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One-Boards => Schemes Comments => Topic started by: Hurz on April 21, 2013, 05:04 PM

Title: Scheme #745, Darts submitted by Komito
Post by: Hurz on April 21, 2013, 05:04 PM
so this is some change.
so far evrybody played it like that: first pic: gaz gets 3 points.
2nd pic: janet gets 3, worm 6 gets 10.
good to know that according to give it to the masses this wont count anymore :o
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on April 21, 2013, 05:16 PM
You are kinda right and kinda wrong there Hurz:

Logically speaking, if Donna gets 6 and not 9, why would Gaz get 3 instead of 0? I have deducted points from people, including myself, for landing on the 0/xx points, in Tours/Tournaments.

I basically use the same logic to determine the worm stuck next to the bullseye, from the way we always scored, no part of that worms body(that counts) is actually on the bullseye.

We need a concrete method of explaining it from now on, and that's what these updated rules provides.

I hope that explains it :)
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Husk on April 21, 2013, 05:21 PM
really? a map pack telling what we can play in freeleague? imo if any1 makes any map that resembles darts as it is known in our community, it being or not being in said map pack shouldn't matter if it can played as freeleague darts.

it's like if u came up with shopper and whoever updates shopper to scheme database, keeps a map pack of shopper maps and if a map is not there it can't be played. that's a bit radical.

I'm gonna link MI to this topic and hopefully we get this straight
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on April 21, 2013, 05:23 PM
Husk, players can still play any Darts map, if they both agree, the reason why we decided on this is because some maps are extremely difficult and have too much luck involved.

We are trying to keep this scheme as skill-based as possible, I consulted MI before doing this of course.

We are also in the process of coming up with a solution to these other maps, and fixing certain maps so they can be included in this mappack.

Also please bare in mind, these rules etc are not permanent, they could be updated in future after many people play and give feedback.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Husk on April 21, 2013, 05:24 PM
hmmm that sounds reasonable xD
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on April 21, 2013, 05:26 PM
Please, by all means, anyone with any questions, or suggestions, feel free to speak your mind !

But please, keep it clean !
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Hurz on April 21, 2013, 09:01 PM
You are kinda right and kinda wrong there Hurz:

Logically speaking, if Donna gets 6 and not 9, why would Gaz get 3 instead of 0? I have deducted points from people, including myself, for landing on the 0/xx points, in Tours/Tournaments.

I basically use the same logic to determine the worm stuck next to the bullseye, from the way we always scored, no part of that worms body(that counts) is actually on the bullseye.

We need a concrete method of explaining it from now on, and that's what these updated rules provides.

I hope that explains it :)

i agree & ye i see the point and as i said for wider use its just logic to set those rules. i just mentioned that we havent scored all the time like this, sure its np to do from now on.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: DENnis on April 22, 2013, 04:37 PM
My original idea is to play on a SURF-Darts map.
 
I remember a lot of style surf shopper games where other freestylers and me were doing that drill surfs to attack worms at the other shore side ((that safe place close to water) because it would be too lame and easy to plop them from there with a normal weapon attack). One shore could be replaced with a dartboard, the map should not be too small and the surf space must be high enough for good surf variations. It won't be easy to surf onto the bullseye (because I remember it wasn't always easy to attack the worms with a drillsurf) but the fun-factor will be extremly high!

I have no photoshop installed here on my new PC yet, but if some people like my idea I'll create an original SURF-Darts map soon :-* If someone is a pro in graphic design and want to create a map like that a bit faster I'll be there to test your map with you.

Okay, now my mind and me are feeling free :D rime time :-*
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on November 05, 2015, 02:16 PM
*THIS SCHEME HAS BEEN UPDATED*

Drill has been set to 0 power, this prevents worms from being drilled off the starting platform, as well as making sure all worms on the target platform will maintain their position incase any shots need to be checked.

Thanks to Sensei for making the updated scheme.

Title: Re: Scheme #745, Darts submitted by Komito
Post by: XanKriegor on November 22, 2015, 01:33 PM
Should HostingBuddy's scheme be updated too?
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Sensei on November 22, 2015, 02:26 PM
HB Darts scheme should get fixed too. When newcomers type "!map", random pick would only go through 4-5 maps from wmdb. And there's actually hundreds of them..
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on November 22, 2015, 04:23 PM
HB Darts scheme should get fixed too. When newcomers type "!map", random pick would only go through 4-5 maps from wmdb. And there's actually hundreds of them..

