The Ultimate Site of Worms Armageddon

One-Boards => Schemes => Topic started by: masterkuku on May 28, 2021, 06:22 PM

Title: Why is the rope knocking off?
Post by: masterkuku on May 28, 2021, 06:22 PM
Hey! What other settings, besides rope knocking can turn off/on rope knocking? I want it to be on, but somehow it doesn't work.

I tried setting rope knocking value to 100 and 255 and it still didn't work (no rope knocking). I also have the "offline rope knocking" setting on in my offline settings (when I checked intermediate it rope knocking worked), so one random setting in the .wsc file must be the problem.

Here is my scheme which has this problem: https://www.tus-wa.com/schemes/scheme-3966/#scheme-editor
Title: Re: Why is the rope knocking off?
Post by: MonkeyIsland on May 29, 2021, 07:01 AM
You had the super banana bomb crate probability set to 4.  Crate probability values for super weapons are not used in game but they were used by rubber worm. (since they were unused properties)

This value had made a conflict in your scheme. Try downloading your scheme again. I have fixed it for you.
Title: Re: Why is the rope knocking off?
Post by: h3oCharles on May 29, 2021, 09:51 AM
also go upgrade to 3.8.1, rubberworm is irrelevant and there are extended scheme options for that
Title: Re: Why is the rope knocking off?
Post by: masterkuku on May 29, 2021, 11:55 AM
Thanks MonkeyIsland! It works fine now :)