The Ultimate Site of Worms Armageddon

One-Boards => Schemes => Topic started by: MonkeyIsland on November 15, 2008, 09:09 AM

Title: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on November 15, 2008, 09:09 AM
Hey guys

I want to put an scheme definition. Like how to play it, the rules, its scheme file, an example replay ...

They will be the official TUS schemes (For leagues, tourneys ...). Plus I want to make TUS a place to have all schemes "definitions" like a reference.

Start with the schemes are already in our league.

So schemes are :


Boom Race
Bungee Race
Capture The Flag
Forts
Holy War
Hysteria
Jetpack Race
Parachute Race
Super Sheep Race
Walk For Weapons

If the written names up there won't mind, I want them to do it for that scheme. Other schemes are free to pick.

:)

The full scheme page will be :
1. Scheme explanation
2. Scheme rules
3. Scheme FAQ
4. Scheme replay examples
5. Scheme file
 

Title: Re: Schemes full definition
Post by: MonkeyIsland on November 18, 2008, 09:17 AM
The scheme pages (https://www.tus-wa.com/schemes/) of the site is ready.

Feel free to write explanations for an scheme. You can also send request for editing someone else's.
Any Idea?  Post them here. :)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on November 18, 2008, 11:48 AM
Quote from: WookA
- No going on the roof. If a player goes on the roof the game either needs to be retarted or void
that made me laugh :)

edit: its in the t17 scheme rules btw
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on November 18, 2008, 11:50 AM
You can edit it actually, It is just a start. The explanations will get better and better.

Thanks to WookA that took the first step :)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on November 18, 2008, 03:27 PM
if a player goes on the roof is it not retarded? :P typo
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 19, 2008, 02:07 AM
Hey. Very nice review and defined rules of the BnG scheme WookS and GreeNz.  :)
I agree with all of it, and I'm only not sure about a 'quarter of a map distance between worms'... I'd say:
-if 1vs1 - 1/2 (half) of a map
-if 2vs2 - 1/3 (third part*? lol how do u say this? xD) of a map
-if 3vs3 - 1/4 (quarter) of a map

and there are some FAQ...

Q: Can ich throw 5 second nades without LG but with max bounce perhaps without max bounce?
A: Perhaps? lol, wtf? xD u CAN with max bounce and CAN'T without.

Q: Can I notch all the time?
A: U can't... once upon a time it was considered as a cheap and lame thing... It was not allowed, so I'd keep it that way...  tho I personally don't care, it's not 'big deal' thing anyway...

Q: Can I throw 4 second full powered nades constantly?
A: U can't... and not just 4 sec fp nades, but u shouldn't repeat your shot one after another either with zook or with any nade - if it had hit the opponent. It's kinda 'gentleman's rule'... otherwise it's considered as a very cheap and lame...
 
Q: Can I teleport 200 pixels near my opponent?
A: U can't... Depends if it's 1v1, 2v2 or 3v3... told my opinion upwards..


hf


Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Aerox on November 19, 2008, 09:01 AM
Quote
A: U can't... once upon a time it was considered as a cheap and lame thing... It was not allowed, so I'd keep it that way...  tho I personally don't care, it's not 'big deal' thing anyway...

lolhehehee

TUS "reinventing WA"
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 19, 2008, 01:07 PM
What is so funny ropa?
No one is "reinventing" anything, these are all old rules that was already accepted among players... if u disagree tell us your opinion?
oh, I forgot u are here only to provoke ppl...
Sad.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Aerox on November 19, 2008, 03:38 PM
What is so funny ropa?
No one is "reinventing" anything, these are all old rules that was already accepted among players... if u disagree tell us your opinion?
oh, I forgot u are here only to provoke ppl...
Sad.


you say notching is ilegal. Care to tell me what league prohibited notching in all of WA's history. Or better yet, can you tell me what are your plans to detect who is notching?

yours sincerly,

Prince Ropa
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 19, 2008, 06:00 PM
lol ropa, do u really care so much about is notching allowed or not, or u just wanna show yourself as a big 'pro' wormer here? I mean, one day u come and spam around, provoke ppl, being sarcastic and cynic, and then next day u are so concerned about notching?  :-X   I really don't mean to offense u, but imo u have some kind of inferiority complex dude...

As I said, once there were debates about this question and ppl have decided that it is lame and cheap thing to do in BnG... I don't wanna start debate here again cause I don't care about notching! 90% players don't even know what notching is, they even notch without knowing they are doing it... so, as far as I'm concerned u can notch as much as u wanna... but IMHO in official rules it should be stated as a lame thing that is not allowed.

Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Aerox on November 19, 2008, 06:03 PM
I don't know whats your intake on the community but by the looks of it you're not out of wormy school yet. So let me tell you something (here's hoping you learn from what I type instead of trying to confront with irrelevant newbanter):

-Notching has never been succesfuly prohibited
-There debate about its allowance has been going on for ages

Let's move on to our practical lesson. Why would you prohibit notching if you have no measures of proving it happened. Wouldn't this only create trouble and complaints in which ultimately you wouldn't be able to be a just ruler?

im jest saying bruv. high five up the sky by baby n@#!!!
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 19, 2008, 08:14 PM
I KNOW it has never been successfully prohibited and I KNOW that the debate about it has been going on for ages. And after your last reply I KNOW that you have inferiority complex for sure. And it's a bad thing to have, u sound so wicked. No offense, put finger on your forehead and think, what are u doing here? Show off yourself or giving us a friendly advice?

