The Ultimate Site of Worms Armageddon
One-Boards => Schemes Comments => Topic started by: MAFIA on April 19, 2010, 10:17 PM
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hi, when we will start the cup?
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TOOOODAY!
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Please add another rule: You can't have turns longer than 200 seconds.
Atm I'm wasting my time because my opponent (Doubletime) realized he can't win so is doing 700 seconds turns on 30s map.
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I don't think that's a good idea, some extremely evil maps need that amount of time with not-so-experienced ropers. But that might be a fair point to be able to report the game if your opponent seems to intentionally play like an asshole. However, it's more than likely that he has been aliased, so I wouldn't blame him.
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Sorry I've never done this before but are you allowed to use just 1 worm?
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Sorry I've never done this before but are you allowed to use just 1 worm?
Why not, you can plop 2 of them at start, but your opponent will use those 3 worms for sure. :D
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Version for 3.8 with phased worms enabled (racing stuff)
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Hey Kory, nice scheme but I think you forgot to add an important feature that we all were waiting for, which now makes TTRR the one and the only scheme with no presence of any luck factor.
Phased Worms and wind bias set to 0 (disabled).
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You forgot to enable "Worm Selection doesn't end Hot Seat" :P
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You forgot to enable "Worm Selection doesn't end Hot Seat" :P
Didn't even know that was an option!
Fixed :D