, then he need to be self-disciplined (not to fail i mean) IMHO  8)
Title: Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
Post by: Gore33 on June 22, 2013, 03:54 PM
That is frickin' awesome!   :'(