The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: FoxHound on September 20, 2022, 12:52 AM

Title: Scheme #4704, zmg submitted by orbik
Post by: FoxHound on September 20, 2022, 12:52 AM
This scheme is a jewel. sbs is already planning a map for this scheme. And maybe I will make myself one. It needs a replay file.
Title: Re: Scheme #4704, zmg submitted by orbik
Post by: SIBASA on September 20, 2022, 12:24 PM
Yes, a good variation on golf.
I have a similar idea, only I want to make a single map with complex obstacles without sections, where there is only a start and finish, and the same teleport rule to the place of the fallen grenade. I wanted to call it Golf Race))
Maybe someday I will make such a map, or someone else can do it, just sharing the idea
Title: Re: Scheme #4704, zmg submitted by orbik
Post by: FoxHound on September 20, 2022, 03:34 PM
Orbik is working on this scheme since 2019, according to him.

I think the idea of teleporting the worm into the grenade is very similar to the PX weapon called "Jump" I think, that you fire your own worm like throwing a grenade, and the worm is launched according to the force and angle you applied. The worm goes in that jumping/landing posture as if it was flying with jet pack and landed because it ran out of fuel.

That Jump weapon along with RubberWorm bounciness feature could be great in this scheme, because it would make the worm as the ball and wouldn't need teleporting the worm into the grenade (or HHG). The worm would automatically stay where it landed. It's sad that PX is not implemented in WA, is not being updated and to run it, it is very complicated (needs WA version 3.6.31.0).

SIBASA's idea is like Jump Race (https://www.wmdb.org/maps/?map%5Btype%5D=pxjr) from PX using this weapon I described, but with the grenade and without PX.




Title: Re: Scheme #4704, zmg submitted by orbik
Post by: TheWalrus on September 20, 2022, 07:44 PM
Looks like a great scheme!  I would be all over this if I was playing