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One-Boards => Schemes => Topic started by: Senator on May 29, 2016, 10:03 AM

Title: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on May 29, 2016, 10:03 AM
Let's fix Roper ;)

The bazooka 1st rule (or mine/nade delay) originates from W2 Roper (no CBA) and I think it's stupid to have it in WA Roper. WA Roper is played with CBA rule so bazooka 1st gives an advantage to the player who starts 1st and makes the 1st turns more luck based than the following turns.

The 1st player gets usually easier bazooka turn because he starts from the top and hides at the bottom. Roper is played on harder maps these days so the 2nd player is very dependent on crate luck on his 1st turn. I would rather give the 1st player an easy 1st attack (with mine/nade) than leave the 2nd player completely dependent on crate luck.

For those who don't believe in the advantage bazooka 1st gives:
Spoiler! View

Bazooka turn success (successful attack - shot through wall / little damage to own worm too - fail)

dibz
Start 1st : 70% - 18% - 12% (50 games)
Start 2nd: 30% - 28% - 42% (50 games)

ZiPpO
Start 1st : 60% - 18% - 22% (50 games)
Start 2nd: 20% - 12% - 68% (50 games)

Lukz
Start 1st : 44% - 24% - 32% (50 games)
Start 2nd: 26% - 22% - 52% (50 games)

daiNa
Start 1st : 42% - 30% - 28% (50 games)
Start 2nd: 36% - 22% - 42% (50 games)

Combined
Start 1st : 54% - 23% - 24% (200 games)
Start 2nd: 28% - 21% - 51% (200 games)

Games where the opponent failed to hide or where the 2nd player started on top were excluded.

If you start 2nd and tele on top, you give the 1st player an easy zooka attack while your chance is only like 60-70% (if you are dibz or ZiPpO).


That's not all :) W2 Roper has more powerful bazooka (4 stars instead of 3) and I think it should be introduced in WA Roper for the following reasons:

- 'bazooka 1st' remains a thing as players are encouraged to go for a ~49 dmg bazooka shot instead of a mine/nade
- it discourages hiding on top because bazooka attack is easy on top
- easy crate turns become harder because players should try knock+bazooka instead of just dropping a mine. The better roper should be able to use bazooka more often.

Bazooka attacks depend on crate luck and wind too but overall I think the scheme would be more balanced this way.

Before: 1st player makes 44 dmg with bazooka while the 2nd player may not be able to attack at all
After: 1st player makes 49 dmg with bazooka while the 2nd player may have to resort to mine/nade
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: ANO on May 29, 2016, 10:26 AM
add a poll sista so that we can vote yes!
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Aerox on May 29, 2016, 10:37 AM
the logic in your argumentation is partial, ergo, not logic at all.

zook first is there to give the player going second a higher chance of avoiding full damage by taking a hard hide (which should be easy if we trust you when you say maps are harder now)

Removing this factor makes going first even safer (that's bad for the competitiveness of the scheme)
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: theredi on May 29, 2016, 10:55 AM
first no afr in shoppa and now u try to change roper? learn to shot zooka from rope damn noobs really...
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Rabbzz on May 29, 2016, 11:28 AM
I like the idea of encouraging more zook use, but don't think it will change the scheme much. Either way I'm keen to try even just the more power zook.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Ryan on May 29, 2016, 11:29 AM
the logic in your argumentation is partial, ergo, not logic at all.

zook first is there to give the player going second a higher chance of avoiding full damage by taking a hard hide (which should be easy if we trust you when you say maps are harder now)

Removing this factor makes going first even safer (that's bad for the competitiveness of the scheme)

This.

If you allow the player going first the chance to use mine/grenade those stats would be worse, player one would have nearly 100% successful attack leaving player two 70hp behind with a chance of a harder crate.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: spleen17 on May 29, 2016, 11:37 AM
I'm with you on the higher-powered zook, that idea sounds cool. But I am not convinced that those statistics you posted would be too different if you allowed mine / nade on the first turn. 1st player will still get an advantage either way.

