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One-Boards => Schemes => Topic started by: Alien on March 28, 2012, 03:11 PM

Title: Golf Rules
Post by: Alien on March 28, 2012, 03:11 PM
https://www.tus-wa.com/leagues/game-105245/

Quote
[sK`Alien`nlF] angle should be changed every turn like in bng -.-'

related to harpy's last turns at hole #8

i don't know if this rule already exist, cause i don't play golf much, but if not... i think this rule should be added to the golf scheme.


Worms Golf - As the name suggests, Worms Golf or Golf tests your aiming skills.
You stand with your worm on a marked spot and throw a grenade into the hole marked with the same number as you're standing on.
The map usually contains 10 holes.

source : http://worms2d.info/Worms_Golf
Title: Re: Golf Rules
Post by: lacoste on March 28, 2012, 03:23 PM
First - reaiming is almost useless
Second - max power is rarely used on golf
Third - supposedly people dont like bng coz of too many rules among other things
Fourth - since when its a problem?
Title: Re: Golf Rules
Post by: Peja on March 28, 2012, 03:27 PM
First - reaiming is almost useless
Second - max power is rarely used on golf
Third - supposedly people dont like bng coz of too many rules among other things
Fourth - since when its a problem?

lol alien asks for a reaim rule in golf and you start talking about max power  and bng?

anyway if you take dennis golf map as example, you can do most holes with max power shots.
Title: Re: Golf Rules
Post by: lacoste on March 28, 2012, 03:30 PM
Max power - its where no reaiming has its best use, coz you dont have to worry about setting right power

If people dont like bng, why force them to not like Golf?

I dont know whats your problem. Throw nade into hole on first try, if you didnt do it next turn and so on. If your opponent did it faster then hes better. No reaim doesnt make him better player.
Title: Re: Golf Rules
Post by: harpy on March 28, 2012, 03:34 PM
whit golf i think no problem= both rules.

but some schemes such as holy war I think we need to use a couple of set tus!

schemes whit CHESTS (ONLY SUPER WEPS) and, move after turn, i think that in V incorect

haha I have an idea for a long time -  banana golf  :D  8)  :-*
Title: Re: Golf Rules
Post by: Alien on March 28, 2012, 05:27 PM
it's really no problem for me lacoste.
i just wanted to mention it, to see what others think about that.
it's just sad to see, that you even didn't downloaded the replay to watch what i really meant, before you have posted here.
Title: Re: Golf Rules
Post by: lacoste on March 28, 2012, 06:08 PM
I watched it after i posted and guess what, it was exactly what i thought. He wasted like 5 turns to get into the hole, so its not really advantage or something that needs fixes.
Title: Re: Golf Rules
Post by: huskov on March 28, 2012, 06:20 PM
i tink rule : furst who scores 1 hole 2nd player cant copy that move :-\
Title: Re: Golf Rules
Post by: Aerox on April 03, 2012, 09:27 PM
Reaiming in a jpeg map full of lines, images, words and markers.

Totally worth it.
Title: Re: Golf Rules
Post by: TheKomodo on April 04, 2012, 07:15 AM
i tink rule : furst who scores 1 hole 2nd player cant copy that move :-\

*SLAP*

Sorry but you needed that...


Anyway, this is Golf, neither player has any advantage or disadvantage, re-aiming is pointless for this scheme.
Title: Re: Golf Rules
Post by: huskov on April 26, 2012, 12:16 PM
i tink rule : furst who scores 1 hole 2nd player cant copy that move :-\

*SLAP*

Sorry but you needed that...


Anyway, this is Golf, neither player has any advantage or disadvantage, re-aiming is pointless for this scheme.
ok i agree whit this