The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: FoxHound on September 05, 2022, 03:18 AM

Title: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: FoxHound on September 05, 2022, 03:18 AM
Okay I just watched the new replays here and I laughed many times, thanks for this. It has a similar vibe of kredens' Realistic scheme, but the gravity is even more insane. I think Realistic is more tactical than this one, more balanced too. There are too many strong weapons available and it's not hard to find a super weapon that can destroy easily the map. I think it has more potential if upgraded in the future.

Anyway, the idea is great and just having fun trying the weapons already worths playing this scheme. I had a lot of fun watching you two flying with the Jet Pack, Magic Bullet was really weird ahahaha, I liked the Napalm exploding on ground and the flames glow so hard in this scheme... It's beautiful and they dig a lot the terrain too.

I think the turn time is a bit too long, maybe to allow people deal with the rope without wasting ammo, but that causes half of the turn time become people trying to flagpole with the rope. The axe can kill worms without high gravity, if you set 256 power to it. So, the axe can be balanced if needed for example: setting power = 1, will make it cause 25% of damage, with the gravity it will be more, but won't kill so easily. Another thing to consider is to experiment this scheme as a plop war version, it could be interesting too.
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: TheRandomSurfboard on September 05, 2022, 05:01 AM
WA on a neutron star.
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: czlowiek-kredens on September 06, 2022, 02:33 PM
Updated:
 reduced Hot Chair (by 8s) to 7s
 changed max rope speed to unlimited
 changed Battle Axe power to 256 and Cluster Bomb to 4
 changed Battle Axe delay to 9 and Cluster Bomb delay to 10
 changed Battle Axe ammo to 1
 increased Jetpack power (by 4) to 70
 increased Ninja Rope ammo (by 3) to 11
 increased Aqua Sheep crate chance from 16,4% to 23,1%
 gave Napalm Strike crate chance equal to 2,8%
 gave 3 ammo of Mortar with 15 power and 9 delay

and so I deleted the replays
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: czlowiek-kredens on September 07, 2022, 07:11 AM
changed axe power to 5
increased Jet Pack fuel to 90 and ammo to 4
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: Lupastic on September 07, 2022, 10:58 AM
example replay?
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: czlowiek-kredens on September 09, 2022, 09:22 AM
added
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: czlowiek-kredens on December 23, 2022, 12:06 AM
scheme is completely reworked, just try! :)
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: Mega`Adnan on December 23, 2022, 03:30 PM
Wow, reworked version now feels like it's out of the world! :D
Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: FoxHound on December 24, 2022, 09:50 PM
Wow, very nice! The result of the testings seem to have reached a much more interesting gameplay scheme than it already was!

I might be wrong, but maybe this is the first public scheme to actually use slow motion (slow game engine speed) feature. It is funny to listen the sounds and speeches in slow motion.

The mechanic of using parachute with a very high gravity, was only possible due to a modified scheme version of Goku Battle Arena by pavlepavle. I only suggested that parachute with combined gravities mechanic to this scheme and czlowiek-kredens tested it very well.

The only two things I would say about this scheme are:

Title: Re: Scheme #4110, No jumping submitted by czlowiek-kredens
Post by: czlowiek-kredens on December 25, 2022, 01:53 PM
new changes:
Reduced turn time from 14s to 12s