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One-Boards => Schemes => Topic started by: Wojtes on August 09, 2012, 11:39 AM

Title: Hysteria: The better (I think) version
Post by: Wojtes on August 09, 2012, 11:39 AM
Hey there, i have invented an alternate ver. of Hysteria. There are 5 petrols and 3 flame thowers, so the noobs aren't now able to camp with just throwing Molotov's cocktails everywhere by darksiding from one place (solved).. (I personally don't like Dark Side, not in hyst), and 'bout petrols, i've seen other schemes including 5 of them, so it's a good idea.
 Also, i added 1 turn dealy to both of the weapons. (F10 and F9).
Cows have typical 2 (considering 3) turn delay.
  And, the utmost important, I have added Mine Strike for the scheme. Many say that's it's pointless and silly, but my reason is:
1. Notice, that there is no weapon at F6
2. Just for fun =]
3. and to pwn darksiders (solved)
Why, I oughta..
There are 16 mines with 3 fuse ( I thought about 2)  and typical 10 sec round be4 Sudden Death   Oo
Blood must be on no matter what!
Title: Re: Hysteria: The better (I think) version
Post by: darKz on August 09, 2012, 11:47 AM
Congratulations, you made the scheme even less competitive. :D
Title: Re: Hysteria: The better (I think) version
Post by: fr4nk on August 09, 2012, 11:57 AM
If you don't like darksides, then you have to reduce zooks, not petrols.
Title: Re: Hysteria: The better (I think) version
Post by: Crash on August 09, 2012, 12:47 PM
Quote from: fr4nk on August 09, 2012, 11:57 AM
If you don't like darksides, then you have to reduce zooks, not petrols.


exactly +1
Title: Re: Hysteria: The better (I think) version
Post by: Wojtes on August 09, 2012, 02:56 PM
Quote from: fr4nk on August 09, 2012, 11:57 AM
If you don't like darksides, then you have to reduce zooks, not petrols.

Hmm well, by those darksides i mean more like hiding under the map, bazooka can stay.
Title: Re: Hysteria: The better (I think) version
Post by: Husk on August 09, 2012, 09:07 PM
ur opponent is darksiding under the map, would u try to hit him with a petrol? I would.
Title: Re: Hysteria: The better (I think) version
Post by: darKz on August 09, 2012, 09:19 PM
Quote from: Husk on August 09, 2012, 09:07 PM
ur opponent is darksiding under the map, would u try to hit him with a petrol? I would.

I know you would. :D

Your opponent is darksiding under the map, would you want him to be able to zook permanently and stay there for the rest of the game, zooking over and over because that's the only thing he can do? I wouldn't.

If sarcasm, sorry didn't see. :P
Title: Re: Hysteria: The better (I think) version
Post by: Husk on August 09, 2012, 09:21 PM
that's why I would rather see reduced zookas, not petrols. xD
Title: Re: Hysteria: The better (I think) version
Post by: darKz on August 09, 2012, 09:21 PM
SO IT WAS SARCASM! SORRY FOR CAPS, TOO EXCITED!!
Title: Re: Hysteria: The better (I think) version
Post by: TheKomodo on August 09, 2012, 09:22 PM
Some people love marmite, some people hate it !
Title: Re: Hysteria: The better (I think) version
Post by: Wojtes on August 10, 2012, 09:06 AM
Quote from: Husk on August 09, 2012, 09:21 PM
that's why I would rather see reduced zookas, not petrols. xD

The hell? no, and i'd rather not limit zooks, but tell me HOW do i hit darksiding person if he's 5 ft under the map with petrol?!, No, but if u say so, I'd limit zook to like 11, 12, Why i oughta..
Title: Re: Hysteria: The better (I think) version
Post by: ANO on August 10, 2012, 09:12 AM
Quote from: fr4nk on August 09, 2012, 11:57 AM
If you don't like darksides, then you have to reduce zooks, not petrols.
Title: Re: Hysteria: The better (I think) version
Post by: MonkeyIsland on August 10, 2012, 09:42 AM
Quote from: Wojtes on August 10, 2012, 09:06 AM
tell me HOW do i hit darksiding person if he's 5 ft under the map with petrol?!, No, but if u say so, I'd limit zook to like 11, 12, Why i oughta..

