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One-Boards => Schemes => Topic started by: Chicken23 on February 16, 2015, 12:36 AM

Title: balanced t17 scheme
Post by: Chicken23 on February 16, 2015, 12:36 AM
I've made a t17 scheme https://www.tus-wa.com/schemes/scheme-1642/#scheme-editor (https://www.tus-wa.com/schemes/scheme-1642/#scheme-editor)

Please try it for league games and let me know what you think.
Title: Re: balanced t17 scheme
Post by: Chelsea on February 16, 2015, 12:54 AM
pls, don't change t17 league scheme again kurwa... how many times do you wanna change it ?!  ::)

We will put yuour scheme to LEague and later some1 other will make his scheme andw anted to that scheme be in elague, and another, and another.......
Title: Re: balanced t17 scheme
Post by: Sbaffo on February 16, 2015, 11:29 AM
pls, don't change t17 league scheme again kurwa... how many times do you wanna change it ?!  ::)

We will put yuour scheme to LEague and later some1 other will make his scheme andw anted to that scheme be in elague, and another, and another.......


it's called evolution
Title: Re: balanced t17 scheme
Post by: Chicken23 on February 16, 2015, 01:07 PM
its not about changing the scheme, this one is about playing with it and seeing if you prefer it which i think most players will....

Title: Re: balanced t17 scheme
Post by: Senator on February 16, 2015, 01:45 PM
I guess there is a reason for the current crate probabilities. In your scheme probability for powerful non-SD weapons is lower so it's more difficult to kill the opponent with non-SD weapons. That means games will be more often SD weapon battles than before, or?

Wasn't water rise also slower when all weapons had the same probability? You had then more time to kill the opponent with non-SD weapons than in TUS scheme.
Title: Re: balanced t17 scheme
Post by: Maciej on February 16, 2015, 01:48 PM
Still 7 girders? ; o
Title: Re: balanced t17 scheme
Post by: Xrayez on February 16, 2015, 03:50 PM
Still 7 girders? ; o
Yeah, 5 girders would be better imo
Title: Re: balanced t17 scheme
Post by: GreatProfe on February 16, 2015, 03:52 PM
I would just add manual placement in the TUS official scheme.
Title: Re: balanced t17 scheme
Post by: Maciej on February 16, 2015, 05:52 PM
Still 7 girders? ; o
Yeah, 5 girders would be better imo
I meant unlimited girders, the classic scheme. Add you 7 girders to free league.
Title: Re: balanced t17 scheme
Post by: Chicken23 on February 16, 2015, 06:01 PM
I guess there is a reason for the current crate probabilities. In your scheme probability for powerful non-SD weapons is lower so it's more difficult to kill the opponent with non-SD weapons. That means games will be more often SD weapon battles than before, or?

Wasn't water rise also slower when all weapons had the same probability? You had then more time to kill the opponent with non-SD weapons than in TUS scheme.

try it out and see what you think. This is why the % on SD weapons has gone up to 2% and not 1.4%. But in tus you need less sd weapons because more powerful non SD weapons, however i don't think this creates a good t17 game as you see so many early deaths with weapons like longbow and flamie and puts more focus on who gets the most powerful weapons.

As you have a more balanced chance of getting a varied amount of weapons in this scheme you may find it more difficult to make kills, but that prompts a better understand of lower grade weapons.. like batting an opponent out of the edge of the map or into a water pit, or making a kill with molebomb as it climbs and drops through griders well (weapons rarely seen in tus scheme). But there is a higher chance of SD weapons than tus but only slightly to compensate the reduced chance of powerful weapons.

However its totally different to the classic team17 scheme were you get a lot of SD weapons at 3.84% where all weapons have the same chance.

I have taken screenshots of all the team17 schemes i can find that demonstrates the crate percentages. However i don't know how to upload these in a post without uploading them to the internet?

Title: Re: balanced t17 scheme
Post by: Chicken23 on February 16, 2015, 06:06 PM
Still 7 girders? ; o
Yeah, 5 girders would be better imo

I think 7 is good for t17, i've finally converted from unlimited lol.

This is because there are less powerful non SD crate chance so there should be a higher focus on map control and you may end up using more girders earlier in the game instead of just at SD to defend if losing. This is  because you will potentially collect a weaker weapon so a good choice is to block to control the map so you have a better chance of increase the cr8 zones in your favour to try and collect more powerful weapons than your opponent.