Anyway, I agree with you. Notching should be allowed, other way it could bring up complaints and moaning from ppl like u, ppl that just like to argue and make trouble instead of enjoy playing...
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 19, 2008, 11:04 PM
Anyway, what do u think about worm distance rule that I've mentioned.. Wooka, Green? any1?
 
btw, feel free to write suggestions or complaints or any questions about the Mole Shopper scheme rules, which I have posted today.

cheers.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Aerox on November 20, 2008, 08:30 AM
Quote from: Ramone
Q: Can I notch all the time?
A: U can't... once upon a time it was considered as a cheap and lame thing... It was not allowed, so I'd keep it that way...  tho I personally don't care, it's not 'big deal' thing anyway...

Quote from: Ramona
I KNOW it has never been successfully prohibited and I KNOW that the debate about it has been going on for ages.

(...)

Anyway, I agree with you. Notching should be allowed


Lol poor noob contradicting himself.
(https://www.tus-wa.com/forums/Themes/default/images/warnban.gif) Insulting, Being sarcastic, pissing people off ...
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on November 20, 2008, 09:05 AM
Ropa, I hardly get mad and I hardly can notice what you are talking about.

Anyway your ticket for insulting people in TUS has expired sweetheart.
Sorry things didn't worked out in TUS for you, Wish the best luck in the world for you :)

**Banned**
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: obscure on November 20, 2008, 11:12 AM
I completely admit the BnG rules from ramone.the distance rule is something that must change immediately and constantly moves realy suck and there would not be any difference if it's about 4sec nade or 3 sec nade and...its time to add some written rules to BnG.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 20, 2008, 02:58 PM
what do u mean by 'written rules' ? there are BnG rules that wooka and green wrote on the 'schemes' page...
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on November 20, 2008, 03:38 PM
haha gg ropa, guess he needs to find another site to be an asshole at in his freetime
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ray on November 20, 2008, 05:55 PM
Finally Monkey, thank you.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: obscure on November 20, 2008, 08:41 PM
yea thats cool ramone but I think we must add rules like no constantly 4 or 3 sec nades.U know BnG more than I do,that's just my opinion.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 21, 2008, 01:41 PM
Well, I cant decide which rules will be valid here on TUS. I have just told what I know from my experience with BnG. I agree on everything Wooka and Green wrote, I would just change pilling (distance between worms) rule, and add 'no repeating shots' rule. I have told my opinion before.
Agrees - disagrees?

Anyway, I'm just trying to help here, I doubt I'll even play a league (I ain't fan of leagues). But I like BnG scheme mostly and I hope it will be played on 'decent level' in future, that's why I suggest this.
U choose.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: darkmaul on November 21, 2008, 05:39 PM
Finally Monkey, thank you.
+1 i was wondering why it was so long ^^
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: van on November 23, 2008, 12:33 AM
Hey, guys. I would like to make a complaint about TUS mole shopper scheme, it lacks tele on start thingy, which makes it less strategic and too much random, considering it's league.
It's always been like that before, imho shouldn't be changed for worse.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 23, 2008, 12:48 AM
Appeal accepted !
I agree that mole scheme should have tele on start too. MI, I told ya but u just wouldn't listen to me! :P It's not same like inter, u just can't play 'fort mode' in mole...
ok? agree?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on November 23, 2008, 04:43 AM
lol

van have you played mole shopper with telestart?  It becomes to fort mole shopper. Players always teleport on 1 side of the map each.

Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: van on November 23, 2008, 11:30 AM
Um no they don't, in moler people try to get top, so they can have control over map in the end of the game, not the sides. And yes, of course I played it with ts. Having like 2 worms on bottom is a clear advantage for the opponent.

Just take a look at some WO games (there was only one 1vs1 tourney- without ts on start, but I guess 2vs2 is fine).
http://wormolympics.com/tournaments/show/78#results (http://wormolympics.com/tournaments/show/78#results)
http://wormolympics.com/tournaments/show/77#results (http://wormolympics.com/tournaments/show/77#results)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Rok on November 23, 2008, 02:31 PM
Vanny, is that u on ur avatar?  :P
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: van on November 23, 2008, 04:53 PM
Yes, Rok, I guess that's me metaphorically speaking.
http://www.hbo.com/tim/  (http://www.hbo.com/tim/)
sorry for OT :p
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 23, 2008, 09:53 PM
Van, I've added worm placement in the mole scheme (I've convinced MI  :P )...
Any other objections about mole scheme ne1?
 
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: darkmaul on November 23, 2008, 10:09 PM
van submit ktk plz :D
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 25, 2008, 02:34 PM
Cmon, any1 answer something about BnG scheme rules?
Agrees / disagrees ?
I've told my opinion; obscure admit it, chakk too I guess:
how about adjusting the bng rules a bit? would be nice to have a rule that disallows repeating the last shot, kinda annoys me in most bng games ;)
WookA, GreeN, any1 else?

