One-Boards => Schemes => Topic started by: Senator on August 15, 2015, 11:04 AM
Title: Roper starting HP
Post by: Senator on August 15, 2015, 11:04 AM
Maybe this is a stupid question but why is Roper played with 200hp at start? That means the starting player wins a "perfect" game, in which both players do ~44dmg with bazooka and then always standard 47dmg. The 2nd player can't make it a draw by grave damage. That could be fixed by changing the starting health to 208-210. Why not? ???
Calculations:
Title: Re: Roper starting HP
Post by: Free on August 15, 2015, 03:40 PM
Approved.
Title: Re: Roper starting HP
Post by: MonkeyIsland on August 15, 2015, 04:42 PM