Where as the tus scheme has more powerful non SD weapons its more beneficial to attack as you can hope the next create will be another hhg, bow, flamie etc.

Please try the scheme a few times and let me know what you think. So far players like Phanton, Vok and Peja have enjoyed this scheme which is nice as they are t17'ers from the tus generation of schemes!  ;D
Title: Re: balanced t17 scheme
Post by: Aerox on February 16, 2015, 06:53 PM
the issue with team17 is clear and everyone is aware of it since ages: SD weapon lottery, darkside if lucky

what I dont understand is why aren't more drastic changes made in all these years?

like remove part of the homing shit completely or start playing on island maps?
Title: Re: balanced t17 scheme
Post by: Senator on February 18, 2015, 12:01 PM
I think 7 is good for t17, i've finally converted from unlimited lol.

This is because there are less powerful non SD crate chance so there should be a higher focus on map control and you may end up using more girders earlier in the game instead of just at SD to defend if losing. This is  because you will potentially collect a weaker weapon so a good choice is to block to control the map so you have a better chance of increase the cr8 zones in your favour to try and collect more powerful weapons than your opponent.

Where as the tus scheme has more powerful non SD weapons its more beneficial to attack as you can hope the next create will be another hhg, bow, flamie etc.

You got a point. In TUS scheme darksiding is too easy with 7 girders because you can just save them for SD and attack with powerful weapons instead of blocking.
Title: Re: balanced t17 scheme
Post by: Phanton on February 18, 2015, 12:27 PM
Still 7 girders? ; o
Yeah, 5 girders would be better imo

I think 7 is good for t17, i've finally converted from unlimited lol.

This is because there are less powerful non SD crate chance so there should be a higher focus on map control and you may end up using more girders earlier in the game instead of just at SD to defend if losing. This is  because you will potentially collect a weaker weapon so a good choice is to block to control the map so you have a better chance of increase the cr8 zones in your favour to try and collect more powerful weapons than your opponent.

Where as the tus scheme has more powerful non SD weapons its more beneficial to attack as you can hope the next create will be another hhg, bow, flamie etc.

Please try the scheme a few times and let me know what you think. So far players like Phanton, Vok and Peja have enjoyed this scheme which is nice as they are t17'ers from the tus generation of schemes!  ;D


7 girders ok.... no 5 no inf
Title: Re: balanced t17 scheme
Post by: Hussar on February 18, 2015, 01:24 PM
the issue with team17 is clear and everyone is aware of it since ages: SD weapon lottery, darkside if lucky

what I dont understand is why aren't more drastic changes made in all these years?

like remove part of the homing shit completely or start playing on island maps?

Ropa is right.
Title: Re: balanced t17 scheme
Post by: Senator on March 18, 2015, 11:57 AM
Would be nice to hear more opinions about Chicken's scheme compared to current TUS scheme. ropa? MI?

Quote
Crate probabilities in Chicken's scheme:

All other weapons: 3,9%
Shotgun & cows: 2,4%
Homings & aqua: 2%
Banana: 1,2%

Crate probabilities in TUS scheme:

Flamethrower & old woman: 7%
Dyna, sheep, sheep launcher: 6,8%
Holy: 6,2%
Axe, bow, minigun: 5,3%
Cows: 5,1%
Cluster, uzi, shotgun, grenade, bazooka, mine, skunk, petrol: 3,1%
Homings & aqua: 1,2%
Mole, mortar, baseball bat, banana, handgun: 0,6%

As mentioned, I like Chicken's version because you have to cope with less powerful weapons and end up using girders more before SD, not just for SD camping. I think crate probabilities for homings, aqua and banana are fine in TUS scheme, though. How about these crate probabilities then?

Quote
All other weapons: 4,1%
Shotgun & cows: 2,9%
Homings & aqua: 1,3%
Banana: 0,6%
Title: Re: balanced t17 scheme
Post by: Aerox on March 18, 2015, 02:14 PM
I think my opinion is already pretty clear on this subject

anyway, what about air strike and napalm strike? any difference in crate probability on those?  ;)
Title: Re: balanced t17 scheme
Post by: Anubis on March 18, 2015, 07:30 PM
Do they finally include you in the decision making, ropa? Better late than never.
Title: Re: balanced t17 scheme
Post by: Aerox on March 18, 2015, 09:16 PM
what decision making?