If all agrees I would:

add:
- It is not allowed to repeat the same shot after you hit the opponent, until you hit again with different shot (at least). The penalty for hitting your opponent twice in a row with same shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- BnG map must have default width size (1920 pix), not more and not less.

and I would
change:
- Piling is not allowed. Placing/teleporting a worm within a quarter of the maps width to your opponent is also forbidden. Teleport/move to another position.
with:
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
  -if 1vs1 - 1/2 (half) of a map width
  -if 2vs2 - 1/3 (third) of a map width
  -if 3vs3 - 1/4 (quarter) of a map width
Teleport/move to another position.

Agrees/disagrees?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on November 25, 2008, 03:29 PM
AWFUL rule about repeating shot, I fully disagree! :D

It shows the player stupidness to stay in the same place to let his enemy take adventure of that and repeat his shot.
You can invent a new scheme "BnG style" or something, If you care to play "Beautiful".

I agree with the rest.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ray on November 25, 2008, 03:36 PM
it is not about playing beautiful, only not playing lame
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on November 25, 2008, 04:16 PM
Exactly, But it is lame when you hit by a shot and you stay at the same place.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 25, 2008, 08:11 PM
It shows the player stupidness to stay in the same place to let his enemy take adventure of that and repeat his shot.
You can invent a new scheme "BnG style" or something, If you care to play "Beautiful".

adventure? lol, u thought advantage* I guess?  ;D
anyway MonkeyIsland, have u thought about this good enough or it's just your first thoughts? plz think again, cause I just can't believe that u think that way...
I mean, do you really think that player shows stupidity if he don't move after he's being hit?? And you even think it's lame if player don't move after he's being hit?? With that logic if I were hitting you with my every shot, you would just teleport and torch all the game and would not even shoot a single shot!?

As Xray said, it's not about playing 'beautiful', it's about not playing lame, style BnG is something different.

I would like to hear some more opinions about this from other players...
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on November 25, 2008, 08:25 PM
lol I think you know what I meant.  There are sometimes you know that your opponent has "learned" how to throw a nade to hit you each turn. That's when you must move your worm.

Plus I think it would make a lot of fight for if a shot is repeat or not. 
Setting that reaim each turn has something to do with this too. and who is to say that a shot is repeated?

Again It is a serious match (In league or any other kind), you are thinking about lame shots? It's a war ! :D you are saying:
 -  "Please don't hit me with lame shots enemy, ok?"
 -  "Oh ok honey, Here's a nice grenade exploding on your head, sorry If it is hurting you!"

;D ;)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on November 25, 2008, 09:17 PM
Plus I think it would make a lot of fight for if a shot is repeat or not. 
Setting that reaim each turn has something to do with this too. and who is to say that a shot is repeated?

What do u mean? Repeated shot is when u repeat the same shot. Simple as that. No one needs to judge that or to fight about it, it's obvious thing. For example if u throw 3 sec nade, repeated shot would be to throw 3 sec nade again in a same way. Not repeated shot would be any other shot, to bounce, to use lg, to use diff nade fuse, to use zook.... This is not the issue.

I think u miss the point mate, of course I won't whine to enemy "don' hit me with lame shot", that's why I suggest this. As in all the schemes, lame and cheap things are disallowed and the rules are made because of that. Because players wanted to play it on decent level, to be more professional in it. That's why it's forbidden to block in roper or to shoot at cr8s for extra damage, that's why it's forbidden to knock in elite, or to use shortcuts in RR, or... etc....

Anyway, let's see what others think and then decide...

Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on November 25, 2008, 11:38 PM
i agree with ramone. although bng is packed full of rules already we should add that one...of course its all a matter of skill. for one player you can say its difficult enough to hit his opponent with a repeat shot, for more experienced players its just too easy imo.

as i said bng is already full of rules we wouldnt need if every1 would decide to play fair :P
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on November 26, 2008, 04:29 AM
it would cause too many arguments imo, but i usually play like that anyway
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 01, 2008, 02:33 AM
5 days...
2 replies (opinions) of 200~ members...
1%...
world crisis...
?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: darKz on December 01, 2008, 03:09 AM
I love you Ramone. :D
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Chicken23 on December 04, 2008, 01:05 AM
agree with ramone
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 04, 2008, 09:27 AM
I don't agree but seeing as we already had an in depth discussion about rope knocking and the evolution of rule changes in elite on the wel forums, I won't bother going through it again.

Just one thing though, "lame and cheap things are disallowed and the rules are made because of that... that's why it's forbidden to knock in elite..."

There is nothing "lame and cheap" about rope knocking, its a skill in it's own right and adds another dimension of strategy to the game in terms both attacking and defending.

If you feel elite is a better scheme without knocking, then thats fine, thats your personal oppinion. But to say that rope knocking is "lame and cheap" is  unfounded and makes no sense... If rule changes are made to lessen the opportunity for "lame and cheap" play, why are 5 second sitter nades not disallowed in elite... Need any more examples? I'm sure you can think of hundreds.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 04, 2008, 01:40 PM
I'm sure everyone would agree that rope knocking is an important skill, I ain't question it either. But for some reason it's forbidden in elite and I just used it as an example next to a list of other forbidden things as blocking in roper, shooting cr8s or taking shortcuts in rr...
I wouldn't get into discussion why rope knock is forbidden in elite, but it's logical that ppl wanted to get the game on 'higher level' with that rule, that's why I took it as an example...

Anyway, this is out of context, we're talking about BnG rules here..
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 04, 2008, 02:35 PM
I wouldn't get into discussion why rope knock is forbidden in elite, but it's logical that ppl wanted to get the game on 'higher level' with that rule, that's why I took it as an example...

but thats the whole point... how does playing elite without rope knocking mean that the scheme is being played on a "higher level"?

