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One-Boards => Schemes Comments => Topic started by: FoxHound on June 27, 2024, 01:40 AM

Title: Scheme #5602, Warlings 2 scheme submitted by ValDorado
Post by: FoxHound on June 27, 2024, 01:40 AM
Excuse me, but I would like to know why you applied this rule for this scheme. Even Worms 2 received an update to allow using backflip without needing to type a cheat code and you made the second edition of this scheme with the same rule. It is a unique rule, I never seen anything like this before, but I would like to understand better why is it so important. Does it make a significant difference in the gameplay?
Title: Re: Scheme #5602, Warlings 2 scheme submitted by ValDorado
Post by: ValDorado on June 29, 2024, 11:36 AM
Quote from: FoxHound on June 27, 2024, 01:40 AM
Excuse me, but I would like to know why you applied this rule for this scheme. Even Worms 2 received an update to allow using backflip without needing to type a cheat code and you made the second edition of this scheme with the same rule. It is a unique rule, I never seen anything like this before, but I would like to understand better why is it so important. Does it make a significant difference in the gameplay?
To be honest, this scheme is from the Warlings game. Why did I apply the *No Backflip* rule? Because in the game where this scheme comes from, you could only jump left and right, there is no backflip in this game. And in general, the minus of the scheme is that there are not many weapons from the game itself.Maybe someday I will make a PX scheme.
Title: Re: Scheme #5602, Warlings 2 scheme submitted by ValDorado
Post by: FoxHound on June 29, 2024, 11:52 PM
I didn't know this game. Seems to be a Worms clone for Smartphone. Gameplay seems worse than worms, though. So it's an adaptation, now I got it. I do think that it's better to change some things to make the scheme more fun rather than making the scheme as equal as possible. I might try this scheme one day. I like adaptations.