I don't think my opinion on this is going to be implemented, it's too drastical, people can't play on islands, they even refuse to play in caverns that don't consist in two layers, your typical team17. Thing is, playing on open maps would solve everything that's wrong with Team17. Which is a scheme much more similar to Intermediate in nature, than what people actually play in practice nowadays, so it would mean they would need to learn from scratch, and it wouldn't feel like their team17 in which girder abuse can slow the game to no end, or where they have to account to many more menaces when darksiding, specially considering girdering is not so easy on an island, nor is proteting yourself, when airstrikes are avaliable.

it becomes a much quicker scheme, one in which one could argue luck plays a bigger role, but so does weapon usage (weapons have more uses in an open map, because open maps have caverns but cavern maps don't have endless sky) either way we will not know how important a role luck would play, in comparison to the actual scheme, unless people actually started playing on regular maps, the rest we do know, since it's common sense.
Title: Re: balanced t17 scheme
Post by: lacoste on March 19, 2015, 01:39 AM
Both closed and open map styles have some serious disadvantages unless certain weapons were removed from crates for island play. Initial placement isnt that big of a deal. As of caverns, be it dual layer or even a regular one, no weapon tweaks nor "perfect" probabilities will "fix it" because the core of it is broken - ~13 minutes is simply not enough for the vast majority of games to end before SD or shortly after, and usually the most optimal play for SD in caverns is to secure good position and wait it out for the final blow, or if both of you dont have an answer by the 30+ minute mark, sink and try again :) (of course its not that simple and optimal play doesnt have to involve bitching SD, but you get what i mean)
Title: Re: balanced t17 scheme
Post by: Impossible on March 19, 2015, 03:58 AM
God bless t17-genius ropa for an incredible discovery, took us 15 years to realize we have to play t17 on the island maps

are you serious? you're all noobs played like 300 t17 games and yet acting like you are the last hope of this scheme, suggesting to use island maps today, do you plan to suggest removing luck-based crates tomorrow? do you even have WA installed on your pc? if so, id suggest you to go play intermediate

t17 have huge number of sd tactics such as zone controlling or bluffing, its pretty much like poker, if you feel your opponent got nice cards in preflop you can go agressive on him, start bluffing, go defensive or make it look so

and as poker, as any other game, t17 obviously have its own luck factor, so why dont you instead of crying about it here go to poker forums and tell people they played poker wrong for 450 years because there is still luck factor involved
Title: Re: balanced t17 scheme
Post by: avirex on March 19, 2015, 05:05 AM
Yeah, if you change t17 to island maps, your not tweaking the scheme for improvements... Your changing the entire scheme... It's like if you decided to play roper in cavern maps...It's now an entirely different scheme.... its called shoppa.

Now ropa can tell us all how dumb we are, and how genius he is, "the man with all the answers"  lol please ropa, can you tell us again that one story about how smart you are?
Title: Re: balanced t17 scheme
Post by: lacoste on March 19, 2015, 10:38 AM
so why dont you instead of crying about it here go to poker forums and tell people they played poker wrong for 450 years because there is still luck factor involved

Hes not talking about luck factor tho..

t17 have huge number of sd tactics such as zone controlling or bluffing, its pretty much like poker, if you feel your opponent got nice cards in preflop you can go agressive on him, start bluffing, go defensive or make it look so

The same can be done on island maps except its harder.

Im not trying to join some revolution here to change t17 scheme, im just signing up under the "caverns are so flawed so maybe we could try islands for laughs"
Title: Re: balanced t17 scheme
Post by: Aerox on March 19, 2015, 11:10 AM
Team17 was never intented to be played on dual caverns. Who intended it? League t17 was played in regular caverns and rarelly dual layer, and islands, for fun.

