The Ultimate Site of Worms Armageddon
One-Boards => Schemes Comments => Topic started by: XanKriegor on February 09, 2016, 04:23 PM
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Extra flames just disappear. Look closer.
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HHC, bring back that line that was under "tribute to husk"..
You can't hide nothing from me!!! (evil laugh)
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Extra flames just disappear. Look closer.
Yeah, i know, but it causes the flamewave to 'move around', as only the new flames appear while the old ones (very often complete chunks on one site) disappear. That sometimes leads to completely unpredictable misses.
@sensei
No, I won't.
cos you're a dick.
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@sensei
No, I won't.
cos you're a dick.
Handled this way too smart! Hats off!
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I got it, btw there is a way to increase this limit, but i forgot how to do this.
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I got it, btw there is a way to increase this limit, but i forgot how to do this.
Using RubberWorm you can increase (or decrease) the amount of flames that can be at once. By default it's 200, but the module can set it all the way up to 25500, because every 1 added to Scales of Justice is the limit for them *100
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Right.
/flames - allows you to enlarge the number of max possible flames at the map, up to 25500. Activated by the Scales of Justice crate probability parameter.
Flames is set by the crate probability of Scales of Justice (the number of max possible flames will be the chosen value multiplied by 100).