It doesn't.

Playing elite without rope knocking does not take the scheme to a "higher level" at all... All it means is that you are playing elite without rope knocking.

Inarguable fact ^
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: darKz on December 04, 2008, 03:02 PM
"I don't like the rules for scheme A because I've got hundreds of reasons why they shouldn't be like that, mostly prestige and honor, cheapness etc etc. If you compare it to scheme B you'll see analogies.."

"Stupid comparision LOL"

lol NAiL, here you think you've kinda owned Ramone and crushed all his theories but in fact you didn't even get to his point..

(Which is BnG obviously)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Doubletime on December 04, 2008, 03:55 PM
Query. Does it matter if i use luckless cwt or the default intermidiate scheme ?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on December 04, 2008, 04:27 PM
yea nail, lay off the ropeknocking in elite thing, you argued enough about it in WEL... its not gonna happen  :P
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on December 04, 2008, 04:45 PM
@Doubletime, There's intermediate scheme in the site scheme page, Use that scheme. It is NNN luckless.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on December 04, 2008, 05:20 PM
some rules just where made to make the schemes more enjoyable and longer i guess. imagine an elite with ropeknocking, would end fast and would be no fun because it would be easy to kill your opponents worms unless u have a perfect map...same with blocking in roper, you could theoretically do that every turn and prevent your opponent from atacking you the whole game - lame.
note that imo most bng rules were made because there were some self-proclaimed rope kings who got pissed off because they lost bngs to "noobs" ;)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Chicken23 on December 04, 2008, 08:35 PM
who the f@#! disallowed 5sec sitters in elite?? lmao..
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on December 04, 2008, 09:13 PM
?

it is allowed (afaik)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: pr on December 04, 2008, 09:39 PM
who the f@#! disallowed 5sec sitters in elite?? lmao..
it's allowed
https://www.tus-wa.com/schemes/Elite/

i hate when scheme has a lot of rules. scheme rules had to be simple.
there is always one extra game: "who knows scheme better".
i rly hate bng cuz the only situation i can enjoy it is where my opponent is not cheap.

cheap for me: repeat shots, close tele, 4 sec fullpower, notching, digging, remembering shots,
re aiming using landscape marks, not using reaim....
THERE ARE A LOT! I wish i had WAPX script for BnG where players are disallowed from atleast some of these cheap things, e.g. 4sec full power or close tele


about rknocking in elite:
i rly dunno why it is disallowed. i cant find any reason. Imo knocks add more tactics in gameplay.
e.g. player knocked enemy worm with bungee for bow shot and sent him to mine. I find this as NICE JOB and not like OMG FCKING LUCKER.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on December 04, 2008, 10:11 PM
I think some schemes must be left untouched no matter if a strategy makes them better. Some schemes are KNOWN to people.

Imagine playing poker with 6 cards would give it more strategy, But the point is people know poker with 5 cards, They have get used to it. 5 card has become like a signature for poker.

IMO some schemes must be left untouched no matter if we add something to them, they become more interesting.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 05, 2008, 01:22 PM
"I don't like the rules for scheme A because I've got hundreds of reasons why they shouldn't be like that, mostly prestige and honor, cheapness etc etc. If you compare it to scheme B you'll see analogies.."

"Stupid comparision LOL"

lol NAiL, here you think you've kinda owned Ramone and crushed all his theories but in fact you didn't even get to his point..

(Which is BnG obviously)

darKz who are you quoting there?

My point was to do with rope knocking in elite being regarded as cheap, in response to one of Ramones posts. It had nothing to do with his BnG theories.

Wooka I'm not asking anyone to change the rules... we are just having some friendly discussion and debate.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 05, 2008, 01:27 PM
+ About intermediate, I really think that it should be obligatorty to play best of 3 games (bo3), and report 1 win (or maybe 2).

You cannot play a game of inter with only 1 round, it won't be fair. This is because alot of the inter strategy and gameplay is determined by the deployment of the worms at the start of the round. Seeing as only 1 round will be played, the player who starts first will have an obvious advantage. When played bo3, each player has a chance to start first and so it reduces the luck varuant hugely.

And to all those people who say inter is a noob scheme and its all luck or whatever, go play some of the NNN pros and see if you can beat them!

Inter is as skillful as any other scheme on wa.
You can't really say one scheme requires more skill than another anyway.
Yes shopper is easy to learn, but if two pros played a game would you not still have an exciting match on your hands...
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 05, 2008, 01:30 PM
about rknocking in elite:
i rly dunno why it is disallowed. i cant find any reason. Imo knocks add more tactics in gameplay.
e.g. player knocked enemy worm with bungee for bow shot and sent him to mine. I find this as NICE JOB and not like OMG FCKING LUCKER.

ye exactly PR xD
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 05, 2008, 04:03 PM


i hate when scheme has a lot of rules. scheme rules had to be simple.

They just can't always be simple, because every scheme is different... U have Hysteria with no rules, u have RR with 3 rules or u have BnG with.. much more rules...
U have poker with "simple" rules and u have preferans with "complicated" rules.. It's common thing in any game..

there is always one extra game: "who knows scheme better".

