The Ultimate Site of Worms Armageddon

One-Boards => Schemes => Topic started by: Warlord on August 26, 2011, 03:19 PM

Title: Animal Roper, yeah!
Post by: Warlord on August 26, 2011, 03:19 PM
Yeaaaaah! This is the remix of the year: the new roper!

Here you have,  the scheme of ANIMAL ROPER!

The roper for animal lovers  :-* :D :D :D  :-*

Same rules than a normal roper, the difference is in the weapons.

Mole replace zooka!. yeah! no more bazooka. That's a belic weapon, violent, and horrible. It is replaced by the inocent and beautiful moles (??)

Skunk can be very usefull in the SD, because before the SD your opponent takes a crate and disable the poison ;O



Enjoy it ;)
Title: Re: Animal Roper, yeah!
Post by: MonkeyIsland on August 26, 2011, 04:02 PM
Learn to use TUS scheme database maybe? :)
Title: Re: Animal Roper, yeah!
Post by: NAiL on August 26, 2011, 04:17 PM
hi how do you playing animal roper? I not understand xD also how u take a scheme??
Title: Re: Animal Roper, yeah!
Post by: Csongi on August 26, 2011, 06:31 PM
this scheme is horrible.
Title: Re: Animal Roper, yeah!
Post by: DumbBongChow on August 26, 2011, 06:39 PM
Lol moles and skunk gonna be real hard to use due to map structure of roper maps. If skunks is used as a poison tool, at best it's going to deal 10 dmg since it's dead hard to both hit skunk with explosive and poisoning them at the same time. Turn time will cause lot of problems as well. Crate health value of 50 is collosally high since these animals don't do much damage. (Power 20 mole still doesn't solve the problem.)
Bottom Line: VERY FUNNY IMBA SCHEME! XD
Title: Re: Animal Roper, yeah!
Post by: NAiL on August 27, 2011, 03:08 PM
honestly this scheme does sound quite funny, with some tweaks it could work well!
Title: Re: Animal Roper, yeah!
Post by: Warlord on August 27, 2011, 03:28 PM
lol csongi, you are horrible too :D
Title: Re: Animal Roper, yeah!
Post by: Turko on August 27, 2011, 03:35 PM
Quote from: Csongi on August 26, 2011, 06:31 PM
this scheme is horrible.

agree
Title: Re: Animal Roper, yeah!
Post by: Husk on August 27, 2011, 03:41 PM
Constructive criticism any1?
Title: Re: Animal Roper, yeah!
Post by: Csongi on August 27, 2011, 03:59 PM
yea...your scheme is GREAT... lolz

[sX`Masta] this scheme is a bit shitty.. lol
[ROp3Rz-rOx`] q mierda de scheme mas puto inmoral
[WowwoW`FD`Kf] so first turn mole
[WowwoW`FD`Kf] wtf is that crap XD
[l3x`sm0k] this snheme sux
[l3x`sm0k] i never gonna like it xD

just a few opinions...
Title: Re: Animal Roper, yeah!
Post by: Alien on August 27, 2011, 04:02 PM
played it a half year, dunno who hosted and it sucked.
Title: Re: Animal Roper, yeah!
Post by: JayX on September 03, 2011, 01:55 PM
Quote from: Husk on August 27, 2011, 03:41 PM
Constructive criticism any1?

Sure I have a few thoughts

Games like this can be fun, but they need to be structured well. Really in short what you have here is a variation on roper but with a "gimmick"

Any gimmick games I think should be quite short because they can have the fun soon turn to frustration, especially when people start to miss their precious Zook, Mines and Nades.

I would suggest

Lower value HP crates

Higher power weaps (Skunk could be very high damage if you made a sub-rule like can only explode a Skunk on an already poisoned worm, because like was said earlier it is very hard to poison and hit another worm)

There must be thought into what is easy to use and what is not, and then the weap power values should reflect that.

It's a nice idea, just needs some tweaking :)