You could instead just remove the CBA rule on the first turn, so both players have the opportunity to make a decent zook attack.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Aerox on May 29, 2016, 11:39 AM
I mean, if you're going to propose a change why not go the whole way?

- Only the worm going first needs to zook first turn.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on May 29, 2016, 11:55 AM
zook first is there to give the player going second a higher chance of avoiding full damage by taking a hard hide (which should be easy if we trust you when you say maps are harder now)

Removing this factor makes going first even safer (that's bad for the competitiveness of the scheme)

There's a high chance that a good roper makes a successful bazooka attack when he goes 1st. After that there's a high chance that the 2nd player can't attack at all. How's that favorable for the player who goes 2nd? You suggest that the 2nd player should hide in the deepest corner and hope for a hard crate for the opponent "to avoid full damage", then hope for an easy crate to be able to attack at all? As the 2nd player you have to be very lucky to get any advantage from the bazooka 1st rule.

btw, I discussed this topic with your friend Anubis and he said the same:
The changes made to W:A roper like CBA made bazooka first a significant disadvantage for the 2nd player.


If you allow the player going first the chance to use mine/grenade those stats would be worse, player one would have nearly 100% successful attack leaving player two 70hp behind with a chance of a harder crate.

Nah. The 2nd player can place his worm down mid. From there he should be able to attack at least with a mine/nade.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Aerox on May 29, 2016, 12:06 PM
Down mid? that's terrible. Dunno if you rope but going up from down mid to a far side takes about the same time than going up from a far side to the opposite far side, assuming a normal rope map. You can't just ignore momentum or have a discussion about roping without considering how roping works. Also having to knock a worm eliminates the handicap of starting from the top because it takes around 3 seconds off the timer.

"there's a high chance the 2nd player can't attack at all" - this is made up nonsense, can you elaborate, specially on the "high chance" part?

zook provides more variation (assuming target is in a hard hide), and when there's more variation there are more chances for the better player to come on top: there's many different ways to shoot, there's wind, there's an usual requirement to knock etc...
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: spleen17 on May 29, 2016, 12:09 PM
Yeah, that is why I say remove CBA on first-turn will go further towards neutralizing this than allowing mine / nade will.

Possible scenarios (assuming neither player fails):

1. Player 1 takes his crate and attacks with zook. Player 2 gets an easy crate and is able to attack Player 1 and hide next to him (match is even).

2. Player 1 takes his crate and attacks. Player 2 gets a hard crate so attacks first and then gets his crate in retreat time, hiding at the other end of the map.  (Slight advantage for player 1 as his second turn is easier)

3. Player 1 gets a very hard crate so attacks first and gets his crate in retreat time, hiding at the other end of the map.  (Player 2 gets a slight advantage as his first turn is easier)


So there is no health advantage either way. If you keep CBA but add mine/nade then Player 1 will have an easier first turn, and PLayer 2 still has the possibility of getting a hard crate and not being able to attack at all, leading to a difference in hp after one turn of the game.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: ANO on May 29, 2016, 01:19 PM
what if only the first player has to use zooka and not the others?! first player has advantage because he can top hide, so he needs a limitation... I think this was Senator's point. 
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on May 29, 2016, 02:24 PM
Down mid? that's terrible. Dunno if you rope but going up from down mid to a far side takes about the same time than going up from a far side to the opposite far side, assuming a normal rope map. You can't just ignore momentum or have a discussion about roping without considering how roping works. Also having to knock a worm eliminates the handicap of starting from the top because it takes around 3 seconds off the timer.

"there's a high chance the 2nd player can't attack at all" - this is made up nonsense, can you elaborate, specially on the "high chance" part?

