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One-Boards => Schemes Comments => Topic started by: Lupastic on May 19, 2022, 07:09 PM

Title: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
Post by: Lupastic on May 19, 2022, 07:09 PM
ok I will act a bit like Foxhound now...

...

...hey, isn't this scheme and the maps very similar to https://worms2d.info/Ghost_Knocking ? :O why hide and seek, it's basically a copy of the Ghost Knocking scheme :-\ :-\ :o
Title: Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
Post by: Lupastic on May 19, 2022, 07:10 PM
Is this ZaR Ghost Knocking maybe? ::)
Title: Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
Post by: FoxHound on May 19, 2022, 10:42 PM
It would be nice to see a replay of this scheme. It's easier to understand with a replay.

Is this ZaR Ghost Knocking maybe? ::)

Well, it has Parachute, it doesn't have Zook, but it has Rope. I liked a lot the idea of Health Crates being an obstacle. This is a smart idea that I never seen in any scheme before. Also this scheme uses a different map style, it has higher friction, and it has Shot Doesn't End Turn feature, which is interesting with prod. I liked that it has phased allied worms as well. I don't know if freeze is interesting for gameplay, I would have to experiment or watch to see if it makes a difference.

Don't forget that there's a scheme with the same name (https://www.tus-wa.com/schemes/scheme-2114/), by TheMadCharles. But all 3 schemes are different variants of the same concept. It is a scheme category: "Invisibility schemes" (I think GhostRefuging (https://www.wmdb.org/maps/?map%5Btitle%5D=GhostRefuging) can be included in it too).
Title: Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
Post by: czlowiek-kredens on August 31, 2022, 03:07 PM
it has higher friction

Well, the friction is lower, not higher. ;)
Title: Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
Post by: FoxHound on September 01, 2022, 10:19 PM
it has higher friction

Well, the friction is lower, not higher. ;)

Oh, sorry, now it makes more sense to me: the worms slide more, so it's easier to plop them, nice. I probably confused the 3.8 friction values with RubberWorm values that could support even worms accelerating when sliding (in 3.8 that's not possible). I think friction = 1 in RubberWorm times was the stickiest one.
Title: Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
Post by: FoxHound on September 05, 2022, 03:27 AM
I just watched the new replays, and I think that this scheme is very similar to Ghost Knocking, but it uses 3.8 settings, so it is more modern. The maps could be improved maybe, I think I still prefer the Garg0yle .bit ones to play using a scheme like this. Or maybe some big PNG maps could be interesting. I liked that it has SD flood. The health crates are there to be avoided and this is interesting, but I'm not sure if it is better than searching for teleports and prods on weapon crates. SDET and sliding more (less friction) are really good improvements (in my point of view) compared to the old Ghost Knocking scheme, but some people might prefer the normal friction to knock worms.