It's the same with Big RR, it chooses the same maps over and over, and constantly picks maps that aren't even proper Big RR maps.

I wish I could go through WMDB manually selecting maps for HB.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Hurz on November 22, 2015, 05:52 PM
http://worms2d.info/HostingBuddy#Map.2Fscheme_commands (http://worms2d.info/HostingBuddy#Map.2Fscheme_commands)

Quote
wmdb <map number>
    Downloads and sends a map from WMDB.
    You must specify the map number (from the URL).
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Sensei on November 22, 2015, 07:47 PM
!wmdb + number is not common knowledge among newcomers. And it's annoying to go on wmdb to find maps when there is !map command for random picks. In shopper it works well, tho.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Triad on November 22, 2015, 08:10 PM
It would be nice if HB randomly picked a map from Komo's mappack instead WMDB. Should be possible.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: XanKriegor on May 15, 2016, 03:15 PM
This is possible already)) Happened to play darts on HB-hosted room by Craig, he complained about 4-5 maps from HB so i taught him to type "!tusmap p:190". He hosts Darts pretty often btw.

Also HB still has old scheme.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on May 15, 2016, 03:51 PM
My map pack is 167 btw, 190 is Hurz, I prefer to use 167 because it removes the luck/troll maps, if I see him i'll let him know or you can too.

I think it might need updating if there have been any new maps, i'll check later.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Hurz on May 15, 2016, 03:55 PM
noticed :)
t
Title: Re: Scheme #745, Darts submitted by Komito
Post by: h3oCharles on November 12, 2020, 01:34 PM
nice photobucket watermarks
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on November 13, 2020, 02:41 PM
Fixed, yeah, photobucket sucks now, all the old images have watermarks  :(

imgur ftw!
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Lancelot on September 21, 2023, 11:08 AM
I may have missed something, but why did they include antisynk in darts?

After all, the rules say that a worm that gets into the water is 0 points. How can I understand what is right in this case?

Does this mean that from now on we can use all the worms for the game? Or should we continue to assume that if a worm gets into the water, it equals 0?
Title: Re: Scheme #745, Darts submitted by Komito
Post by: XanKriegor on September 21, 2023, 01:40 PM
Darts never had Antisink on.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on September 21, 2023, 01:43 PM
For people who accidentally tele into water.

In challenges and funners as well makes it so you can keep playing if you plop.

@Xan

We added antisink and no damage that Sensei introduced to improve the scheme.

The only problem with antisink is some people need to pay more attention to how many worms they threw.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: XanKriegor on September 21, 2023, 02:04 PM
Got it.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Lupastic on September 21, 2023, 05:33 PM
just wondering, if the worm plops after a throw and antisink is supposed to be on, isn't it annoying that the plopped worm teleports back to the pile and you can't make a difference which worm is on the game and which one is out? cuz I guess the plopped worm is out of the game, yes?

this is why - for me - its easier that the plopped worm actually sinks, and its gone, so I know that I have -1 worm to play with. and thats why I thought its better that antisink is off for Darts
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on September 21, 2023, 05:43 PM
To be quite fair, its a very simple task even a child could do to keep track of how many turns you have taken.

(https://i.imgflip.com/19dalp.jpg)
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Lancelot on September 21, 2023, 05:48 PM
this is why - for me - its easier that the plopped worm actually sinks, and its gone, so I know that I have -1 worm to play with. and thats why I thought its better that antisink is off for Darts

I completely agree.

Otherwise I have to rely on the last worm in the team to understand when the worms will run out, its not hard, ye :D
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Lupastic on September 21, 2023, 05:56 PM
To be quite fair, its a very simple task even a child could do to keep track of how many turns you have taken.

don't forget Komi that some players do not have 5000+ games played experience in Darts scheme, I can only remember that I play either with 8 or 16 worms and I count my score when I hit the target :q when you throw the worms it's easy to lose track of how many you have used while ur opponent is also throwing his ones ???

maybe we need a wkwormorder module to solve this problem 8)
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on September 21, 2023, 06:56 PM
Don't be silly guys, this is a very simple task, you've already achieved things much more challenging in life with ease compared to paying attention to how many turns you've had in a very simple video game and counting up the scores of 8 worms lol.