Sorry, there's a high chance (like 70%) that the 2nd player can't make full damage with bazooka. I could however gather you stats from games where the 2nd player teleported to either side and the "fail" percentage for him would be even higher. That's because in many maps it's easier to climb from the mid than from a side, in some maps the side climb is like a ttrr climb. It's a common tactic for (lame) players to start hiding at mid when they get a lead because they can reach most crates easily from there.

Yeah having to knock eliminates the handicap of starting from the top but at the same time it makes it even harder for the 2nd player to attack.

zook provides more variation (assuming target is in a hard hide), and when there's more variation there are more chances for the better player to come on top: there's many different ways to shoot, there's wind, there's an usual requirement to knock etc...

With 4 star bazooka the better player could get profit in a longer run.

@ANO, ropa

The problem with bazooka 1st for the 1st player only is that some maps have hides where it's nearly impossible to shoot with bazooka.. The 1st player has one turn lead from the start, though.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: ANO on May 29, 2016, 02:26 PM
well... it's still roper, it's the roping scheme where luck plays an important role...
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Ryan on May 29, 2016, 02:36 PM
I don't understand why it is lame to not hide if I gain a lead.
Why should I allow the opponent the chance to beat me if the aim is to win?

Also, 4 star bazooka alone gives player 1 a bigger advantage especially when they get a successful attack first turn.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: theredi on May 29, 2016, 03:12 PM
ok remove 1st turn zooka but give more power to it, i`ll rape you all will pleasure bazookaless noobs  8)
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: darKz on May 29, 2016, 03:15 PM
I don't understand why it is lame to not hide if I gain a lead.
Why should I allow the opponent the chance to beat me if the aim is to win?
It's not lame. People just make up excuses when they lose and try to shift the blame on the scheme or the rules, that's all.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on May 29, 2016, 04:05 PM
I don't understand why it is lame to not hide if I gain a lead.
Why should I allow the opponent the chance to beat me if the aim is to win?
It's not lame. People just make up excuses when they lose and try to shift the blame on the scheme or the rules, that's all.

It depends how u gained the lead. Let's say u get 2 easy crates while the opponent gets 2 very hard/impossible crates. Then u hide at mid/top to make your further crates easy for u. In other words u don't let crate luck balance and u win by luck.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Ryan on May 29, 2016, 04:13 PM
I don't understand why it is lame to not hide if I gain a lead.
Why should I allow the opponent the chance to beat me if the aim is to win?
It's not lame. People just make up excuses when they lose and try to shift the blame on the scheme or the rules, that's all.

It depends how u gained the lead. Let's say u get 2 easy crates while the opponent gets 2 very hard/impossible crates. Then u hide at mid/top to make your further crates easy for u. In other words u don't let crate luck balance and u win by luck.

I understand what you are saying, but if you are leading, you want to take luck out of the scheme, hiding well will get you in trouble if the crates get hard.
I don't want to be thinking about how I got a lead. I am winning and that is all that matters - my best chance to win is to take luck out of the scheme, so I "hide" up top to minimise the chance of crate rape hurting me.

It is like taking a lot of crates in T17 then leaving one for your opponent because they had bad luck with placement.

You wouldn't do it.

I realise this is getting off topic fast, and I appreciate that you are trying to take luck out of the scheme.
Crates will always create an element of luck which we just have to deal with...
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Kradie on May 29, 2016, 04:24 PM
Let's go and play ZaR Roper and not this Shopper crap 8)
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: XanKriegor on May 29, 2016, 04:45 PM
The King has spoken! (without reading the thread xD)
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Husk on May 29, 2016, 07:08 PM
good topic

many good ideas for our beloved roulette roper

someone host a cup with their version =P
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: skunk3 on May 29, 2016, 07:55 PM
I think that CBA should be eliminated altogether from roper. If you want the crate, you should be able to get it before or after attacking. If you wait until after, there's a risk you could fail and not reach it, or leave yourself in a crappy spot where you could possibly take fd. The crates should be a temptation, not a requirement... IMO. This would give people more time to knock and maximize damage and it would make getting crates more important than ever.

