The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: FoxHound on August 31, 2021, 08:14 AM

Title: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: FoxHound on August 31, 2021, 08:14 AM
Monopoly adaptation? Seems very interesting. Share some similarities with Board Game and maybe Boom for Weapons, but seems original with the dice there and probably more stuff I didn't understand so well yet.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Echiko on August 31, 2021, 12:03 PM
How do you get these ideas? I want to try it! :)
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lupastic on August 31, 2021, 03:20 PM
can someone upload a replay of playing this scheme? ::)
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: FoxHound on September 01, 2021, 04:47 AM
I see there is a demonstration replay now. Very interesting combos with the weapons, very creative. It looks a bit complicated but I think if you get the idea is actually simple.

I like the randomness of the game just like Monopoly. I mean, Monopoly (the real life board game) sucks in terms of gameplay, duration, balance, and luck. There are lots of better Board Games than Monopoly, but everybody knows Monopoly (it is a meme for me) and I have good memories playing it. The randomness and endless capitalism simulation game has its value, I really enjoyed playing the brazilian "pirate" version of Monopoly when I was a kid (Banco Imobiliário). So, this scheme may not be exactly equal to real life Monopoly (what is good), but it has many similarities. The wormy version is surely better than that Board Game.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Echiko on September 01, 2021, 08:52 AM
Can't wait to try it!
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lupastic on September 26, 2021, 02:48 PM
I think it would be a great idea to host a cup on TUS out of this scheme ^^ CAK-smack-rules?
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Kaleu on September 26, 2021, 03:05 PM
Good elaborate scheme and map.  :)
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Zalo the moler on October 05, 2021, 09:06 AM
This scheme is absolutely ahead of its time. So innovative and such a great space for creativity. In my opinion, it should instantly be added into Tus Free League. Most likely in the place of Elemental or Super Sheep race.

My suggestion is that mines and crates should be removed since (in my 20+ games), they only confuse players as to whether or not teleport to the field with them all over the place. Due to that, there simply seems to be more mess in the space where players could actually show skills and tactics. Dice is already random so randomness coming from the mines is not necessary and, I believe, not practical here. I am not sure what is the purpose of crates either (since 2x damage can hardly ever be used). Only 1 click would fix it anyway.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lupastic on October 05, 2021, 12:24 PM
Quote from: ZorroX on October 05, 2021, 09:06 AM
This scheme is absolutely ahead of its time. So innovative and such a great space for creativity. In my opinion, it should instantly be added into Tus Free League. Most likely in the place of Elemental or Super Sheep race.

My suggestion is that mines and crates should be removed since (in my 20+ games), they only confuse players as to whether or not teleport to the field with them all over the place. Due to that, there simply seems to be more mess in the space where players could actually show skills and tactics. Dice is already random so randomness coming from the mines is not necessary and, I believe, not practical here. I am not sure what is the purpose of crates either (since 2x damage can hardly ever be used). Only 1 click would fix it anyway.

the utilitycrates are sometimes very useful for bigger booms, or after boom, the flames they make they can help you. I don't think they should be removed, but maybe spawning less of them is indeed a good idea.
the scheme option has 50 mines with random fuse, now that's a really stupid idea I agree. much fewer, like 30 mines would be perfect, and maybe on 3 sec fuse?
it's up to smack-rules though. he constantly likes changing the rules and adding new elements to the map, on his newest version of this map, there are triple combos with the weapons, so I'm not sure when he plans to finish it and make the final version of the map on which everyone could play in a TUS cup ^^
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Zalo the moler on October 05, 2021, 02:00 PM
Have you ever used 2x Dmg though? Most of the time these are collected by accident as you fly across the map 8 fields forward and you don't really end up using them. You would have to be leading and getting exactly the right square via dice + actually get the right crate. Around 15% of crates are 2x Dmg. Maybe it would be possible to remove every single crate that is not 2x Dmg? (Crate Spy, etc, + the ones with the weapons). Then it would be a nice boost.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lupastic on October 05, 2021, 02:10 PM
Quote from: ZorroX on October 05, 2021, 02:00 PM
Have you ever used 2x Dmg though? Most of the time these are collected by accident as you fly across the map 8 fields forward and you don't really end up using them. You would have to be leading and getting exactly the right square via dice + actually get the right crate. Around 15% of crates are 2x Dmg. Maybe it would be possible to remove every single crate that is not 2x Dmg? (Crate Spy, etc, + the ones with the weapons). Then it would be a nice boost.

