The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: SacrificialLamb on October 27, 2009, 07:08 PM

Title: T17 scheme, By Ray
Post by: SacrificialLamb on October 27, 2009, 07:08 PM
Since when does Team17 have 7 girders?????  It has always been inf. since the dawn of worms
Title: Re: T17 scheme, By Ray
Post by: pr on October 27, 2009, 07:21 PM
Since it started to be annoying to be blocked each turn before the SD begins
Title: Re: T17 scheme, By Ray
Post by: Dulek on October 28, 2009, 07:51 AM
Since it started to be annoying to be blocked each turn before the SD begins

It happens mostly when you have 1 worm and your oponnent has 3 or 4. Before SD starts, you have all of that time to collect the creates and you can even not attack. To be honest, you shouldn't play t17 if you want to block your oponnent each turn he got a creat near him. Don't be scared that he'll simply attack you and just take this damn create (except crates on the edge of the map xD). :)
Title: Re: T17 scheme, By Ray
Post by: Chicken23 on December 23, 2009, 12:14 AM
uploaded the FB team17 scheme. Its the same as wooka's upload aswell..

There is changes to the cr8 chances which may explain the debate me, crazy, uber and NAiL got into.
Title: Re: T17 scheme, By Ray
Post by: Abnaxus on March 28, 2010, 12:02 PM
Since it started to be annoying to be blocked each turn before the SD begins
It happens mostly when you have 1 worm and your oponnent has 3 or 4.
It's the only way to beat your opponent.

And most of the time, if on SD there is 1v3, it means that someone of them had very much luck (bananas, holys, etc..).
So it's normal to block him because he can still have powerfull weapons.
Title: Re: T17 scheme, By Ray
Post by: Bonhert on October 09, 2012, 12:52 PM
Ammo question: Should we keep collected weapons for the next round in case we draw or rehost it? I've always thought weapons should stay, but just recently someone urged on rehosting and I wasn't 100% sure...
Title: Re: T17 scheme, By Ray
Post by: MonkeyIsland on October 09, 2012, 12:57 PM
Thanks Bonhert. Fixed that.