The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Lupastic on August 29, 2022, 12:00 PM

Title: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
Post by: Lupastic on August 29, 2022, 12:00 PM
I started to use this scheme more often when I host mole shopper recently, I like that there is no cluster bomb and banana bullshit, the usual stuff which makes mole shopper luck based and idiotic sometimes. Everything is well thought out here, shit weapons are powered up, OP weapons are nerfed. There are still some things obviously that would never really make mole shopper to be among my favorite schemes, like infinite ammo of girders and very slow 5 pixels water-rise. This might only goes against my personal liking of course :D I change those, having 7 ammo of girders (like in Team17) and normal level 2 waterrise is the way for me to make it enjoyable and less slow and monotonous ^^ Otherwise, this scheme is better than most mole shopper schemes on TUS, AND better than hostingbuddy's mole.
Title: Re: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
Post by: Zalo the moler on August 29, 2022, 03:29 PM
Considering the growing fanbase in the Hungarian parts of the world, I decided to put 9 girders max (not infinite number), and flood speed was changed from 5 pixels per turn to 13 pixels per turn (260% of its original speed).

I must agree with Lupa, that taking into account all the scheme changes (making weapons almost equal), there are very few reasons now to hide forever under the ground, or to block the enemy endlessly. If somebody is really desperate, he/she can just use Freeze.
Title: Re: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
Post by: Lupastic on August 29, 2022, 04:44 PM
godbless :-* now it's almost close to perfect mole