Not to mention, we have replays to check after, just to make sure even if you do make a mistake and take too many turns.

Also, you should surely be aware of your own worm names yeah? So if you throw the 1st worm again, that's a very easy way to know how many turns you've taken.

The benefits of having anti-sink outweigh the laziness of not being interested enough to pay attention.

Like everything in life, if you enjoy it enough, you'll try harder.

It's not rocket science lol, cmon!
Title: Re: Scheme #745, Darts submitted by Komito
Post by: MonkeyIsland on September 21, 2023, 07:07 PM
It's true that you can figure it out and it's not rocket science but I rather not having to count. The number of worms standing there is exactly how many next in line ready to go. Maybe making two variations for league and funners would solve the problem.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Korydex on September 21, 2023, 07:07 PM
But teleporting worms not into the sink isnt rocket science either right ???
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on September 21, 2023, 07:59 PM
But teleporting worms not into the sink isnt rocket science either right ???

Yes but it saves time to have the worm automatically go back to land, rather than restarting another match and having to manually place all the worms again. It's also massively beneficial when doing the Challenges so you can start again faster without having to place all worms.

It's MUCH better to have antisink on.

If you would rather not count, then you shouldn't play Darts in the first place because the whole point of the scheme is to count up your score.

People play much more complex and complicated schemes than Darts where they need to focus more and they have no problem.

I actually feel a bit silly we even need to have this conversation lol.

Title: Re: Scheme #745, Darts submitted by Komito
Post by: FoxHound on September 21, 2023, 11:46 PM
If I played Darts was only once I think, but I'd say I would prefer without Anti Sink feature in this case. And I'm a real fan of Anti Sink feature. I enjoy playing Neocombat that is a kaos-like scheme centered on Anti Sink and my racing maps usually explore a lot the water at the bottom with Anti Sink feature. It brings a lot of fun to the game.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on September 22, 2023, 01:22 AM
I wasn't even the one who came up with adding antisink to Darts! Though it's there for good reason.

So far, nobody has mentioned any logical or valuable reason to remove antisink from this scheme because I'm sorry but being too lazy to count how many worms you've thrown or not even being able to remember your own worm names is not a good enough reason to remove it.

While keeping track of how many worms you've thrown as well as counting 8 scores up is literally elementary school level stuff... I understand it's not a good scheme for people who want brainless fun where they don't have to pay attention.

The world would be chaotic if this logic was used for everything, we would be absolutely useless as a species. If you struggle to do something so easy and simple like this then I'm genuinely concerned how you manage to survive in the real world.

Also, a worm that goes into the water does not automatically mean 0 points, we introduced the rebound rule. If you land in the water before touching the board, yes, it's 0, though if you hit the target then land in water, you still get your score.

I will fight you all to the death on this. Trying to ruin a perfectly good thing here.

Edit - Also, if you think I am being too harsh, it's because I know for a fact you are all better than this, we aren't a bunch of idiots here, we're all pretty damn good at this game and smart in general.

I think so highly of you that I don't want you to stoop to such a low level of incompetence. You should be able to do this stuff in your sleep it's that easy...
Title: Re: Scheme #745, Darts submitted by Komito
Post by: sock on September 22, 2023, 06:54 AM
It's true that you can figure it out and it's not rocket science but I rather not having to count.

you play worms still? We haven't played a  game in over a decade!
Title: Re: Scheme #745, Darts submitted by Komito
Post by: sock on September 22, 2023, 07:02 AM
I have played darts maybe one or two times. I don't see the problem in counting up your points, it's like the real game throwing darts and adding it up. Use a piece of paper or calculator if you need.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: MonkeyIsland on September 22, 2023, 08:02 AM
you play worms still? We haven't played a  game in over a decade!

Last time you beat me 3:2 in PO (https://www.tus-wa.com/leagues/classic-playoffs/?s=26). I don't play now but I've been in the community every single day. Do I get to comment about a scheme preference?
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Korydex on September 22, 2023, 09:32 AM
you play worms still? We haven't played a  game in over a decade!

