Yeaaaaah! This is the remix of the year: the new roper!
Here you have, the scheme of ANIMAL ROPER!
The roper for animal lovers :-* :D :D :D :-*
Same rules than a normal roper, the difference is in the weapons.
Mole replace zooka!. yeah! no more bazooka. That's a belic weapon, violent, and horrible. It is replaced by the inocent and beautiful moles (??)
Skunk can be very usefull in the SD, because before the SD your opponent takes a crate and disable the poison ;O
Enjoy it ;)
Learn to use TUS scheme database maybe? :)
hi how do you playing animal roper? I not understand xD also how u take a scheme??
this scheme is horrible.
Lol moles and skunk gonna be real hard to use due to map structure of roper maps. If skunks is used as a poison tool, at best it's going to deal 10 dmg since it's dead hard to both hit skunk with explosive and poisoning them at the same time. Turn time will cause lot of problems as well. Crate health value of 50 is collosally high since these animals don't do much damage. (Power 20 mole still doesn't solve the problem.)
Bottom Line: VERY FUNNY IMBA SCHEME! XD
honestly this scheme does sound quite funny, with some tweaks it could work well!
lol csongi, you are horrible too :D
Constructive criticism any1?
yea...your scheme is GREAT... lolz
[sX`Masta] this scheme is a bit shitty.. lol
[ROp3Rz-rOx`] q mierda de scheme mas puto inmoral
[WowwoW`FD`Kf] so first turn mole
[WowwoW`FD`Kf] wtf is that crap XD
[l3x`sm0k] this snheme sux
[l3x`sm0k] i never gonna like it xD
just a few opinions...
played it a half year, dunno who hosted and it sucked.
Quote from: Husk on August 27, 2011, 03:41 PM
Constructive criticism any1?
Sure I have a few thoughts
Games like this can be fun, but they need to be structured well. Really in short what you have here is a variation on roper but with a "gimmick"
Any gimmick games I think should be quite short because they can have the fun soon turn to frustration, especially when people start to miss their precious Zook, Mines and Nades.
I would suggest
Lower value HP crates
Higher power weaps (Skunk could be very high damage if you made a sub-rule like can only explode a Skunk on an already poisoned worm, because like was said earlier it is very hard to poison and hit another worm)
There must be thought into what is easy to use and what is not, and then the weap power values should reflect that.
It's a nice idea, just needs some tweaking :)