Honestly, I have a hard time trying to picture how would we could change roper to make it as luck-free as possible, but unless the crate issue is addressed, there's really not much else to talk about. That's why these days I've gotten kinda bored with ropers... whether I'm sober or stoned/drunk, luck does play a big part of the scheme, which is why I greatly prefer big rr these days because there's NO excuses.
 
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: skunk3 on May 29, 2016, 07:57 PM
I also think that SD should be eliminated completely from the scheme. w2w is dumb, especially on certain maps. I say let the game continue on without SD until a winner emerges.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: ANO on May 29, 2016, 08:18 PM
I also think that SD should be eliminated completely from the scheme. w2w is dumb, especially on certain maps. I say let the game continue on without SD until a winner emerges.

SD with w2w is the only moment in roper when luck finally leaves
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: theredi on May 29, 2016, 08:40 PM
ok this shit has gone too far, gtfo from roper :-\
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Kradie on May 29, 2016, 09:01 PM
Said it before and I can say it again. Sudden Death and Wall to Wall, helps players to end their game. It is like overtime/penalty.  The tension is at its highest during SD, players tenacity are being tested to their limit.

There is no need to make Roper more easier than it has to be.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: skunk3 on May 29, 2016, 09:40 PM
SD has always been more annoying than anything. I hate SD in almost any scheme, to be honest. I'd rather fight it out to the end without being bothered with that.
 
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: sock on May 29, 2016, 10:51 PM
No z00k4 1st turn :-[ , I always liked it.. what do you guys think?
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Kradie on May 29, 2016, 11:10 PM
This is no problem in ZAR, bazooka every turn ;)

@ Skunk: I feel you are very bigoted to the idea that Sudden Death ''can'' work as a finale phase of a game, to assist the annihilation of opposing teams. I think Sudden Death is not there to annoy you, it is a transition to a new strategy. This is evidential in scheme such as Intermediate, Elite, and Team17. 
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: sock on May 29, 2016, 11:51 PM
This is no problem in ZAR, bazooka every turn ;)

@ Skunk: I feel you are very bigoted to the idea that Sudden Death ''can'' work as a finale phase of a game, to assist the annihilation of opposing teams. I think Sudden Death is not there to annoy you, it is a transition to a new strategy. This is evidential in scheme such as Intermediate, Elite, and Team17.

I agree
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: MeTonaTOR on May 30, 2016, 08:59 AM
i will... its like removing AFR from shopper... oh wait, tus did...
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on May 30, 2016, 09:41 AM
Also, 4 star bazooka alone gives player 1 a bigger advantage especially when they get a successful attack first turn.

With bazooka first player 1 has like 70% and player 2 30% chance to hit properly (dibz's numbers). Without bazooka first the percentages would be like 90% for player 1 and 80% for player 2 (these numbers are out of my head). If u go 2nd, would u prefer bazooka first on/off? Player 1 may get to hit u with 4 star bazooka while u can hit him just with a mine but that's a meaningless disadvantage compared to the current disadvantage.

Bazooka 1st would be just fine if it was somewhat equal for both players but it isn't. It makes it even worse for the 2nd player who is already one turn behind from the start. Ofc if you are a bad/average roper you can turn the handicap around by messing up the bazooka turn.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: theredi on May 30, 2016, 10:17 AM
i see this this way:

so what that u are first? player 2 can hide in every best hide he can find on the entire map when he start and those places are often easy to drop a mine but hard to shot well with sucky wind u usually get when u are first.

