The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Prince_Egypt on May 29, 2014, 11:55 PM

Title: Scheme #1401, MF submitted by Zalo
Post by: Prince_Egypt on May 29, 2014, 11:55 PM
Maybe u edit something like :
1-no tele to other fort
2- don't use ground weapons !


Good luck


اليرنس" Pr1nCe"
Title: Re: Scheme #1401, MF submitted by Zalo
Post by: Zalo on May 30, 2014, 12:13 AM
Hmmm.... I don't think this should be put

1. By using teleport from their fort to enemy's fort Players must pay a lot anyway, because they are exposed to enemy attacks and at the same time they lose their move. If fort owners in 2 Turns can't even clean up a single intruder who just lost his move, it is their problem.

2. Ground weaponz are actually very cool. In the 4-th Replay you can see me invading Quai's fort and placing my Dynamite there. This is what you mean by ground weapons?
Title: Re: Scheme #1401, MF submitted by Zalo
Post by: Prince_Egypt on May 30, 2014, 12:17 AM
I mean f3 f4 !
Title: Re: Scheme #1401, MF submitted by Zalo
Post by: Zalo on May 30, 2014, 12:54 AM
mole forts without miniguns, shotguns, Firepunches?

I think that these weapons are pretty useful. Why would we forbid using them? if enemy is standing next to the crate on the edge of his fort, what is the difference between exploding this crate by minigun, or by homing missile? :P :P
Title: Re: Scheme #1401, MF submitted by Zalo
Post by: Prince_Egypt on May 30, 2014, 01:18 AM
if tele to other fort allow so should we had f3 f4 :D
Title: Re: Scheme #1401, MF submitted by Zalo
Post by: Zalo on May 30, 2014, 07:50 AM
But man.... Usually no one risks invading the other fort because in 80% cases you eventually lose your worm. People prefer attacking from the distance.. u have 2 options - attack from the distance & visit your enemy. So why do u even wanna forbid anything? Teleport during the game is just 1, and it is Your choice to attack with less damage but without Risk(F3), or attack with a lot of damage and risk your worm being in danger.

First of all, people keep using what they find in the crates... If I invaded their fort, and they find firepunch(F4) why wouldn't they use it on me? When the flood hits the top of the map, then using shotgun/minigun is essential. I dunno why do u even have a suggestion like that. All F3 weapons can be used to make small edges on the Wall of the other fort which later on can lead to climbing on them. I guess you must see more gameplay from the replays.

"if tele to other fort allow so should we had f3 f4"

Check out replay number 2, to see how F4 has been nicely used against me  ::)
Title: Re: Scheme #1401, MF submitted by Zalo
Post by: MycyxPatroN on July 11, 2014, 03:27 PM
Donkey and Armageddon should be turn off ( delayed 99 turns ). Theese weaps only spoil matches :|.