The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Senator on July 03, 2017, 10:21 PM

Title: Scheme #2375, Team17 remake submitted by Senator
Post by: Senator on July 03, 2017, 10:21 PM
Updated the probabilities so that only Mad Cow and Banana Bomb are reduced. Still undecided on Select Worms so sticked to 2. I will host a tourney soon :P
Title: Re: Scheme #2375, Team17 remake submitted by Senator
Post by: MonkeyIsland on July 04, 2017, 05:36 AM
Personally I don't think select worm is good in Team17. Before SD players have select worm before their turn. So your 2x select worm only plays a role in SD which makes it impossible for the player with lower/fewer HP to get close to his opponent by using turn advantage.

Let's see how the tourney turns out. :)
Title: Re: Scheme #2375, Team17 remake submitted by Senator
Post by: Senator on July 04, 2017, 08:11 AM
Personally I don't think select worm is good in Team17. Before SD players have select worm before their turn. So your 2x select worm only plays a role in SD which makes it impossible for the player with lower/fewer HP to get close to his opponent by using turn advantage.

Let's see how the tourney turns out. :)

Yeah Select Worms put emphasis on making kills before SD. As ropa put it:
Quote
team17 was a scheme without problems, you had infinite girders but you also had 2 of their natural counters: the worm selects, the most powerful anti girder tool in the whole game. The game was balanced around the fact that if you were a good collector and weapon user you would kill more worms than your opponent,  if you did so, worm select would provide an advantage against girders making darkside a non issue (if you're good at killing worms).
When people moved to WWP they couldn't get the scheme right due to the game's limitation (you couldn't add worm select weapons) and thus it mutated into what we have or had today (people stopped playing it on open islands, too): a scheme were killing worms better than your opponent isn't really winning you the game per say because having less worms is not a handicap if there aren't worm selects but there are girders and SD weapons. Worm selects are the one tool that made it all fit and be balanced.

Does T17 need to be like Hysteria where you can lose worms and then start telecowing? I think Select Worms are fine as long as you don't lose a worm before your first turn. In those cases Select Worms can give an undeserved advantage. I guess it's still possible to win with 3 worms..?

I've played some games with this scheme with 1-2 selects. For example in this game I used Select Worm to finish the game with a HHG: https://www.tus-wa.com/leagues/game-220583/ Without Select Worm I would have probably needed to rely on the SD weap I had because the map was so closed (I was busy fighting so I didn't have time to open the map). Select Worms give a better chance to finish the game before it becomes a SD weapon battle and that's why I feel like it could be a good addition to the scheme.

If you have 2 selects, you may sometimes use one even before SD (use one worm to collect crates and the other to attack). If you have just 1 select, you need to save it for SD because as soon as you use your last select worm, the opponent gets an advantage. So 1 or 2 selects? Girders are no longer unlimited so 1 select may be more justifiable.
Title: Re: Scheme #2375, Team17 remake submitted by Senator
Post by: Korydex on July 04, 2017, 09:45 AM
one select could be used in pre-SD and the other in SD so i vote for 2