The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: HHC on March 28, 2010, 10:24 AM

Title: Team17 scheme, By HHC
Post by: HHC on March 28, 2010, 10:24 AM
Feedback is welcome.
Title: Re: Team17 scheme, By HHC
Post by: Ray on March 28, 2010, 11:38 AM
In what way is this scheme different from any other ones? No super weapons?
Title: Re: Team17 scheme, By HHC
Post by: HHC on March 28, 2010, 11:45 AM
Check scheme explanation.
Title: Re: Team17 scheme, By HHC
Post by: Rok on March 28, 2010, 05:22 PM
The retreat time should be 3 sec, imo.
Title: Re: Team17 scheme, By HHC
Post by: Ray on March 28, 2010, 05:46 PM
Yep, either 3 and 5 from rope, or 5 and 10 from rope.
Title: Re: Team17 scheme, By HHC
Post by: Rok on March 28, 2010, 07:08 PM
I meant 3 and 3, actually  :)

Other than that, I like what the description says, HHC, I haven't tested the scheme yet, though.
Title: Re: Team17 scheme, By HHC
Post by: Chicken23 on March 28, 2010, 09:49 PM
i still think we should just go to team17 forums and ask for a scheme from the old channel and just remove the 2 worm selects you get from it.
Title: Re: Team17 scheme, By HHC
Post by: HHC on March 28, 2010, 10:22 PM
K, retreat time of regular movement reduced to 3.

This one seems pretty balanced Tom.. I think we can make a better one than the old t17 one.
Title: Re: Team17 scheme, By HHC
Post by: Chicken23 on March 29, 2010, 12:13 AM
i always thought retreat was 5sec? i could be wrong tho :p
Title: Re: Team17 scheme, By HHC
Post by: HHC on April 20, 2010, 08:04 PM
Update: the previous file has been replaced by a new one, I recommend a re-download!!

Fixes:
- scheme no longer has wormkit bug, should work fine in online games.
- arrow crate probability raised from 2 to 3.

edit: retreat time is 5 indeed and not 3. This has been fixed long ago, so don't worry about it.
Title: Re: Team17 scheme, By HHC
Post by: Casso on April 10, 2011, 07:06 PM
I think it's better reduce from 3 to 2 the arrow crate probability because the arch is too powerful (50 hp + 50 hp o.O)
Title: Re: Team17 scheme, By HHC
Post by: MonkeyIsland on April 11, 2011, 06:44 AM
HHC's Team17 is not full of nanas like FB scheme. But it is full of SD weapons. Aqua, pigeon and missle are a lot in this scheme.
If you get one of those weapons in the game, you shouldn't be happy, you should be scared, cause that means your opponent already has more of them!
Title: Re: Team17 scheme, By HHC
Post by: HHC on July 03, 2011, 07:24 PM
Scheme edited. SD weaps now set to 3 crates weapon chance (instead of 4). Girders reduced to 7.  :)


I hope things work when you edit the scheme here in TUS. If not, download the attached scheme.
Title: Re: Team17 scheme, By HHC
Post by: Chelsea on July 03, 2011, 09:28 PM
downloaded :D thx so much :D
Title: Re: Team17 scheme, By HHC
Post by: HHC on December 18, 2011, 12:40 PM
Scheme updated again.

Options:
= Stockpiling set to Off instead of Anti (dunno why this was there in the first place as it would lose you the rope in the 2nd game of a bo3).

Weapon probability:
- SD weapons decreased from 30 to 21. (Still more than the official TUS, but not ridiculously).
- Shitty weaps decreased from 40 to 35 (Mortar, pistol, mine, bat, mole).
- Nades decreased from 40 to 35 (as these always come with 3).

+ Decent weaps increased from 40 to 45 (sheep, sheepshooters, flamethrower, dyna, grannies. HHG's left at 40).
+ Cows increased from 20 to 25. They are more of a standard weap now, though by far not as common as in the TUS scheme).
Title: Re: Team17 scheme, By HHC
Post by: HHC on August 16, 2012, 10:27 AM
NB: this scheme had pretty awful crate probs. I recommend using TUS scheme in all games. At least until this scheme is fixed.


I changed some of the weapon prob: SD lower, crap weaps lower, high explosives higher. But yeah.. it's pretty much TUS scheme now with slightly less cows and shit.
Needs further testing...