Last time you beat me 3:2 in PO (https://www.tus-wa.com/leagues/classic-playoffs/?s=26). I don't play now but I've been in the community every single day. Do I get to comment about a scheme preference?
Especially on your birthday :D
Title: Re: Scheme #745, Darts submitted by Komito
Post by: timo on September 22, 2023, 10:59 AM
In real darts, only the darts that are in the target count. Those that touched the target but fell - do not count. I think this rule is more fair and adds realism. So i think rebound rule it's not necesarry. As i remember vor 10 years ago. We played this scheme and rebound doesnt count your Worm. If i'm wrong, sorry. Regards!
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on September 22, 2023, 11:22 AM
In real darts, only the darts that are in the target count. Those that touched the target but fell - do not count. I think this rule is more fair and adds realism. So i think rebound rule it's not necesarry. As i remember vor 10 years ago. We played this scheme and rebound doesnt count your Worm. If i'm wrong, sorry. Regards!

In theory yes, however in WA that happens a lot more than real life Darts just because the way the game works, it's luck, and we made the rebound rule to eliminate luck so you are rewarded for your accuracy towards bullseye.

Edit - I was in a rush when I wrote that earlier so I'll elaborate a bit now.

Remember this is just a game so it's only meant to be inspired by real life Darts not completely imitate it. :D

However in real life, rebounds don't happen very often, thanks to the way the metal frame is circular and the darts are very sharp and pointy, even if you do hit the rebound because of these physics there's a high chance your dart will slide round the metal, or the metal will move slightly out the way and go into the dartboard anyway because of mobility, flexibility, speed, force, pressure, etc...

That just isn't possible with WA physics, rebounds were happening multiple times on every match in the early days, it really put a lot of people off the scheme in general.

If we did not implement the rebound rule a lot of people, including myself wouldn't have kept interest in the scheme because it becomes a waste of time as far as competing in a balanced environment is concerned.

We also adapted our map design to account for "rolls" as well, which was the other main problem players had with Darts.

The 3 things people disliked most about Darts in it's early days:

1. Having to manually place worms - There is nothing we can do about that though.
2. Rebounds.
3. Rolls.

At least we were able to fix 2 of them, and the placement of worms became quite the ritual itself for many of us. I remember Hurz and I constantly arguing about placements because we always had different spots we'd like to place. :D

Title: Re: Scheme #745, Darts submitted by Komito
Post by: sock on September 22, 2023, 05:36 PM
you play worms still? We haven't played a  game in over a decade!

Do I get to comment about a scheme preference?

I thought you were playing darts recently. Why couldn't you comment about scheme preference? I just did and I don't play darts.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Triad on December 24, 2023, 10:01 AM
Kinda late reply, but antisink and rebounds are A-OK.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Triad on December 25, 2023, 11:37 AM
Sorry for the double post, but I suddenly had an idea:

Since all Darts maps use LG, why not remove LG altogether and halve the default gravity value through extended game options?

Attached the edited scheme if you wanna give it a try.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Lupastic on December 25, 2023, 11:59 AM
Sorry for the double post, but I suddenly had an idea:

Since all Darts maps use LG, why not remove LG altogether and halve the default gravity value through extended game options?

Attached the edited scheme if you wanna give it a try.

yes, the default darts scheme of HostingBuddy is just like this
Title: Re: Scheme #745, Darts submitted by Komito
Post by: TheKomodo on December 25, 2023, 11:59 AM
That is a great idea!

This should be updated in the official scheme!
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Triad on December 25, 2023, 12:48 PM
yes, the default darts scheme of HostingBuddy is just like this

Wow, never noticed that. HB's scheme is almost identical to the one I posted (the only difference is that the HB one doesn't have antisink).

That is a great idea!

This should be updated in the official scheme!

I agree, I think this is a no-brainer change and should be included in the official scheme if the league admins are okay with it.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: MonkeyIsland on December 27, 2023, 05:02 AM
Even though that practically it is the same, but having halved gravity with no LG is different than the original scheme.

It's better to leave this scheme as is and create a new one. I'll mark the new one as the official.
Title: Re: Scheme #745, Darts submitted by Komito
Post by: Triad on December 28, 2023, 12:08 PM
Even though that practically it is the same, but having halved gravity with no LG is different than the original scheme.

It's better to leave this scheme as is and create a new one. I'll mark the new one as the official.
Sure, here's the new one: https://www.tus-wa.com/schemes/scheme-1137/
Title: Re: Scheme #745, Darts submitted by Komito
Post by: MonkeyIsland on December 28, 2023, 02:31 PM
The new one is set as the league scheme.