The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Kayz on June 14, 2022, 06:25 PM

Title: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: Kayz on June 14, 2022, 06:25 PM
"More skill is required", says you. I argue it's harder to maintain your weapon arsenal over a longer game; that it requires more skill to collect more stuff than your opponent, which the removal of stockpiling doesn't award.
I'd say it's harder to have no hot seat time, so it rewards the faster thinker with more turntime. I don't understand why you put your opinion in your scheme description, as if those things were facts.
I always appreciate variations of kaos schemes, though, so it's an interesting idea to play every round as if it was a bo1. Definitely changes the playstyle to be more aggressive and less stingy with strong weapons.
Title: Re: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: Lupastic on June 28, 2022, 04:18 PM
Scheme is updated, now inf ammo of parachute and no bungee for smoother gameplay ;o
Since Kaos itself is a very luck based scheme, I believe adding parachutes and relying on the wind instead of bungees will not make a great difference to the already existing luck factors, and I have seen others hosting kaos games like this where they replace bungees and go for more pro collecting with the help of parachute! And I haven't seen any kaos schemes uploaded to TUS where parachute is being used for mobility around the map : ]
Title: Re: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: Echiko on June 28, 2022, 04:25 PM
Parachute is imho an interesting variant. I hope my (even if poor) skills can help me some good crates! :D
Title: Re: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: FoxHound on June 28, 2022, 09:36 PM
Yeah, this is one of the things I don't like about Kaos. It doesn't have Parachute like Team17 and Neocombat. Only Crates also didn't have parachutes in WWP, but it had infinite teleport.

I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.
Title: Re: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: Lupastic on June 28, 2022, 09:48 PM
I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.

Next 3.9 WA update should include the feature of disabling double turntime from utilitycrates and a longtime problem would be solved by this right away ;c I'd like to live with that option and many others too I believe
Title: Re: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: Lupastic on August 17, 2022, 10:26 AM
Scheme once again updated - to make it TUS friendly, stockpiling on, and bungee instead of parachute, so that it would be more suitable for league games. The rest of the options mentioned above stay (:

(updated)

scheme for the cup, no stockpiling, every option is the same
Title: Re: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: Kaleu on May 19, 2023, 11:45 PM
So this scheme changed twice? I read the comments and I was really excited about the infinite Parachute, now it is back to bungee? :(
Title: Re: Scheme #4498, Kaos scheme submitted by Lupastic
Post by: Lupastic on May 20, 2023, 06:27 AM
So this scheme changed twice? I read the comments and I was really excited about the infinite Parachute, now it is back to bungee? :(

oh it changed much more than 2 times bro, but the point of it never did - it's an alternate kaos with stockpiling disabled. as most players don't have time to play bo5 and bo7 ultra-long games where the weapons get carried, this can be considered a "simpler" version with more skills that focuses on 1-1 rounds - but it's still bo3 mostly

back to normal options* update