The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: STRGRN on December 31, 2016, 02:00 PM

Title: Scheme #2255, Team17 roofless submitted by Senator
Post by: STRGRN on December 31, 2016, 02:00 PM
Is this scheme better than the regular T17 for playing on inverted double cavern maps?
Title: Re: Scheme #2255, Team17 roofless submitted by Senator
Post by: Senator on December 31, 2016, 02:23 PM
The regular scheme is ok if you just disable super weapons. No indestructible roof + super weapons = disaster. You could get Armageddon etc. Crate probabilities are a matter of taste.
Title: Re: Scheme #2255, Team17 roofless submitted by Senator
Post by: WTF-8 on December 31, 2016, 03:02 PM
soooo no scales, no freeze and no quake either?  sounds like a big change, if you ask me
Title: Re: Scheme #2255, Team17 roofless submitted by Senator
Post by: STRGRN on December 31, 2016, 04:12 PM
The regular scheme is ok if you just disable super weapons. No indestructible roof + super weapons = disaster. You could get Armageddon etc. Crate probabilities are a matter of taste.

You could give the OP weapons inf ammo with 255 delay (so they won't appear in crates).
Title: Re: Scheme #2255, Team17 roofless submitted by Senator
Post by: Senator on January 01, 2017, 11:13 AM
You could give the OP weapons inf ammo with 255 delay (so they won't appear in crates).

They would be in the weapon panel and confuse, though.

Personally I miss just eq and nuclear tbh. Patsy, vase, sally, super nana, freeze and scales are stupid luck shit imo. Super weapons are rare anyway.
Title: Re: Scheme #2255, Team17 roofless submitted by Senator
Post by: Deadcode on November 16, 2023, 01:46 AM
They would be in the weapon panel and confuse, though.

Personally I miss just eq and nuclear tbh. Patsy, vase, sally, super nana, freeze and scales are stupid luck shit imo. Super weapons are rare anyway.

That was just a design flaw that is fixed in v3.8+. You no longer have to set nonzero ammo to a weapon that you are disabling by giving it infinite (negative, i.e. 128..255 reinterpreted as signed) delay. You only have to set the delay now, and it won't show up in the weapon panel.
Title: Re: Scheme #2255, Team17 roofless submitted by Senator
Post by: FoxHound on November 16, 2023, 11:11 AM
That was just a design flaw that is fixed in v3.8+. You no longer have to set nonzero ammo to a weapon that you are disabling by giving it infinite (negative, i.e. 128..255 reinterpreted as signed) delay. You only have to set the delay now, and it won't show up in the weapon panel.

Wow, I didn't know this. Very good to disable weapons from schemes completely,  including from weapon panel. I might update some old schemes and I might block more weapons of my future schemes.

EDIT: The ideal would be to don't need to block any weapon, though. It would be much better to simply be able to choose the crate probabilities of the super weapons. This way, you wouldn't waste time collecting a crate of a weapon that cannot be used.