Player 1 has to hide somewhere close to player 2 coz there is no chance he can hide everywhere in his retreat time and if he dont hit player 2 he cant take his best hide so its preasure to hit well coz if u dont then 2nd player gets big advantage immediately and remember that u often get crate in the opposite side of the map from the hide of opponent so even if u start on middle top it takes u time to get it and remember that u mostly get sucky wind when u are first also...

so plz dont mess with the roper as i play it 15 years without any changes and i dont remember any best players to complain about it and dont see any logical point to change it, has some respect to the tradition.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: ANO on May 30, 2016, 10:27 AM
ahahah don 't be so angry, my raging bull cousin  :-*
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Aerox on May 30, 2016, 10:32 AM
so plz dont mess with the roper as i play it 15 years without any changes

Guess you don't remember when they removed the 1x Dynamite that came with the scheme then. The one weapon that gave the scheme another layer of tactical depth, even if barely.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: skunk3 on May 30, 2016, 04:13 PM
so plz dont mess with the roper as i play it 15 years without any changes

Guess you don't remember when they removed the 1x Dynamite that came with the scheme then. The one weapon that gave the scheme another layer of tactical depth, even if barely.

This. I remember dynamite as being a part of the scheme, and I wouldn't mind playing w/ it again, tbh.


As far as what I said about SD, I don't deny it does bring about new strategy, but it's an artificial pressure that doesn't have much of a purpose, IMO, other than to 'shake things up.' Most games end fairly shortly after SD anyway... so why not just extend the round time by 10 minutes? The only time ropers ever drag out is if both players are noobing it up and don't attack, or are just getting extremely shit crates. SD in roper interrupts the flow of the game, and I don't like it.

SD is fine for certain schemes, but in general I would prefer to play without it. How many times have you played a T17 only to draw due to both teams drowning? It sucks and feels like a huge waste of time.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: theredi on May 30, 2016, 05:19 PM
I dont remember many things, i didint play w2 online, when was that? I dont remember any dyna since wwp
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: skunk3 on May 30, 2016, 05:25 PM
I dont remember many things, i didint play w2 online, when was that? I dont remember any dyna since wwp

Dynamite was a part of the W:A roper scheme from the very beginning. It was carried over from W2. Somewhere along the way some league people apparently decided that they didn't like it, so they got rid of it.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: style on May 30, 2016, 05:35 PM
Denied.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: theredi on May 30, 2016, 07:42 PM
thats why i said 15, not 17  ;)
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on June 02, 2016, 03:56 PM
Yeah better keep a rule that makes the first-turn advantage bigger :)

dibz's (#1 in tus Roper lately) winning percentage when he goes

1st : 80% (100 games sample against good/average ropers)
2nd: 65% (100 games sample against good/average ropers)

It's the one turn lead that u have at start + easier bazooka turn.

The bazooka turns can affect the result this way (assuming the rest of the game goes perfectly):
Both players make similar damage or no damage -> 1st player wins
1st player makes no damage while 2nd player makes ~20 or full damage -> draw
1st player makes ~20 dmg while 2nd player makes full damage -> draw

The 1st player can lose his lead but not lose the game (unless he hits himself with bazooka or something else stupid).

Now look at dibz's numbers:
1st player makes full damage by 70% chance -> 1st player retains the lead
1st player makes no damage by 12% chance -> 1st player retains the lead unless 2nd player uses his 58% chance to make ~20 or full damage
1st player makes ~20 damage by 88% chance -> 1st player retains the lead unless 2nd player uses his 30% chance to make full damage

There's greater chance for losing the lead on first turns when bazooka first is on and not off. It's however more probable that the 1st player increases his lead instead.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on June 04, 2016, 04:13 PM
*bump*

I mean, if you're going to propose a change why not go the whole way?

- Only the worm going first needs to zook first turn.

Now that I think about it, this rule wouldn't be that bad (Anubis suggested that too). Even if the 1st player couldn't attack with bazooka (because of too good bazooka hide) while the 2nd player could attack with a mine/nade, the game would be going to be a draw. Not that unfair, is it?