I have played like 10 wormopoly games so far, and nope, never had the chance to use 2x damage :D maybe one time, when you stand on a field that has supersheep, with supersheep you fly and get 2x damage crate, and then go back and boom yourself with it, but this has a very low chance to happen
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: FoxHound on October 05, 2021, 02:11 PM
3.8 allows to play with damage x2 since the beginning of the game until the end. Not sure if it would be better, since I didn't try the scheme yet. But, Monopoly is a 100% random and endless game, so maybe the luck factor is part of the scheme in purpose.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on October 05, 2021, 05:32 PM
crates and mines shouldn´t be removed for thoese reasons: Lupastic already explain why u can get x2 of damage (recommended when u have a supersheep), "the utilitycrates are sometimes very useful for bigger booms" but also they work as opposite blocking your shot, anyway this option can be reduce or increased up to host for most or less
difficulty. About mines the same, 3rd rule explains why. Mines and Fire could make an unsuccessful landing witch means u have to be careful every time u move ur "token" limiting ur placement.(also this seeting can be reduced or increased up to host).
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on October 05, 2021, 05:41 PM
Lupastic "it's up to smack-rules though. he constantly likes changing the rules and adding new elements to the map"
Rules are the same can´t be changed but map does because this does not affect the rules at all, about i still adding new elements to the map make combo dynamic and unrepeatable.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Zalo the moler on October 05, 2021, 06:09 PM
alright but like... can all crates be replaced with 2x Dmg Utility?
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: FoxHound on October 06, 2021, 11:52 AM
Quote from: ZorroX on October 05, 2021, 06:09 PM
alright but like... can all crates be replaced with 2x Dmg Utility?

No, it's not possible.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lupastic on October 06, 2021, 11:56 AM
I think a collaboration between SmackRules, Foxyhound, and Echiko would equal an awesome Wormopoly cup for TUS *-* make it happen. When the final version of the map is finally ready, and the rules are f@#!ing clear to everyone.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Echiko on October 06, 2021, 12:19 PM
Ok for me, just let's wait for the other cups to finish and then feel free to contact me for graphics etc..
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lupastic on April 29, 2022, 03:16 PM
sooo will there ever be a cup out of this? ;o
come on! crmm1792, SMACK-rules, Echiko anyone? c:
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: FoxHound on May 01, 2022, 01:32 PM
Well, I enjoyed this scheme when I played with the author and many other people. This scheme is like Board Game and like Boom for Weapons, though. I think it will be very complicated to organize a cup of this scheme. I would enjoy to see that, but it would be a hell on earth to make it happen. I would participate, if you try,  because you are the one organizing cups all the time, so you have more experience than me in this task. However, the activity of the game is not very high at the moment and even the cups of schemes that don't require any rules are stuck or being cancelled, so I'm afraid this is not a good moment to attempt this.

I would enjoy playing cups of other schemes I know that would be easier to organize, but I always think no one would join it and I would be a bad cup host probably.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Echiko on May 01, 2022, 05:40 PM
A cup on this scheme would need a bit of rules tbh, and also the approval of the creator :)
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on September 21, 2023, 06:20 PM
Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future,
but I would like to ask those who have played Wormopoly: how long to play one round?
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lupastic on September 21, 2023, 11:05 PM
Quote from: Lancelot on September 21, 2023, 06:20 PM
Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future

I have always said that this is certainly the best scheme invention ever in the history of worms armageddon. its 100% a board game brought to life in WA. best, most creative and most unique scheme, even if it hasnt received the credit it should have, I congratulate SMACK-RULES or whoever the creator is, I'm a bit noob to play it and it heavily relies on knowing quite a few rules, still its a top scheme.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on September 22, 2023, 09:40 AM
If there are fewer squares left to the finish line than the number rolled on the dice, is this a victory?
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on September 22, 2023, 10:29 AM
And why no worm select in scheme?
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on September 22, 2023, 08:12 PM
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on September 22, 2023, 08:26 PM
Quote from: crmm1792 on September 22, 2023, 08:12 PM
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

I have to say, when I played with a friend today, I didn't notice any problems.
But besides the map shown in the example, I do not understand how to roll the dice on other maps for Wormopoly.

I also haven't figured out what to do when I get into a box with a rope.
Does a high number on the die matter if I have fewer boxes left to finish?

If this is really your scheme, or you actively participated in the creation of this scheme, you need to take into account all the details so that the players do not have questions.

For an example, see the description of the "Darts" scheme
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on September 22, 2023, 10:41 PM
I would only recommend this map to play https://www.wmdb.org/41670
The replay shows the first generation dice 1 spot for each team represented by color, but now we play it with 1 spot for all dice worms.

"A box with a rope"? u mean fire the rope directly upwards after roll the dice?
You need an exact roll to get into the finish line to win. With a higher roll the rest of numbers must be count backwards

I know you are testing the scheme to see how does it work but this version is exactly why i dont think it could work on cups. This and more stuff needs to be cleared and simplified, this is what im trying to work on.

Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on September 23, 2023, 07:49 AM
Quote from: crmm1792 on September 22, 2023, 10:41 PM
"A box with a rope"? u mean fire the rope directly upwards after roll the dice?