When someone is darksiding he is hoping for a good wind to have a zook shot. The same applies to the worm on top, with good wind he can throw petrol. Forgetting all that, you can waste few turns to force SD on him.
Title: Re: Hysteria: The better (I think) version
Post by: barman on August 10, 2012, 09:45 AM
Quote from: MonkeyIsland on August 10, 2012, 09:42 AMyou can waste few turns to force SD on him.
Problem solved 8)
Title: Re: Hysteria: The better (I think) version
Post by: easy on August 10, 2012, 11:59 AM
yeah u all need to remember HYSTERIA 80% TACTIC  20 % Skill     if u love do trick  play bng or elite

if u dont like telekill  STAY DOWN

if u dont like telecow PLOP YOUR WORMS

if u dont like darksiding  FORCE SD


if u dont like  all of this press this link and dont open WA  

http://files.agame.com/mirror/flash/p/puzzle_bobble.swf
Title: Re: Hysteria: The Mine (upgraded) version
Post by: Wojtes on August 10, 2012, 12:14 PM
Quote from: easy on August 10, 2012, 11:59 AM
yeah u all need to remember HYSTERIA 80% TACTIC  20 % Skill     if u love do trick  play bng or elite

if u dont like telekill  STAY DOWN

if u dont like telecow PLOP YOUR WORMS

if u dont like  all of this press this link and dont open WA 

http://files.agame.com/mirror/flash/p/puzzle_bobble.swf
lol <- says telecow who has just lost with me in Hysteria using that crappy tactics. AND, i say it's 95% skill! (refer to reps)

ehm. Correcting topic: That's just variation of the Original scheme but anyways petrols should be limited.
Title: Re: Hysteria: The better (I think) version
Post by: Wojtes on August 10, 2012, 12:18 PM
Quote from: MonkeyIsland on August 10, 2012, 09:42 AM
Quote from: Wojtes on August 10, 2012, 09:06 AM
tell me HOW do i hit darksiding person if he's 5 ft under the map with petrol?!, No, but if u say so, I'd limit zook to like 11, 12, Why i oughta..

When someone is darksiding he is hoping for a good wind to have a zook shot. The same applies to the worm on top, with good wind he can throw petrol. Forgetting all that, you can waste few turns to force SD on him.

Thank you.  But refer no more to darksiders. Say what do u think about MinteStrike f6 and limited petrols, eh?
Title: Re: Hysteria: The better (I think) version
Post by: MonkeyIsland on August 10, 2012, 01:18 PM
You can try that scheme of yours and submit some replays and we'll say how things goes.

I don't think current hysteria scheme has any flaws.
Title: Re: Hysteria: The better (I think) version
Post by: Wojtes on August 10, 2012, 03:17 PM
Quote from: MonkeyIsland on August 10, 2012, 01:18 PM
You can try that scheme of yours and submit some replays and we'll say how things goes.

I don't think current hysteria scheme has any flaws.

So, where do i try it? I think i cannot try this scheme of mine at TUS.
Of course, i will upload it here on the page. U think 13 zooks are enough, or rather how many u think i should give?
Title: Re: Hysteria: The better (I think) version
Post by: Husk on August 10, 2012, 03:19 PM
Quote from: Wojtes on August 10, 2012, 03:17 PM
Quote from: MonkeyIsland on August 10, 2012, 01:18 PM
You can try that scheme of yours and submit some replays and we'll say how things goes.

I don't think current hysteria scheme has any flaws.

So, where do i try it? I think i cannot try this scheme of mine at TUS.


host a cup or a tourney with it?
Title: Re: Hysteria: The better (I think) version
Post by: Wojtes on August 10, 2012, 10:37 PM
Btw. how do i even give 13 lol
Title: Re: Hysteria: The better (I think) version
Post by: darKz on August 10, 2012, 11:15 PM
You could host a Wormolympics (http://wormolympics.com/) tournament with your modified scheme - that way people will play it. :)

As for setting ammo to more than 10 (the value 10 being infinite), you'll need an external Scheme editor (http://worms2d.info/Software#Scheme.2Foption_editors).
Title: Re: Hysteria: The better (I think) version
Post by: Turko on August 11, 2012, 02:06 AM
Quote from: fr4nk on August 09, 2012, 11:57 AM
If you don't like darksides, then you have to reduce zooks, not petrols.

In ligaworms we used moles to prevent darksiders.... btw histeria sucks, if u want a aceptable versión of this scheme you should

1- add teleport start
2- random turns
3- add a mole or something to prevent darksides
4- remove molotov
5- turn off the fd
Title: Re: Hysteria: The better (I think) version
Post by: TheKomodo on August 11, 2012, 02:46 AM
To make this scheme fully acceptable, shoot the idiots who keep bitching about it :)

(The original Hysteria)
Title: Re: Hysteria: The better (I think) version
Post by: fr4nk on August 11, 2012, 09:49 AM
Hysteria sucks.
Title: Re: Hysteria: The better (I think) version
Post by: DarkOne on October 11, 2012, 09:59 AM
Quote from: Komito on August 11, 2012, 02:46 AM
To make this scheme fully acceptable, shoot the idiots who keep bitching about it :)

(The original Hysteria)

Why am I an idiot? :( Suicide without compensation should not be an asset. Disagreeing with that makes less sense than the W:R rope mechanics.