Even avirex approves the removal of zook 1st!!
speaking of that....  "zook first" was adopted from worms2 rope scheme, but there was a reason for it.... it was because there was random placement, there was no tele placement on worms2...

so parachute was disabled (so you could not knock if your worm was placed on top) and zook was in first turn, so there was less chance to get fd.


whats the purpose of zook first in w:a? just gives the first player a big advantage, and adds (even more) factor of luck, due to wind...


maybe we should change roper scheme to all weaps first turn???...

So bazooka 1st is there to make it harder to attack from top hide. What's the reason for having it for the 2nd player who starts from the bottom? To give him like 12s in a 15s map?? :D
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Kradie on June 04, 2016, 04:45 PM
So if Obama says remove all the nukes, should the rest follow?
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: h3oCharles on June 05, 2016, 02:35 PM
We should do an experimental cup with this setting, then we'll see how it's going to be received.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Anubis on June 05, 2016, 11:25 PM
*bump*

I mean, if you're going to propose a change why not go the whole way?

- Only the worm going first needs to zook first turn.

Now that I think about it, this rule wouldn't be that bad (Anubis suggested that too). Even if the 1st player couldn't attack with bazooka (because of too good bazooka hide) while the 2nd player could attack with a mine/nade, the game would be going to be a draw. Not that unfair, is it?



You will always be able to do some damage as decent roper player, regardless of wind/hide. I am not speaking of 40+ attacks. But 20+ is doable with ANY wind in any hide.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on June 06, 2016, 04:28 PM
I mean, if you're going to propose a change why not go the whole way?

- Only the worm going first needs to zook first turn.

Now that I think about it, this rule wouldn't be that bad (Anubis suggested that too). Even if the 1st player couldn't attack with bazooka (because of too good bazooka hide) while the 2nd player could attack with a mine/nade, the game would be going to be a draw. Not that unfair, is it?

You will always be able to do some damage as decent roper player, regardless of wind/hide. I am not speaking of 40+ attacks. But 20+ is doable with ANY wind in any hide.

Yeh. One drawback remains though: only the first player needs to show bazooka/knocking skills. But let's say the first player should tele to a starting spot drawn at the bottom. Even then bazooka 1st wouldn't make sense because both players would be dependent on crate luck (they have ~12 secs in a 15 sec map when u count the time needed for knocking). Bazooka 1st should apply only to the first player or not at all. The latter option would be like in WxW when barrels and mines ruin the hides around the first worm and the second player is forced to give the first player shorter first run. In Roper it would just happen in every game..

I may host a cup where bazooka 1st applies only to the player who goes first and players have 210 HP at start ;) With these settings the first attacks should be "equally" hard for both players and a game without missed attacks ends in a draw (if no fall damage occurs). The effect of starting order is minimized.
Title: Re: Remove bazooka 1st rule from Roper. 'Who be against?'
Post by: Senator on August 19, 2016, 07:33 PM
I reply here cos the cup site is for arranging the games

This is life, if u are first u get advantage its all about luck

Why would u have a draw who gets an advantage when you can just eliminate the advantage?

What less time are u talking about? Its all about crates, 2nd player may get a crate that will easily give him a time to attack.

I mean, when you start from the bottom of the map, a crate can spawn 1-15 seconds away from u (on a proper map). Knocking takes around 3 seconds so you would need 18 seconds if a crate spawns 15 seconds away from you. When you start from the top, a crate can spawn ~1-12 seconds away from u so u should have enough time to knock.

Maybe but still when u are first u might get a crate that wont give u enough time to knock so u have to be good at shooting zooka from rope and 2nd player usually gets crate that is easy to get and still have enough time to come back and put mine right on ur head if hide is not sneaky...

You could just shoot bazooka through a wall and make +20 damage, which is enough to stay in the lead and force the 2nd player sui for a draw (no matter if the 2nd player uses a mine). Yes, the 2nd player should have enough time to put a mine on the head even if the crate spawns 15 seconds away from him. Without mine/nade possibility he might need to shoot bazooka through a wall or worse (-> the first player gets an advantage). Believe me, I have done the calculations :)