That's true, but I am not playing that game, believe me. I'm only posting my suggestions here cause BnG is my favorite scheme and I'd liked it to be played on a more "decent level" in future.
If I bother this community with this, I won't post a single post again about it, np.

i rly hate bng cuz the only situation i can enjoy it is where my opponent is not cheap.

Don't hate BnG cause of that. Isn't that a case with any other scheme? If opponent plays cheap, who can enjoy it?

cheap for me: ...4 sec fullpower...

I don't think 4 sec fp have to be a cheap shot, it can be vns in fact. I wouldn't forbid it...


Fact is that we are stucked here on a "repeated shot" rule. Some ppl think "BnG have enough of rules already, we don't need to add them more, it will cause too many complaints"... I think - let the new players (or any1 that don't play BnG much) spare a 5 minutes of time to read the rules and learn them. My point is that if new players get used to throw ie. 3 sec nades all the time then they will never develop the skill that is required for this scheme... what's the point then? Then change this scheme name to NtD (Nade to Death) or something. 

@MI
IMO some schemes must be left untouched...

That would be true if we had some kind of "official" rules. But what can we stick to? worms2d, BTP, some league rules...? With the time schemes were always "upgrading"... It would be the best thing if all those schemes were already in game by default, with strictly defined rules and stuff... But unfortunately they are not..
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: pr on December 05, 2008, 04:40 PM
4sec fp can be not cheap. but in most cases it is. when player can throw 3 sec, use lg 4,5 sec but throws 4sec fp constantly and maybe uses landscape marks IT IS FKN LAME.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on December 05, 2008, 07:50 PM
+ About intermediate, I really think that it should be obligatorty to play best of 3 games (bo3), and report 1 win (or maybe 2).

You cannot play a game of inter with only 1 round, it won't be fair. This is because alot of the inter strategy and gameplay is determined by the deployment of the worms at the start of the round. Seeing as only 1 round will be played, the player who starts first will have an obvious advantage. When played bo3, each player has a chance to start first and so it reduces the luck varuant hugely.

And to all those people who say inter is a noob scheme and its all luck or whatever, go play some of the NNN pros and see if you can beat them!

Inter is as skillful as any other scheme on wa.
You can't really say one scheme requires more skill than another anyway.
Yes shopper is easy to learn, but if two pros played a game would you not still have an exciting match on your hands...
yep, intermediate scheme should remain untouched as the others...and report should be 1 win when you win bo2.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on December 05, 2008, 07:58 PM
And how about replay uploading? upload all their bo3 games?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: pr on December 05, 2008, 09:30 PM
imo intermediate bo3 does not suit this league.
BECAUSE:
3 inter matches can last more than 1 hour.
It's pretty much for ONE game.

Many people say that bo1 sux.
Yeah, it's worse than bo3. But if bo3 it should be out of this league.
I see some exits of this situation:

1. Make hard maps. Not with easy plops, like girders with tons of worms. Cavern hard maps are too darksidy but they are pretty ok for bo1.
2. I dunno how but maybe if it is played bo3, the total points are count differently. Not as one game played. Maybe we should count all games separately.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on December 05, 2008, 10:35 PM
bo3 is a bad idea, it takes way too long... maybe for playoffs... but if i had to sit through 2+ games just for an intermediate id just refuse to play it
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 05, 2008, 10:40 PM
4sec fp can be not cheap. but in most cases it is. when player can throw 3 sec, use lg 4,5 sec but throws 4sec fp constantly and maybe uses landscape marks IT IS FKN LAME.

"constantly" - that's the thing I talk about. That is the only issue on this subject. Wooka & Green made the rules for BnG scheme here on TUS. I had few objections, that we should modify "distance between worms" rule (which is accepted), and to add "no repeating shot after a hit" rule (which we discuss about). 

Anyway, most of players agrees about "no repeating" so, MonkeyIsland will u:

add:
- It is not allowed to repeat the same shot after you hit the opponent, until you hit again with different shot (at least). The penalty for hitting your opponent twice in a row with same shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- BnG map must have default width size (1920 pix), not more and not less.

and I would
change:
- Piling is not allowed. Placing/teleporting a worm within a quarter of the maps width to your opponent is also forbidden. Teleport/move to another position.
with:
- Piling is not allowed. The distance between yours and opponents worms must not be less than:
  -if 1vs1 - 1/2 (half) of a map width
  -if 2vs2 - 1/3 (third) of a map width
  -if 3vs3 - 1/4 (quarter) of a map width
Teleport/move to another position.
?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: pr on December 05, 2008, 10:48 PM
repeat shot rule is difficult too.
maybe i can shot only 5 sec lg from my place. is this COW??
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 05, 2008, 11:28 PM
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot. You can throw "the best shot ever" and hit your opponent, but if u repeat it right after that.. pfff.. all the magic is gone and u've done a cheap and lame shot. And yes, the rule I'm suggesting obviously consider that as a cow. If u really can't throw nothing except 5 secs lg nades, then u're on a bad place to be.
I know that not everyone can play like this, but just put the rule valid and cut at least 50% of cheap and lame BnG playing. gj
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: pr on December 06, 2008, 09:11 AM
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot.
well.
4 sec fp : u change only aim
5 sec lg : u change aim and power

see the difference?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on December 06, 2008, 10:34 AM
imo intermediate bo3 does not suit this league.
BECAUSE:
3 inter matches can last more than 1 hour.
It's pretty much for ONE game.

