The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Storm2 on July 20, 2014, 06:18 PM

Title: Scheme #1445, Wind Roulette submitted by ivan
Post by: Storm2 on July 20, 2014, 06:18 PM
Interesting. I initially thought it was going to be similar to them Tornado schemes uploaded a few weeks ago lol
Title: Re: Scheme #1445, Wind Roulette submitted by ivan
Post by: h3oCharles on June 09, 2017, 09:05 AM
Worms per player? What maps? Best of how much?
Title: Re: Scheme #1445, Wind Roulette submitted by ivan
Post by: ivan on June 09, 2017, 12:07 PM
Worms per player? What maps? Best of how much?
Any map is ok, BO3 and 4 worms
Title: Re: Scheme #1445, Wind Roulette submitted by ivan
Post by: STRGRN on June 09, 2017, 12:54 PM
well, in my opinion the weappanel is a bit too cluttered. I'd rather have 4 or 5 weapons and 2 utilities for each wind direction, and maybe all weapons + a special, unique weapon (e.g. holy nade) when there is no wind (all weaps have inf ammo). the scheme isnt bad though, and i like the way you solved the zook problem. i will create and show you my version of the scheme when my computer is up and running again