The Ultimate Site of Worms Armageddon
One-Boards => Schemes => Topic started by: Kradie on April 12, 2021, 02:03 PM
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I am curious to know what schemes) are hardest to master in your opinion?
Which scheme requires most skills to master?
Maybe try and look it from a beginner's view?
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I'd give my votes separately to these ones:
ttrr - definitely requires the most time and skill to get better at it
bungee shopper - altho I'm not sure this is a league related scheme, but still one of the top hardest in my opinion, since everything that is bungee related in the game, is hard to work with ;D
bungee race - ^ same goes
wxw shopper/and roper - I'd put these ones the next, any newbie player can practise them easily, but playing your turns in a really fast and effective way takes more skill and time
mole shopper - ^ same, although some molers can play this scheme almost in a pixel-perfect way of digging and opening tunnels, so I guess it takes tonnes of practise and time :D
> then comes all the rest. they are easier to learn (on my list, at least) I'd most definitely put all the roping (and bungeeing)-related schemes in the first place, then the rest in descending order.
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The three different disciplines requiring three different skill sets
Ttrr - hardest rope scheme to master
Bng - hardest artillery scheme to master
Intermediate - hardest default scheme to master
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The three different disciplines requiring three different skill sets
Ttrr - hardest rope scheme to master
Bng - hardest artillery scheme to master
Intermediate - hardest default scheme to master
HEY!
Sent you a PM!
- bas1c
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The three different disciplines requiring three different skill sets
Ttrr - hardest rope scheme to master
Bng - hardest artillery scheme to master
Intermediate - hardest default scheme to master
HEY!
Sent you a PM!
- bas1c
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