Many people say that bo1 sux.
Yeah, it's worse than bo3. But if bo3 it should be out of this league.
I see some exits of this situation:

1. Make hard maps. Not with easy plops, like girders with tons of worms. Cavern hard maps are too darksidy but they are pretty ok for bo1.
2. I dunno how but maybe if it is played bo3, the total points are count differently. Not as one game played. Maybe we should count all games separately.
sorry but imo you rather delete intermediate from the supported schemes of the classic league then. it has always been played bo3. changing that would be like changing elite scheme to 45 second turn time. ask a good normal player (unlike me) and he ll say that changing that is a shit. and the game time is not a reason to have inter bo1 too, every single bng can last 1 hour.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Chicken23 on December 06, 2008, 08:39 PM
+ About intermediate, I really think that it should be obligatorty to play best of 3 games (bo3), and report 1 win (or maybe 2).

You cannot play a game of inter with only 1 round, it won't be fair. This is because alot of the inter strategy and gameplay is determined by the deployment of the worms at the start of the round. Seeing as only 1 round will be played, the player who starts first will have an obvious advantage. When played bo3, each player has a chance to start first and so it reduces the luck varuant hugely.

And to all those people who say inter is a noob scheme and its all luck or whatever, go play some of the NNN pros and see if you can beat them!

Inter is as skillful as any other scheme on wa.
You can't really say one scheme requires more skill than another anyway.
Yes shopper is easy to learn, but if two pros played a game would you not still have an exciting match on your hands...
yep, intermediate scheme should remain untouched as the others...and report should be 1 win when you win bo2.

agree with both players here. In NNNL you even have to play on same stlye of map twice then a different one because of luck of placements and to even open chances of bad maps and bad placements.

For example you have to play open, open, and then if a 3rd round cavern.
Or cavern, cavern and if a 3rd round open.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 06, 2008, 10:41 PM
I don't see a big difference if someone throws 4 sec fp nades constantly - or a 5 sec lg constantly. It's still a repeated shot.
well.
4 sec fp : u change only aim
5 sec lg : u change aim and power

see the difference?

As I've said
I don't see a big difference

It's still a repeated shot - which is cheap, you've said it yourself...?
cheap for me: repeat shots...

so if u don't wanna have so much cheap BnG games in future, vote for this rule? I don't understand why u disagree?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 07, 2008, 01:20 AM
Anyway, rules for BnG scheme has been updated...
ty MI, gj   :)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on December 07, 2008, 07:52 AM
lol time by the energy you took for updating BnG rules, You could convince anyone to change its name to Roper ;D

OR I could lose my head if I hadn't update the rules already, It was for my own sake ;)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 09, 2008, 12:22 AM
Actually, I was just about to bring that subject on... BnG should be renamed to Roper in fact.... huuuuuuuh MI, don't lose ur head, take a deep breath and keep on rockin' ! u'r doin' a vgj here. congrats for efforts.  ;)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: f4st on December 09, 2008, 09:34 AM
Omg, so funny ppl talking bout BnG.
If u want ppl playing BnG, and not only the b2b and 2 more players, stop adding crazy rules.
I played with that rules from 2001:

-No sitters, 1/4s
-No str8
-No 5s, only with LG and/or MAX (but i think only with MAX is lame ;))
-Min. Distance 200pix (in fact not too closer and play!)
-U CAN REPEAT ALL SHOTS U WANT, No repeating rule is only a "Gentleman" rule, if 2 good BnGers play a BnG they will use that No Repeating rule, but beginners at BnG piss on that and its logical...
-No lamehiding
-Girders only to bounce nades.
-No teleport killing.

That's all, its the scheme with more rules, thats why lot of ppl thinks BnG is boring, and i'm agree, i love BnG but sometimes its so boring.
If u want more ppl playing BnG stop adding nonsense rules, BnG isnt only for "pr0s" at BnG, must be for all :)

PD: Wth is Notching?!
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Doubletime on December 09, 2008, 10:52 AM
LoL im the lamer pr is talking about using only ยด4 sec nades that bounces on landscape. bUT HEY you teled to a darkside spot(were i couldnt hit you directly with nade ) and that was not especially funny but i mananged to get you with boune nades in the ned
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 09, 2008, 12:54 PM
rofl, why after all my posts theres a Doublenerd post? I told ya i'm hetero man :)

rofl, good remark there f4st.  ;D

That's all, its the scheme with more rules, thats why lot of ppl thinks BnG is boring, and i'm agree, i love BnG but sometimes its so boring.

On the contrary, I think ppl find BnG boring just because they are used to keep throwing 3 secs nades constantly and never get "bothered" to learn some more shots.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on December 09, 2008, 07:17 PM
BnG is a 100% skill game like roperace, no thinking or such involved, thats why there will always be ppl loving it and some ppl hating it i guess. i used to like bng v much but then i realized that theres other way more exciting schemes :D (not that i hate bng now, but its pretty ordinary to me...like playing counterstrike or so :P) but thats just my opinion, everything to its own or however the saying is :)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 10, 2008, 02:19 AM
BnG is a 100% skill game like roperace, no thinking or such involved, thats why there will always be ppl loving it and some ppl hating it i guess. i used to like bng v much but then i realized that theres other way more exciting schemes :D (not that i hate bng now, but its pretty ordinary to me...like playing counterstrike or so :P) but thats just my opinion, everything to its own or however the saying is :)

Nop, first and second choice of hides and wind variations mean it is not 100% skill.

