The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: SIBASA on October 27, 2021, 01:27 PM

Title: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: SIBASA on October 27, 2021, 01:27 PM
We present to your attention a new scheme co-produced by SIBASA and FoxHound.

We have carried out many tests and at the moment we have settled on this version that you see. Perhaps in the future we will make adjustments to this scheme, we will definitely inform about it if this happens.

Now we are working on creating new map models, experimenting with different designs.
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: STRGRN on October 27, 2021, 05:53 PM
Genius, well done
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: XanKriegor on October 28, 2021, 12:11 PM
[attachment=1]
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: Lupastic on October 28, 2021, 02:54 PM
Add an example replay?
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: SIBASA on October 29, 2021, 12:58 PM
I added a replay of my offline game.
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: h3oCharles on October 29, 2021, 01:20 PM
can this be played for any wFw map?
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: SIBASA on October 29, 2021, 01:55 PM
can this be played for any wFw map?
This scheme uses specially-designed maps that are completely filled with weapon sprites zones on the entire surface. This is necessary so that the two crates that randomly spawn on the map determine the weapon from which you have to attack.
 wFw maps are not suitable for this.

Quote from: Description of the scheme
At the moment there are several maps with different models:
model1: These maps were the first prototypes for this scheme on which tests were carried out. Not all the weapons that are in the final scheme are present on them. - sFw model1 V1 (https://www.tus-wa.com/maps/map-18916/) \ sFw model1 V2 (https://www.tus-wa.com/maps/map-18917/) \ sFw model1 V3 (https://www.tus-wa.com/maps/map-18918/)
model2: The current version of the map, which contains all the weapons that are presented in the scheme. - sFw model2 V1 (https://www.tus-wa.com/maps/map-18919/)
model3: Slopes, Ladder, Chambers and Tunnels (https://www.tus-wa.com/maps/map-18920/)
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: FoxHound on November 01, 2021, 10:56 PM
Genius, well done

Thank you. The idea came from SIBASA, it is a very interesting idea indeed. Initially the idea was more like a Shopper game, but I thought the crate spawn could be explored in a more tactical way and I added some 3.8 featues to make the scheme more unique and different from the other schemes. Then we feel that the game was a bit repetitive and SIBASA added a rule that turned the gameplay better, although a bit more complicated.

Being sincere I really think this scheme is very enjoying I had a lot of fun testing it playing with myself and with SIBASA. I hope we both have time to play 1vs1 to release a better replay file, but this one SIBASA uploaded shows well enough the way the game is played, although he doesn't use so much the utilities in this replay.
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: Kradie on November 01, 2021, 11:24 PM
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)

Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: FoxHound on November 02, 2021, 03:10 AM
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)



I think your idea would fit better on a Shopper scheme. As you are saying, it looks like a Walk for Weapons where you cannot choose your weapon. You are forced to use the determined weapon and that would limit the game even more. You'd use air strike when the opponent is protected under the terrain. As a Shopper scheme, though you could force the player to collect the crate and attack from that place, but that would require very special map, with tested zones for each weapon, attacking easily any place on the map from that area.

That's a public new idea now.
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: Kradie on November 02, 2021, 03:44 AM
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)



I think your idea would fit better on a Shopper scheme. As you are saying, it looks like a Walk for Weapons where you cannot choose your weapon. You are forced to use the determined weapon and that would limit the game even more. You'd use air strike when the opponent is protected under the terrain. As a Shopper scheme, though you could force the player to collect the crate and attack from that place, but that would require very special map, with tested zones for each weapon, attacking easily any place on the map from that area.

That's a public new idea now.
I have a map saved in PSD format, but I never as I said continued the ambition. I chose to share my I publicly just In case someone would suggest plagiarism. I have no problem that the new Idea is public now. Anyone is free to pursue it if they want.

Yeah, a special map is required. Imo such map should allow some space to move where the select weapon is marked, like a tile platform. And the map should not be too complex too.
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: SIBASA on November 03, 2021, 08:46 PM

Yeah, a special map is required. Imo such map should allow some space to move where the select weapon is marked, like a tile platform. And the map should not be too complex too.

I have the very first map I created to show the idea to FoxHound, but as he said, it was originally like a shopper. Perhaps it will be useful to you. I attach a file to this message
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: Kradie on December 21, 2021, 02:25 PM

Yeah, a special map is required. Imo such map should allow some space to move where the select weapon is marked, like a tile platform. And the map should not be too complex too.

I have the very first map I created to show the idea to FoxHound, but as he said, it was originally like a shopper. Perhaps it will be useful to you. I attach a file to this message
Wow that's very nice. This map is a scheme itself! Board Shopper is born!
Title: Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
Post by: FoxHound on December 21, 2021, 05:54 PM
Wow that's very nice. This map is a scheme itself! Board Shopper is born!

Kradie's scheme: https://www.tus-wa.com/schemes/scheme-4232/