Yes, I ended up in a box with rope. My intuition told me that I probably need to grab the ceiling with a rope once, swing and try to push myself as far as possible
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on August 12, 2024, 07:26 AM
Hello to the author.

We played with you last night, as I understand (I hope СAK-RULES is your nickname, if not - I apologize).
The scheme is very cool and interesting, suitable for a fun game in a company.
Even with two it is not so interesting, the more players - the better.

As for the rules, I would make them more detailed, so that the scheme becomes more accessible.
For example, describe in detail the different types of tasks (weapons plus weapons, weapons plus weapons plus weapons, nuances about the number of cows, using a rope) I would also describe in more detail what need to do in jail, what you need to do with cards and in mini-games.
It is not necessary to make a video demonstration, we can read, right?

You can attach screenshots for clarity

Also add carpet bombs and fire punch to scheme, there is a cell with a task on the map, but this weapon is not in the scheme

UPD:
I would also like to clarify how to determine the winner if more than two players are playing.
Let's say there are four players (red, blue, green and yellow).
Red player goes first and rolls the dice.
Green player is the first to reach the finish line, and in theory, each player has one move to reach the finish line.
Let's say the blue player also manages to finish, how is the winner determined in this case?

In fact, I have enough questions about individual episodes of the game. I would work on creating detailed rules myself, but I do not have much experience playing in this scheme.

Therefore, I would like to ask the author again. to describe the rules in more detail, controversial points, etc.

Ty
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on August 13, 2024, 03:22 AM
Hello there, yes we played last night im CAK-RULES.

Probably you were testing the new map with an old inventory. But the scheme has been updated with the missed weapons you mentioned there.

Speaking of the amount, for me 3 or 4 players max would be ideal at least you can hold a long match, but i really enjoy 4 players specially for 2 vs 2 mode.

With respect to the rules, I´m going to try to work on them, but even so it´s gonna be hard due to my poor lenguage skills. So, considering this i can start step by step in detail the description of the rules trying to be organized and clear, however some rules, particularly the finish line rule is quite controversial, it´s probable that have some repercussions trying to determinate a winner and to be honest this rule have been modified couple times exactly because of this problem, that´s why i would suggest to make this rule by yourself.

Any question you have i will be delighted to attend it as soon i can.
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on August 13, 2024, 04:07 AM
...
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on August 13, 2024, 05:57 AM
Okay, let's take things in order. I'll try to number the questions.

1.I would also like to clarify how to determine the winner if more than two players are playing.
Let's say there are four players (red, blue, green and yellow).
Red player goes first and rolls the dice.
Green player is the first to reach the finish line, and in theory, each player has one move to reach the finish line.
Let's say the blue player also manages to finish, how is the winner determined in this case?

2. If I have a task in a box "teleport to the next crate and play", but there are no crates ahead, what should I do?


btw, you can write the rules in your native language, then send them to me, or attach a text file to the comments to the message. I think, besides me, there will be people willing to translate and arrange the rules in order.

I think after the rules are ready, we can create a Wormopoly Cup, with some unusual name, and maybe make it an annual event.

Also, maybe I could help with the rules if I had more game practice. I figured out most of the things, the rest will come with time
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on August 13, 2024, 09:15 PM
i will include the second part as soon i can so i hope to answer most of the questions you have
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on September 07, 2024, 07:18 AM
(https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExeGdqNWtpeTVtc2owZmE1MjhqMzA5NXJxeHMzd3JhcHAwMGc4MzF4MiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/yg0jrX04xoNcq5RM50/giphy.gif)

Greetings and thanks to Lancelot for contributing with the texting work.

Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: Lancelot on September 07, 2024, 10:05 AM
I thought you would copy the rules and change the description of the main scheme. There is nothing about Gifts in the cup scheme.

I also have another question:
- when the worm is poisoned, and on the way it gets to a cell where you need to teleport to the next crate and play - which way do I need to teleport? back or forward on the map?
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: FoxHound on September 07, 2024, 11:23 AM
Quote from: crmm1792 on September 07, 2024, 07:18 AM(https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExeGdqNWtpeTVtc2owZmE1MjhqMzA5NXJxeHMzd3JhcHAwMGc4MzF4MiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/yg0jrX04xoNcq5RM50/giphy.gif)

The best part is the worm throwing the dice. Also, this gif is very light/small. Good job!
Title: Re: Scheme #4081, Wormopoly Party submitted by crmm1792
Post by: crmm1792 on September 07, 2024, 06:01 PM
Recently i´ve been having several problems with description editting but thanks to monkeyisland it got fixed.
hmm the other problem is that I cant find the option to display so copy and paste is´nt enough.
And the last thing... I dont understand what you mean exactly with your question. When you are poison you are forced to go back everytime your roll possitive numbers and viceversa: if you roll +2 you must go -2 backward or in the other case if you roll -2 you must go +2 forward.