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One-Boards => Schemes => Topic started by: Senator on August 15, 2015, 11:04 AM

Title: Roper starting HP
Post by: Senator on August 15, 2015, 11:04 AM
Maybe this is a stupid question but why is Roper played with 200hp at start? That means the starting player wins a "perfect" game, in which both players do ~44dmg with bazooka and then always standard 47dmg. The 2nd player can't make it a draw by grave damage. That could be fixed by changing the starting health to 208-210. Why not? ???

Calculations:
Spoiler! View
Healths after each turn (player 1 vs player 2)

200hp at start:
1.  220 vs 156
2.  176 vs 176
3.  196 vs 129
4.  149 vs 149
5.  169 vs 102
6.  122 vs 122
7.  142 vs 75
8.  95  vs 95
9.  115 vs 48
10. 68  vs 68
11. 88  vs 21 (player 2 can't make it a draw so he will lose after his turn)

208hp at start:
1.  228 vs 164
2.  184 vs 184
3.  204 vs 137
4.  157 vs 157
5.  177 vs 110
6.  130 vs 130
7.  150 vs 83
8.  103 vs 103
9.  123 vs 56
10. 76  vs 76
11. 96  vs 29
12. 49  vs 49
13. 69  vs 2 (now player 2 could make it a draw by grave dmg (47+25=72))
Title: Re: Roper starting HP
Post by: Free on August 15, 2015, 03:40 PM
Approved.
Title: Re: Roper starting HP
Post by: MonkeyIsland on August 15, 2015, 04:42 PM
Quote from: Free on August 15, 2015, 03:40 PM
Approved.
Title: Re: Roper starting HP
Post by: Korydex on August 15, 2015, 07:57 PM
Quote from: spleen17 on August 15, 2015, 07:46 PM
Wascar for TFL
Approved.
Title: Re: Roper starting HP
Post by: ANO on August 16, 2015, 11:58 AM
Quote from: MonkeyIsland on August 15, 2015, 04:42 PM
Quote from: Free on August 15, 2015, 03:40 PM
Approved.
Title: Re: Roper starting HP
Post by: VoK on August 16, 2015, 01:04 PM
Free legue plaa plaa plaaa. Should delete all legues and leave only classic.

All those shit steal activity from classic.
Title: Re: Roper starting HP
Post by: TheKomodo on August 16, 2015, 02:03 PM
Quote from: VoK on August 16, 2015, 01:04 PMAll those shit steal activity from classic.

And rightly so.