However, dual cavern became the norm because it has the most uniqueness to it. Getting on roof, going from top layer to low with bungee/chute. And therefore people used it as a natural filter (to differentiate team17ers, from those who didn't play the scheme), just like they do with every other scheme, there's countless examples like making bng anchored, deciding AFR for shoppers and fo course...

you know what? too much cringe to handle really. Impo, you started playing in 2003 or 2004, sure 12 years is almost 15 or 16, but fact remains, you've lived the dark ages and missed big part of the decision making, evolution, history, and good old times, so stop being a pretentious little f@#!ing twat, when everytime you've dared said anything about this game's mechanics it's been to make yourself a public fool.

Avirex, you are a bitter senile young idiot, but I'm like you're back at two line bitter posts trying to get at me influenced by this whole grudge you hold because of jealousy, I like you better now than these last couple of days where you were posing as someone articulate and getting involved in debates fetching for the support of the people and most likely trying to show you're not much of an iliterate as we all think.

There's no such a thing as an argument in either of your two posts. If you desire to put one forward, I swear I'll take the time to go through each and every worm related point and educate you on having unique thoughts and not being a tool.

edit: I do have WA installed. You want to challenge me Impossible?
Title: Re: balanced t17 scheme
Post by: Husk on March 19, 2015, 11:13 AM
host a cup with these settings and if it gets good feedback I'd say u have a better chance changing something than arguing in this topic
Title: Re: balanced t17 scheme
Post by: Aerox on March 19, 2015, 11:19 AM
host a cup with these settings and if it gets good feedback I'd say u have a better chance changing something than arguing in this topic

you're right, but no chance in hell

not only because I don't have time, but why would I suddenly surrender to the ways of this website or its people? cups, communities, way of changing schemes, I think all these things have contributed into making WA a worse place, so excuse me for not supporting it

but most importantly, because it would be a total waste of time. People don't want changes. They want to win. And very few people understand this game well enough to be improvise. So Impo and co, they would lose in an island, because they can't play their poker game which only an ignorant wouldn't realize doesn't happen also on islands, and only him would call girdering while waiting for a dynamite playing poker, but hey, he talks about bluffing in a turn based game! "I'm going to move my worm up here so my opponent thinks I got a dyno!".  :'(
Title: Re: balanced t17 scheme
Post by: Senator on March 19, 2015, 12:15 PM
lol I asked for opinions only on Chicken23's scheme versus TUS scheme (difference only in crate probabilities). Now someone mind give support for Chicken's version or explain why TUS scheme is better?
Title: Re: balanced t17 scheme
Post by: MonkeyIsland on March 20, 2015, 08:34 AM
I gotta get back playing and it a go. :)

(There's a chance I get back playing again)
Title: Re: balanced t17 scheme
Post by: avirex on March 20, 2015, 03:42 PM
lol.. you are so full of yourself ropa, we all know how much you love yourself, but I think your taking it up even another notch when you suggest im jealous of you...

I think your posts are arrogant as f@#!.. everyone that has ever read TUS forums thinks you arrogant as f@#!, some enjoy the humor that is mixed in with your arrogance though.. Ill admit, sometimes you are funny, but you have that silver spoon your father put wedged so far up your ass, that its hard to laugh with you.

also: you don't even care what happens ropa, because you don't play the game... all you care about is some sort of debate, regardless if your passionate about the change, your just want the debate... you wont be getting it from me.. because i don't care.. i do not think switching to island maps is a good idea, regardless of what you post next, and i doubt there will be too many people that will think its a good idea...


that's about as far as my argument in this thread is going to go... because i don't give a shit if we play t17 on a "burning girders" style map... i just don't care... so my closing argument is "i don't like the 2 islands idea suggested by 'TheBrain' "
Title: Re: balanced t17 scheme
Post by: Anubis on March 20, 2015, 06:57 PM
Everyone should love himself, it's a good thing for your psyche. Even being full of yourself is better than being depressive and doubting everything you say/do.
Title: Re: balanced t17 scheme
Post by: Impossible on March 21, 2015, 01:51 PM
impo you play this game only for 14 years, and to understand my point of view you need to play 15
no wonder people call you "TheBrain", across the spectrum of all possible arguments you came up with the worst
you're officially done, thebrain, don't ask  me to play with you. you came here to solve the problem, so why do you need to fight someone? dont act like a monkey, we can play all classic schemes in your island map, point is, it doesnt help t17
Title: Re: balanced t17 scheme
Post by: Aerox on March 21, 2015, 05:55 PM
useless post with 0 insight

well done, up to your standards