BnG should be played without all these dumb rules. If your in a position where you can be hit with a 5 second sitter, TELE TO A BETTER HIDE!

If you get hit with a max 4 sec twice in a row, TELE TO A BETTER HIDE.

Why in elite would you never say oooh COW... COW u threw a 5 sec sitter man, U COULDA DONE A 3 SEC NADE WHY ARE U SOOO LAAAME.

When the object of a game is to win, why should you be forced to make shots harder for yourself? Put infinite teles and hide well... Surely the better player will still win...
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: darKz on December 10, 2008, 02:32 AM
This argument is about esthetic shots in BnG NAiL, I can perfectly understand why there are rules for BnG and why people call you cheap if you break them. :)

And if you're honest BnG looks much better with grenades that explode in mid-air rather than with sitters.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: f4st on December 10, 2008, 09:09 AM
Omg NAiL i thought u was joking, if u never played BnG stfu man :)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Face on December 13, 2008, 08:37 AM
The problem is, that mostly when you tele so you wont get hit by a sitter, you'll get hit by straight zook. NRBnG is really pain in ass imo.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 13, 2008, 12:49 PM
Why in elite would you never say oooh COW... COW u threw a 5 sec sitter man, U COULDA DONE A 3 SEC NADE WHY ARE U SOOO LAAAME.

Nail, you can't compare 2 schemes like that, what is lame in one is not lame in other, there are thousands of examples...

When the object of a game is to win, why should you be forced to make shots harder for yourself?

Object in every game is to win, but for example why won't you shoot from offside in football..? Cause there are rules to every game that makes it harder but more enjoyable to play. 

@Face
I think that NRBnG was a good idea of KRD, but same as BnG with rules, it does have it's own goodness and defects at the same time...
Imo it would make things simpler, but I'm afraid it wouldn't 'inspire' new players to really learn and get skill in this scheme...

If these rules still bothers anyone, let's make a poll about it? I don't see any other way to end this discussion cause BnG discussions were and still are endless I guess...

Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on December 13, 2008, 01:11 PM
You can start a poll about them ramone.

If you want start a new poll and say the options in the post.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 13, 2008, 05:15 PM
This argument is about esthetic shots in BnG NAiL, I can perfectly understand why there are rules for BnG and why people call you cheap if you break them. :)

And if you're honest BnG looks much better with grenades that explode in mid-air rather than with sitters.

yes of course they do, but a league game should be about playing TO WIN. Not about trying to do a different shot every time and making the shot harder than it has to be.

If you are playing a game for fun, to practise different shots and skills, of course your not gonna want to do "easy" shots...

Why in an elite that you are playing TO WIN would you make a shot or turn harder than it has to be purely to make it look better?

BnG would be so much more appealing to players without all the rules about "cheap" play... you can play ANY scheme "cheap"... you are trying to win man!

Put infinite teles so that you make a better hide for yourslelf, rather than forcing your opponant to hit you with harder than they have to be shots simply because your down in a hole and don't have any teles left!!! madness!!!!
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 13, 2008, 05:26 PM
When the object of a game is to win, why should you be forced to make shots harder for yourself?

Object in every game is to win, but for example why won't you shoot from offside in football..? Cause there are rules to every game that makes it harder but more enjoyable to play. 

I hear you, this is a good comparison you have used.

But you should know that the offside rule was invented by some Lord or important person a long time ago. The score was 0-0, and in the final few minutes of the match the Lord's team conceded a goal. The Lord was so outraged and humiliated at the prospect of his team loosing the match, that he invented the "offdside" rule on the spot and so the win was disqualified.

Sounds a little like worms :D

edit: well I saw that on kids tv a few months ago, I assume its true

Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: MonkeyIsland on December 13, 2008, 05:31 PM
NAiL I'm actually with you about this BnG thing. (Not Elite knocking ;) ).

But I think this discussion wouldn't reach a good result :)
I think a poll should do it.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on December 13, 2008, 05:36 PM
i think we should keep the rules, but if 2 players agree on NRbng then i think they should be allowed to play it
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 13, 2008, 05:36 PM
Ye I know Monkey 8 )

The two stances on BnG are like athiests and christians, but friendly debate benefits us all and keeps the brain in good condition for when you have to go to court 8 )
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on December 14, 2008, 12:11 PM
yes of course they do, but a league game should be about playing TO WIN. Not about trying to do a different shot every time and making the shot harder than it has to be.

If you are playing a game for fun, to practise different shots and skills, of course your not gonna want to do "easy" shots...

Why in an elite that you are playing TO WIN would you make a shot or turn harder than it has to be purely to make it look better?

BnG would be so much more appealing to players without all the rules about "cheap" play... you can play ANY scheme "cheap"... you are trying to win man!

Put infinite teles so that you make a better hide for yourslelf, rather than forcing your opponant to hit you with harder than they have to be shots simply because your down in a hole and don't have any teles left!!! madness!!!!
hm the more i think about your points the more they make sense to me^^
would make life in a bng a lot easier to just play for the win and not always have in mind not to play lame or somethg...
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 14, 2008, 09:00 PM
I wasn't talking about league games, I'm talking about BnG rules in general. Anyway if you are playing league game, you shouldn't play it cheap either. And my opinion is that the repeating shots one after another (after hitting the opponent) is cheap and lame thing to do in BnG.

If you allow repeating shots, who will ever bother to get any skill in this scheme in future? Most of players will just throw 3 sec nades constantly and that is not the point of BnG. As I said already, if you do that, change this scheme name to NtD - nade to death.

BnG should be about skill in throwing nades and using zook. That's why only zook and nades are there in weapons.






Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: f4st on December 15, 2008, 09:12 AM
lol Ramone, ur wonderful world of BnG with 300 rules is so beauty, but come back to earth, like i said BnG isnt the most popular scheme, if u add more NONSENSE rules like NO REPEATING ppl wouldnt play it (who cares bout doing a beauty or skilled shot in a league game?), if u play with a good BnGer u know the No Repeating rule will be in the game, but beginners at BnG piss on that.
71,35% of times i pick BnG my opponent says: "BnG is so boring man"
I know u r a BnG lover but keep original rules to do it fair for all :)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Ramone on December 15, 2008, 01:50 PM
I am only trying to make valid 1 single rule, not 300.
If the beginners piss on that, let them learn how to play.
For example in RR, if you play with no skilled player he could not even start the game if map requires shadow at start; if he's half skilled he'll drown or fall at the middle of a map. Only thing that beginner can do about it is to get some skills at rope if he wanna play RR. And that is the thing I would like to develop in BnG, if beginner wants to play it - he should get 'bothered' and learn it. That way it won't be boring for them no more.

I believe BnG is boring to players cause they've never 'learned' it.
And it will stay that way if we don't add this rule. It's a fact.

With that logic: "it's a league game, who cares about skilled shot, you are trying to win man!!!"  you can also allow player to take the shortcut over the roof in RR, cause "it's a league game, who cares about skills in RR, you want to win man!!!"

In any other scheme you HAVE to be skilled if you wanna win, why wouldn't that be the case with BnG too?

Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: pr on December 15, 2008, 02:05 PM
WAPX project and scripted maps/games can solve some bng problems.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: NAiL on December 19, 2008, 10:42 AM
With that logic: "it's a league game, who cares about skilled shot, you are trying to win man!!!"  you can also allow player to take the shortcut over the roof in RR, cause "it's a league game, who cares about skills in RR, you want to win man!!!"

Ramone you can't use comparisons like this...

Everyone knows you cannot take shortcuts in rr because there is no such thing as a shortcut... its got nothing to do with being "cheap", its about playing the map how it should be played. Its got nothing to do with rules, its just common sense.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Dario on December 19, 2008, 12:31 PM
I think it's just too hard to force people to make hard moves in league games if the scheme, the map or the situation are not doing it.
I am an extremist during fun matches and I hate it when people do moves that are easy for them, because (as Ramone said) they never get really skilled in that way and they ruin the fun of funners.
Yet I agree with NAiL when it is a league/tournament game, mostly because it is impossible to enforce "showoff" rules without tons of complaints arising under grey situations. Also you'd be discouraging less skilled wormers to play the scheme.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: SPW on December 19, 2008, 02:43 PM
Talking about BnG makes no sense. All knows about the rules so far, but "repeats" or "Full 4sec Nades" arent in the rules but its about a gentlemen agreement between the "Pro's" to dont use it.

So all "Pro's" shouldnt pick BnG in TuS or any league against a unknown Oppenent. Only pick it against guys u know about their opinion about this sheme.

In the past I was many time pissed off coz of Noob BnG-Oppenents. So I changed my mind and didnt pick it anymore vs XY. Maybe some other guys here should do it too or just change ur skills and play other shemes too.
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Pixy on January 20, 2009, 06:32 AM
So, this is like a Wiki isnt it?
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: chakkman on January 21, 2009, 11:40 PM
Not quite..
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Pixy on January 23, 2009, 06:02 AM
But it's not a bad Idea, is it?


If we make a wiki, we should put some replays too (Just an Idea)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on January 23, 2009, 04:26 PM
With that logic: "it's a league game, who cares about skilled shot, you are trying to win man!!!"  you can also allow player to take the shortcut over the roof in RR, cause "it's a league game, who cares about skills in RR, you want to win man!!!"

Ramone you can't use comparisons like this...

Everyone knows you cannot take shortcuts in rr because there is no such thing as a shortcut... its got nothing to do with being "cheap", its about playing the map how it should be played. Its got nothing to do with rules, its just common sense.

its also common sense that he was being sarcastic lol
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Big Billy on January 24, 2009, 11:44 PM
yippie.
Just wanted to make the #100th Reply!

:)
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Big Billy on January 24, 2009, 11:47 PM
But it's not a bad Idea, is it?


If we make a wiki, we should put some replays too (Just an Idea)

Look here -> http://worms2d.info/Schemes

+ sry for double post  :-[
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on January 25, 2009, 12:05 AM
i think we should ban bigbilly for spammin forums
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Rioter on January 25, 2009, 09:05 PM
i think we should ban bigbilly for spammin forums
I disagree sir
Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: Pixy on January 28, 2009, 04:12 AM
You can't ban him just for that o0

Title: Re: Schemes explanations, rules ... or submit a new one ;)
Post by: WookA on January 28, 2009, 11:22 PM
it was a joke lol :P